Complete The Sinking City 2 Quid Pro Quo investigation by finding all key evidence like the harpoon and lab flask.
Walkthrough
- 1Clear out the wylebeasts (random spawns) to investigate in peace. You will gain +127 XP (estimation).
- 2Interact with the harpoon stuck in the crate near the entrance door. This is Key Evidence 1/7.
- 3Interact with the large open crate of fish directly opposite the entrance. This is Evidence 1/2: Fresh haul of fish.
- 4Take the stairs down to the basement.
- 5Interact with the pile of spilled fish near the stairs down and examine the bottle's label. You will find a New Mind Palace Clue [Lab flask] and the Lab flask, which is Key Evidence 2/7.
- 6Interact with the dead hermit crab wearing a cat and then, with Mind's Eye (a special vision ability), concentrate on the vision of the past. You will find a New Mind Palace Clue [The fish is poisonous] and the Crab-cat vision, which is Key Evidence 3/7.
- 7In the Mind Palace (a mental visualization tool), combine the clues "EOD is giving away fish" and "The fish is poisonous". This results in the deduction: The poisoned fish is spreading.
- 8Use Mind's Eye on the wall by the Blackwood-Marsh Fish Canning Factory mural and focus on it to dispel the illusion.
- 9Enter the room and interact with the small tray of suspect tools. This is a New Mind Palace Clue [A secret chamber in the warehouse] and Torture implements, which is Key Evidence 4/7.
- 10Go to the upper floor and enter the office.
- 11Interact with the carving tools on the table in the middle of the office. This is Professional carving tools, which is Key Evidence 5/7.
- 12Interact with the model paddle wheeler on the same table and examine the other side. This is Unfinished toy paddle wheeler, which is Key Evidence 6/7.
- 13Interact with the page on the stack of books on the same table. This is Evidence 2/2: Letter from the orphanage.
- 14Go back to the ground floor and enter the Retrocognition vision (a way to see past events).
- 15Find the four critical scenes: near the spilled fish where the flask was found, near the fresh haul of fish, near the stairs to the upper floor, and near the worktable upstairs.
- 16Mark the scenes in chronological order: 1. near the fresh haul of fish, 2. near the spilled fish where the flask was found, 3. near the worktable upstairs, 4. near the stairs to the upper floor.
- 17After the vision, you will receive a New Mind Palace Clue [A mention of a professor] and The events in the fish storage, which is Key Evidence 7/7. You will also receive Key Evidence Collected, All Evidence Collected, and +184 XP.
- 18In the Mind Palace, combine the clues "Lab flask" and "A mention of a professor". This results in the deduction: The Poisoner and the University.
- 19Leave the warehouse.
Tips
- The wylebeasts are random spawns and may require you to clear them out multiple times if they interfere with your investigation.
- Pay close attention to the chronological order of the Retrocognition vision scenes, as this is crucial for unlocking further clues.
- Use Mind's Eye frequently to reveal hidden clues and illusions.
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