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[Investigation Scene, Quid Pro Quo] (2)
The Sinking City 2

[Investigation Scene, Quid Pro Quo] (2)

Find all key evidence in The Sinking City 2's Quid Pro Quo (2) investigation, including the student's request and the lab key.

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Find all key evidence in The Sinking City 2's Quid Pro Quo (2) investigation, including the student's request and the lab key.

  • The student's request [CASEBOOK, Quid Pro Quo]
  • A key to the lab [CASEBOOK, Quid Pro Quo]
  • EOD is banned! [CASEBOOK, Quid Pro Quo]
  • The lab is clear [CASEBOOK, Quid Pro Quo]
  • The key to the second floor [CASEBOOK, Quid Pro Quo]
  • Soap vision
  • Experiment log, part one [LORE, Bestiary]
  • Dead Stygian Harvester
  • Alembic
  • Experiment log, part two [LORE, Bestiary]
  • Draft of an article [LORE, Documents]
  • Note from Prof. Westerbrook [LORE, Correspondence]
  • Bottles of ricin
  • The EOD ranks are swelling
  • Westerbrook has access to poison
  • George Cavendish made a spare key
  • The poison thief [CASEBOOK, Quid Pro Quo]
  • Reanimator (missable)
Walkthrough
  1. 1
    Interact with Samuel at the reception desk. Choose dialogue options: "The flask.", "There's no other way?", or "I can solve that.".
  2. 2
    After the conversation, you will receive: The student's request [CASEBOOK, Quid Pro Quo] (Key Evidence 1/6) and A key to the lab [CASEBOOK, Quid Pro Quo] (Key Evidence 2/6).
  3. 3
    Interact with the flyer on the wall by the right doorway. This will reveal: New Mind Palace Clue [The EOD ranks are swelling] and EOD is banned! [CASEBOOK, Quid Pro Quo] (Key Evidence 3/6).
  4. 4
    Go through the doorway and follow the hall to the left.
  5. 5
    Open the formerly locked door to the basement on the right and descend the stairs.
  6. 6
    Eliminate the random wylebeast spawns. You will receive +94 XP (estimation).
  7. 7
    You will find: The lab is clear [CASEBOOK, Quid Pro Quo] (Key Evidence 4/6).
  8. 8
    Go through the doorway to the right and interact with the file on the vivisection table. This is: Experiment log, part one [LORE, Bestiary] (Evidence 1/7).
  9. 9
    Interact with the small wylebeast on the table. This is: Dead Stygian Harvester (Evidence 2/7).
  10. 10
    Interact with the chemistry equipment on the desk at the back of the room. This is: Alembic (Evidence 3/7).
  11. 11
    In the large back room, interact with the file on the small cart. This is: Experiment log, part two [LORE, Bestiary] (Evidence 4/7).
  12. 12
    Reed can interact with the large dead wylebeast. This is: Dead large wylebest.
  13. 13
    Return to the labs examination room and try to push the big red button on the console.
Tips
  • The Reanimator achievement/trophy is missable.
  • The student's request [CASEBOOK, Quid Pro Quo]
  • A key to the lab [CASEBOOK, Quid Pro Quo]
  • EOD is banned! [CASEBOOK, Quid Pro Quo]
  • The lab is clear [CASEBOOK, Quid Pro Quo]
  • The key to the second floor [CASEBOOK, Quid Pro Quo]
  • Soap vision
  • Experiment log, part one [LORE, Bestiary]
  • Dead Stygian Harvester
  • Alembic
  • Experiment log, part two [LORE, Bestiary]
  • Draft of an article [LORE, Documents]
  • Note from Prof. Westerbrook [LORE, Correspondence]
  • Bottles of ricin
  • The EOD ranks are swelling
  • Westerbrook has access to poison
  • George Cavendish made a spare key
  • The poison thief [CASEBOOK, Quid Pro Quo]
  • Reanimator (missable)

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