Your guide to the 'Blackwood and the Professor' section of The Sinking City walkthrough. Learn about the clues, characters, and challenges you'll face.
Alright, let's dive into the 'Blackwood and the Professor' part of our journey in The Sinking City. This section is all about piecing together what's happening with Ebernote Blackwood and a certain Professor Dough. You'll be doing a lot of investigating, so keep your Mind's Eye ready! First up, you'll meet with Ebernote Blackwood in a flooded office on Sam Reed St. Be warned, though – this meeting isn't going to be peaceful. As soon as you get inside, you'll be attacked by members of the KKK. Clear them out, and then it's time to look for clues. Keep an eye out for: * An Innsmouther hanging from the ceiling with a 'Note of warning' that basically tells you to get out. Pay attention to the words "GET OUT LEAVE NOW" written at their feet. * Another dead Innsmouther on the floor with a knife in its face. Examine that knife – it's important. * Using your Mind's Eye after examining the knife will lead you to a body with a note titled 'To Professor Dough'. This note is from E.B. (Ebernote Blackwood) to Professor Dough, discussing unusual hallucinations and mentioning the 'Asylum'. It's a key piece of the puzzle, showing Blackwood is aware of something strange happening and is trying to help the Professor. * You'll also find 'Translation notes' on the floor, filled with cryptic phrases like "The One savior will seal the gates." and "Hundreds will fall, while one succeeds." These sound like prophecies, so jot them down. * Finally, there's a map of Oakmont with bullet holes in it. Here's what went down: 1. The Innsmouthers told Blackwood they were being attacked. 2. Blackwood surrendered to the KKK, hoping they'd leave his people alone. 3. Sadly, the rest of his team was killed as a message to the 'Esoteric Order of Dagon'. 4. The KKK took Blackwood with them. Basically, the meeting place was hit, Blackwood was taken, and his people were left as a grim warning. After this, you'll need to head to the Oakmont Police Department to search the archives for similar incidents involving violence against Innsmouthers. Look for 'Crimes > Violent crimes, Subjects > Suspects, Evidence > Instruments of crime'. This should help you find a document called 'The Orion Club', which details a felony lynching case involving the KKK and the Orion Club itself. This is where things get really wild. You'll head to The Orion Club and have to fight off 'wylebeasts'. Inside, you'll find a wounded KKK guard who mentions Blackwood brought the creatures in and tells you to see the "Wizard" upstairs. You can use Mind's Eye to find a dead Innsmouther in a hidden prison cell. Keep exploring, and you'll find 'KKK orders' that mention Blackwood being behind on his rent and that they're going to make an example of him. There's also a note about 'The confession', a nickel key, and a strange glyph. Upstairs, you'll confront Gordon Meyer, the Imperial Wizard, who confirms Blackwood summoned the creatures. If you ask him for a magic trick, he and his guards will attack. Be ready for a fight! Finally, you'll track Blackwood to his hideout in western Grimhaven Bay. It's a bit of a shock when you enter – you'll have a vision of a 'Lethian'. After that, you'll investigate the hideout, finding signs of recent activity, a map of Oakmont, and crates. Keep pushing forward, and you'll uncover more about what Blackwood and Professor Dough are involved in.100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content