Blackwood-Marsh Factory guide for The Sinking City 2, detailing key evidence, clues, deductions, and conclusions. Includes 'What Could Go Wrong?' achievement.
Key Evidence:
- Yellow Kings member statement
- Factory key [CASEBOOK]
- Ancient prophecy [CASEBOOK]
- The Seal of Cthygonnaar [CASEBOOK]
- Van der Berg's address [CASEBOOK]
Evidence:
- Spoiled banquet
- EOD lectern
- To E. Blackwood [LORE, Correspondence]
- Map vision
Clues:
- The Chosen go mad
- Monitoring the Chosen
Deductions:
- The Seed will drive me mad
- Ebernote fights the curse
- Dangerous obsession
Conclusions:
- There is no escaping my curse / Ebernote can help lift my curse
Casebook:
- I agreed to the ritual / I killed Blackwood
- I have the Seal
- Ritual went wrong
Achievement / Trophy:
- What Could Go Wrong? (missable) - Agree to the ritual.
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