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(sc19.4) Blood From A Stone // CONTINUED
The Sinking City 2

(sc19.4) Blood From A Stone // CONTINUED

Complete The Sinking City 2 Blood From A Stone case by finding Vilma's evidence, the basement key, and the golem at Glenn Comb's Hideout.

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Complete The Sinking City 2 Blood From A Stone case by finding Vilma's evidence, the basement key, and the golem at Glenn Comb's Hideout.

Walkthrough
  1. 1
    Use the phone booth to travel to Grimhaven Bay East.
  2. 2
    Go southeast on Wharf St and enter the warehouse marked with a crooked-H shaped sign on the left side of the street to reach Glenn Comb's Hideout.
  3. 3
    Approach the woman's hat on the table at the back and use Mind's Eye (a special ability to see visions of the past) to concentrate on the vision of the past. This is 'Hat vision' (Evidence 1/1).
  4. 4
    Head upstairs and bash the padlock off the door to the office.
  5. 5
    Speak with Vilma Bartosz. After the conversation, you will receive 'Vilma's evidence' [CASEBOOK, Blood From A Stone] (Key Evidence 1/3).
  6. 6
    Approach the flowerpot and use Mind's Eye to follow omens out of the office to a filing cabinet against the far wall. Use Mind's Eye to focus on the center drawer and dispel the illusion. Interact with the key to receive the 'Basement key' [CASEBOOK, Blood From A Stone] (Key Evidence 2/3).
  7. 7
    Go downstairs to the basement and through the door into the room. This will remove the 'Basement key' casebook entry.
  8. 8
    Approach Glenn Combs for a conversation; he and his friends will leave.
  9. 9
    Approach the golem for a scene and interact with Vilma Bartosz.
  10. 10
    After the conversation, you will receive 'Found the golem' [CASEBOOK, Blood From A Stone] (Key Evidence 3/3), 'Key Evidence Collected', 'All Evidence Collected', and +184 XP.
  11. 11
    Interact with the golem and ask it questions.
  12. 12
    Leave the hideout.
  13. 13
    Return to the Grimhaven Bay East phone booth and use it to travel to Coverside West.
  14. 14
    Go to The Oakmont Chronicle.
  15. 15
    Interact with Helen Bland. The last conversation option determines the case outcome. Choose one of the following:
    • 'It was just a statue.' (lie)
  16. 16
    'Heaps of it!'
  17. 17
    'The golem is no more.'
  18. 18
    After the conversation, you will receive 'The great clay theft! (a)' [LORE, City], x3 12-gauge shells, x3 .30-06 Rifle Cartridges, +457 XP, and 'Blood From A Stone: CASE COMPLETE'.
  19. 19
    If you respond with 'Vilma Bartosz is taking it to the Shells.' instead, you will receive 'The great clay theft! (b)' [LORE, City].
  20. 20
    Leave The Chronicle.
Tips
  • Use Mind's Eye (a special ability to see visions of the past) to find clues and follow omens.
  • The conversation choice with Helen Bland at The Oakmont Chronicle affects the lore entry received.
  • 'Vilma's evidence' [CASEBOOK, Blood From A Stone]
  • 'Basement key' [CASEBOOK, Blood From A Stone]
  • 'Found the golem' [CASEBOOK, Blood From A Stone]
  • 'The great clay theft! (a)' or 'The great clay theft! (b)' [LORE, City]
  • x3 12-gauge shells
  • x3 .30-06 Rifle Cartridges
  • +1015 XP (from finding the golem) +457 XP (from completing the case) = +1472 XP total.
  • Blood From A Stone: CASE COMPLETE

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