Follow our step-by-step guide for The Sinking City 2's 'Nosedive' investigation, detailing all key evidence, clues, and deductions needed to progress.
Walkthrough
- 1After the initial scene, your sanity will be very low. Wait it out or use antipsychotics. You will receive a new Mind Palace clue: [Another vision].
- 2Interact with the dishes on the kitchen counter to find 'Fish soup' (Evidence 1/3).
- 3Interact with the crate of fish to find 'Food stockpile' (Evidence 2/3). Interacting with the large kettle on the stove yields the same result.
- 4Interact with the map on the kitchen table to find 'New Mind Palace clue [Markings on the map]' and 'Map of Oakmont' (Key Evidence 1/4).
- 5In the back room, interact with the blanket on a bed to find 'Clean bedding' (Evidence 3/3).
- 6Head upstairs into a small dorm. Interacting with the blanket on the bed here yields the same result as downstairs.
- 7Back in the main room on the second floor, interact with the book on the lectern to find 'Lectern' (Key Evidence 2/4).
- 8Return to the map downstairs. Use Mind's Eye to reveal omens leading to an illusionary wall in the basement. Dispel this wall.
- 9Interact with either of the dead Klansmen in the newly revealed basement area to find 'Executed Klan scouts' (Key Evidence 3/4).
- 10Go back upstairs and enter the Retrocognition vision near the kitchen.
- 11Find the three critical scenes: near the map in the kitchen, near the lectern upstairs, and near the Klansmen in the basement.
- 12Mark the scenes in chronological order: 1. near the Klansmen in the basement, 2. near the map in the kitchen, 3. near the lectern upstairs.
- 13After the vision, you will receive: 'New Mind Palace clue [EOD planned the kidnapping]', 'New Mind Palace clue [Into the sea]', and 'Conclusion [CASEBOOK, Nosedive]' (Key Evidence 4/4). You will also receive 'Key Evidence Collected', 'All Evidence Collected', and +184 XP.
- 14In the Mind Palace, combine the clues 'EOD is dangerous' and 'EOD planned the kidnapping' to form the deduction 'EOD needs Harriet [MIND PALACE, DEDUCTIONS]'.
- 15In the Mind Palace, combine the clues 'Markings on the map' and 'Into the sea' to form the deduction 'Deep dive [CASEBOOK, Nosedive]'.
- 16Leave the hideout.
Tips
- The sanity loss after the initial scene can be mitigated by waiting or using antipsychotics.
- The kettle on the kitchen stove is functionally the same as interacting with the dishes for the 'Fish soup' evidence.
- The blanket in the upstairs dorm is the same as the one downstairs for the 'Clean bedding' evidence.
- Key Evidence Collected
- All Evidence Collected
- +184 XP [SKILLS]
- Experience 1,292 / 1,500
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