Explore the world of Melee Weapons in Warframe. This guide covers everything from basic stats to advanced combat techniques, helping you master every blade, hammer, and more.
This guide covers various weapon types available in the game, detailing their strengths, weaknesses, and tactical applications. While the source text focuses on firearms and projectile weapons, it provides a foundation for understanding weapon mechanics that can be applied to melee combat.
- Assault Rifle — Standard firearm, good ammo capacity, moderate damage, poor accuracy and range. Upgrades increase magazine size and base ammo.
- Heavy Machine Gun — Higher damage and punch than assault rifle, slower fire rate, less accurate, low ammo, poor range. Special attack allows a summersault into AR mode. Upgrades increase damage.
- Shotgun — High damage at very close range, effective against aggressive enemies. Low ammo capacity. Some shots may do no damage at point-blank range. Upgrades double base ammo.
- Sniper — Perfect accuracy, decent strength, low ammo, long reload time. Effective against weak points. Zoom function (R3). Upgrades reduce reload time.
- Disc Launcher — High area damage, wide blade, can bounce off objects to hit other enemies. Effective from cover. Can dismember certain enemies. Upgrades increase damage.
- Lock-On Laser — Effective against hordes of robotic enemies, long lock-on range. Less effective indoors. Focuses on headshots. Upgrades increase damage.
- Rocket Launcher — Highest damage per shot, has a blast radius. Inaccurate without lock-on. Slow reload time. Upgrades increase damage, lock-on time, and blast radius.
- LFE — Instantly kills common robotic infantry, knocks down or back other enemies. Upgrades increase blast range.
- Grenade — Explodes after 5 seconds. Can be detonated early by shooting. Can be used for area denial or to clear groups of enemies.
- EMP Grenade — Activates on impact. Can be thrown quickly while boosting.
- Laser Cannon (DLC) — Unlimited ammo, tied to suit power which can overcharge. Long range, no zoom. Effective against weak areas and penetrates armor.
- Anti Armor Gun (DLC) — High damage magnum, faster firing and reloading than sniper. Single zoom. Effective against regular infantry and armored vehicles/enemies.
- Boost Machine Gun (DLC) — Most powerful machine gun, but requires more frequent reloading.
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