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(Key Evidence 1/6)
The Sinking City 2

(Key Evidence 1/6)

Follow our step-by-step guide to collect all the evidence for Key Evidence 1/6 in The Sinking City 2, including lore documents, casebook entries, and XP.

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Follow our step-by-step guide to collect all the evidence for Key Evidence 1/6 in The Sinking City 2, including lore documents, casebook entries, and XP.

Walkthrough
  1. 1
    In the Mind Palace, combine the clues "Cthygonnaar holds the Daughter" and "The Cycle will repeat". Choose either "Restart the Cycle and save mankind" or "Restarting the Cycle is useless".
  2. 2
    Interact with the page on the table near the stairs to find "Shopping list" (Lore, Documents).
  3. 3
    Interact with the open book on the lectern at the edge of the balcony to find "The Book of Holy Flame" (Lore, Documents).
  4. 4
    Interact with the key on the same lectern to obtain "A key" (Casebook, Into The Depths), marking the start of 'Key Evidence 2/6'.
  5. 5
    Interact with the flyer on the pew to the right of the lectern to find "Cleanse yourselves!" (Lore, Documents).
  6. 6
    Head back downstairs and interact with the gasoline can in front of the pews, examining its lid to find "Gas can" (Evidence 4/).
  7. 7
    Approach the altar and use Mind's Eye to focus on the vision of the past, revealing "Altar vision" (Evidence 5/).
  8. 8
    Go downstairs to the basement and interact with the note posted by the door to find "Warning note" (Casebook, Into The Depths).
  9. 9
    Head through the door and interact with the pile of books on the desk to find "Dream books" (Evidence 7/).
  10. 10
    Approach the mural on the brick-work and use Mind's Eye to dispel the illusion. After Reed passes through the revealed doorway, defeat the spawned Stygian, Cocitian, and Lethian for +114 XP.
  11. 11
    Interact with the bottle on the cart to the left through the doorway to find "Laudanum" (Evidence 8/).
  12. 12
    Use Mind's Eye on the Monolith's cyst across from the doorway to dispel the illusion. Interact with the revealed tentacle and examine its base to find "One out of three" (Casebook, Into The Depths), marking the start of 'Key Evidence 3/6'.
  13. 13
    Use Mind's Eye to follow omens to a large goblet on a pedestal. Dispel the illusionary goblet with Mind's Eye. Interact with the revealed journal and examine its cover to obtain "New Mind Palace clue [Kayfinger beneath the azure cloak]" and "Father Nicolas' instruction" (Casebook, Into The Depths), marking the start of 'Key Evidence 4/6'.
  14. 14
    Immediately, "Father Nicolas' instruction" will be removed and replaced with "First part of instructions" (Casebook, Into The Depths) and "Second part of instructions" (Casebook, Into The Depths), marking 'Key Evidence 5/6' and 'Key Evidence 6/6' respectively.
  15. 15
    Interact with the page on the desk to find "Dream diary" (Lore, Documents).
  16. 16
    Interact with the journal on the crates by the diving suit to find "Priest's records" (Lore, Documents). This concludes evidence collection, granting +184 XP and 1 Knowledge Point.
  17. 17
    Leave the church.
Tips
  • Remember to use Mind's Eye frequently to reveal hidden clues and illusions.
  • Defeating the enemies in the basement grants valuable XP.
  • Collecting all evidence pieces rewards you with a Knowledge Point, which can be used to upgrade skills.
  • +114 XP
  • +184 XP
  • 1 Knowledge Point
  • All Evidence Collected

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