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[Investigation scene, Self-Defense] (7)
The Sinking City 2

[Investigation scene, Self-Defense] (7)

Walkthrough for The Sinking City 2's 'Investigation scene, Self-Defense' (7). Find all key evidence and lore items, including the old key and folded letter.

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Walkthrough for The Sinking City 2's 'Investigation scene, Self-Defense' (7). Find all key evidence and lore items, including the old key and folded letter.

Walkthrough
  1. 1
    Head upstairs and use Mind's Eye on the coffin to dispel the illusionary wall.
  2. 2
    Engage in a conversation with Billy Drunnon. The dialogue options are: "Let those people go.", "Why kidnap them?", "Don't call me Charlie!", "Can we resolve this peacefully?", "I'll leave.".
  3. 3
    After the conversation, you will receive "Changed my mind" [CASEBOOK, Self-Defense] (Key Evidence 1/1) and "Key Evidence Collected".
  4. 4
    Go through the broken door and interact with the file on the shelf below the bulletin board to find "Aggrieved by EOD" [LORE, City] (Evidence 1/5).
  5. 5
    Interact with the paper on the bulletin board to find "A note that smells of fish" [LORE, City] (Evidence 2/5).
  6. 6
    Interact with the file box on the table to find "Sketchy notes" [LORE, Mythos] (Evidence 3/5).
  7. 7
    If Reed kills Billy: Interact with the page on the table to find "Carefully folded letter" [CASEBOOK, Self-Defense] (Key Evidence 1/3)*. This letter reveals Milton Pierce was hired to bear false witness.
  8. 8
    If Reed kills Billy: Find and interact with the "Old key" [CASEBOOK, Self-Defense] (Key Evidence 2/3)* under the letter.
  9. 9
    Interact with the paper tacked to the lower right on the map on the wall to find "Map and coordinates" [LORE, City] (Evidence 4/5).
  10. 10
    Interact with the page tacked to the left on the map to find "On reviving the long-dead" [LORE, Mythos] (Evidence 5/5). You will receive "All Evidence Collected" and +184 XP.
  11. 11
    Interact with the photo of yourself in the center of the map to find "Massive conspiracy".
  12. 12
    Leave this room.
  13. 13
    If Reed kills Billy: Go through the other door, which removes the "Old key" casebook entry. Interact with the boy ahead. After the conversation, you will receive "Noble Action" [CASEBOOK, Self-Defense] (Key Evidence 3/3)*.
  14. 14
    Leave the hideout.
Tips
  • The choice to kill Billy Drunnon or not affects which key evidence you collect.
  • Collecting all evidence grants +184 XP.

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