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[Investigation scene, Fleeing Phoenix] (4)
The Sinking City 2

[Investigation scene, Fleeing Phoenix] (4)

Complete The Sinking City 2 Fleeing Phoenix (4) investigation, collecting Key Evidence like Usha's Proposal and the Alchemist's journal.

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Complete The Sinking City 2 Fleeing Phoenix (4) investigation, collecting Key Evidence like Usha's Proposal and the Alchemist's journal.

Walkthrough
  1. 1
    Eliminate the random wylebeasts (creatures) that spawn. You will receive +127 XP. Your current experience is 1,524 / 2,000.
  2. 2
    Interact with the damaged door to the ground floor office. This is the Blood-stained door (Key Evidence 1/5).
  3. 3
    Interact with the book on the worktable near the stairs. This is Auctarium ad Vitam Peirescii (Evidence 1/4).
  4. 4
    Go into the chain-link room and interact with the blood-stained tools by the alchemist's operating table. These are "Surgery" tools (Evidence 2/4).
  5. 5
    Interact with the manacles attached to the central post. These are Manacles (Evidence 3/4).
  6. 6
    Use Mind's Eye (a special ability) on the manacles and concentrate on the vision of the past. This reveals a new Mind Palace clue: "Alchemist tried to learn from Usha" and the Manacles vision (Key Evidence 2/5).
  7. 7
    In the Mind Palace (an area where you piece together clues), combine the clues "Hill will help me if I find Usha" and "Alchemist tried to learn from Usha". This results in the deduction "Usha told Hill nothing" [MIND PALACE, DEDUCTIONS].
  8. 8
    Head upstairs and interact with the jar on the desk and examine its label. This is Jar of essential saltes (Evidence 4/4).
  9. 9
    Interact with the journal on the desk. This reveals a new Mind Palace clue: "Alchemist seeks a cure for madness" and is the Alchemist's journal [CASEBOOK, Fleeing Phoenix] (Key Evidence 3/5).
  10. 10
    In the Mind Palace, combine the clues "Hill will help me if I find Usha" and "Alchemist seeks a cure for madness". This results in the deduction "Hill revived the dead for answers" [MIND PALACE, DEDUCTIONS].
  11. 11
    Enter the Retrocognition vision (a vision of past events) near the top of the stairs.
  12. 12
    Find the three critical scenes within the vision: near the desk upstairs, near the blood-stained door, and near the manacles.
  13. 13
    Mark the scenes in chronological order: 1. near the desk upstairs, 2. near the manacles, 3. near the blood-stained door.
  14. 14
    After the vision, a conversation will start between Charles Reed and Raymond Archer. Choose dialogue options to progress.
  15. 15
    After the conversation, you will receive new Mind Palace clues: "Hill left Raymond in mortal danger", "Usha wants Hill dead", and "Stone fingers in the garden of the dead". You will also receive Secret of the alchemy lab [CASEBOOK, Fleeing Phoenix] (Key Evidence 4/5) and Usha's Proposal [CASEBOOK, Fleeing Phoenix] (Key Evidence 5/5). You will receive the Key Evidence Collected and All Evidence Collected notifications, and +184 XP [SKILLS]. Your current experience is 1,708 / 2,000.
  16. 16
    In the Mind Palace, combine the clues "Resurrected Mayan tried to kill Hill" and "Usha wants Hill dead". This leads to one of the following deductions: "Usha will help me if I kill Hill" [MIND PALACE, DEDUCTIONS], OR "Usha won't tell me anything" [MIND PALACE, DEDUCTIONS], OR "Usha can tell me about Cthygonnaar" [MIND PALACE, DEDUCTIONS].
  17. 17
    In the Mind Palace, combine the clues "Raymond was hired as a graverobber" and "Hill left Raymond in mortal danger". This leads to one of the following deductions: "Hill betrayed Raymond" [MIND PALACE, DEDUCTIONS], AND "Hill can be my ally" [MIND PALACE, DEDUCTIONS], OR "Hill cannot be trusted" [MIND PALACE, DEDUCTIONS].
  18. 18
    In the Mind Palace, combine the deductions "Usha won't tell me anything" and "Hill can be my ally". This leads to the deduction "Usha must be killed" [MIND PALACE, DEDUCTIONS].
  19. 19
    In the Mind Palace, combine the deductions "Usha won't tell me anything" and "Hill cannot be trusted". This leads to the deduction "Usha and Hill must both die" [MIND PALACE, DEDUCTIONS].
  20. 20
    In the Mind Palace, combine the deductions "Usha can tell me about Cthygonnaar" and "Hill cannot be trusted". This leads to the deduction "Hill must be killed" [MIND PALACE, DEDUCTIONS].
  21. 21
    In the Mind Palace, combine the clues "An underwater tomb" and "Stone fingers in the garden of the dead". This reveals Usha's hideout [CASEBOOK, Fleeing Phoenix].
  22. 22
    Leave the lab.
Tips
  • Pay attention to the chronological order of the Retrocognition vision scenes to correctly piece together the events.
  • The Mind Palace is crucial for connecting clues and forming deductions; ensure you combine all relevant information.
  • The dialogue choices after the Retrocognition vision can influence subsequent deductions.

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