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Ship's Log - Titania
The Sinking City 2

Ship's Log - Titania

The Sinking City 2 Titania log entries detail crew madness, hallucinations, and mutiny after discovering ancient walls near Devil's Teeth.

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The Sinking City 2 Titania log entries detail crew madness, hallucinations, and mutiny after discovering ancient walls near Devil's Teeth.

Walkthrough
  1. 1
    March 22: The crew complains of noises and lack of sleep, with fish behaving strangely. Hallucinations begin to be reported.
  2. 2
    March 23: Rum is distributed to distract the crew. An air pocket is found in caverns near the Devil's Teeth, close to the city. Scientists discover ancient walls and request crates with tools.
  3. 3
    March 24 (Surfacing Deadline Passed): Tate and Myers are sent to investigate the caverns.
  4. 4
    March 24: Tate and Myers return with Albert Throgmorton, who is now completely unhinged and exhibiting disturbing, unsettling madness.
  5. 5
    March 24: The crew drags Albert to a life boat. Attempts to stop them result in mutiny.
Tips
  • The crew's mental state deteriorates rapidly, fueled by strange occurrences and the discovery of ancient walls.
  • The discovery of an air pocket near the Devil's Teeth is a key event leading to further investigation.
  • Albert Throgmorton's unhinged state is a direct result of the investigation into the caverns.
  • The mutiny occurs when the crew attempts to abandon Albert Throgmorton.

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