Dive into The Sinking City 2's lore! Unravel the Fortune Teller's prophecy, understand character motivations, and collect crucial evidence in this detailed guide.
This section delves into the mysterious 'Fortune Teller's Prophecy' within The Sinking City 2, focusing on the lore and mythos surrounding events and characters. We'll guide you through gathering key evidence and making deductions that shed light on the unfolding narrative.
Walkthrough
- 1You'll start by needing to interact with the bartender. This conversation is crucial as it sets up the next steps. You'll have dialogue options with Charles Reed and Peter. Choose your responses carefully to gather information.
- 2After this chat, you'll receive the Bartender's key, which is marked as Key Evidence 1/2 for the 'Frosty Welcome' case. Don't lose track of this!
- 3Next, head upstairs and enter the only room available. This is where you'll find Lewis Flynn.
- 4Engage in a conversation with Lewis Flynn. You'll have several dialogue choices, including asking about his appearance, how events unfolded, why he killed Albert, and his stance on the Throgmortons and 'Grand Families'. Your choices here will shape the information you receive.
- 5Following this conversation, Reed will lose the 'Bartender's key' entry from his casebook. In its place, you'll gain several new pieces of information: a New Mind Palace Clue stating 'Lewis was affected by hysteria', Lewis Flynn's testimony (Key Evidence 2/2 for 'Frosty Welcome'), and notifications that 'Key Evidence Collected' and 'All Evidence Collected'. You'll also gain +163 XP, with the exact amount depending on your platform and 'Detective Analysis' skill level.
- 6Optional: If you decide to shake down Lewis, you can obtain x4 .38 pistol rounds. This is a good opportunity to stock up if you're running low.
- 7Now, it's time to head into the Mind Palace. Here, you need to combine the clues 'Albert was murdered' and 'Lewis was affected by hysteria'.
- 8You'll be presented with a choice of deductions: 'Lewis was aware of his actions' combined with 'Lewis deliberately murdered Albert', OR 'Lewis was under mental influence' combined with 'Lewis was mentally affected'. The source notes that these specific Mind Palace choices don't directly alter case outcomes but rather give Reed insight into the possibilities.
- 9Once you've made your deductions, you can exit the bar. This concludes this segment of the investigation.
Tips
- Pay close attention to the dialogue options in both conversations. While some choices might seem minor, they can influence the flow of information and your understanding of the characters' motivations.
- The Mind Palace deductions, while not directly impacting case endings, are important for building Reed's understanding of the events. Take a moment to consider the implications of each clue combination.
- Don't forget to check your inventory for the .38 pistol rounds if you chose to shake down Lewis. Ammunition can be scarce, so every bit counts.
- Bartender's key [CASEBOOK, Frosty Welcome] (Key Evidence 1/2)
- New Mind Palace Clue [Lewis was affected by hysteria]
- Lewis Flynn's testimony [CASEBOOK, Frosty Welcome] (Key Evidence 2/2)
- Key Evidence Collected
- All Evidence Collected
- +163 XP (or platform-specific equivalent)
- Optional: x4 .38 pistol rounds
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content