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How to Beat The Sergeant (Phobos, Iliad)
Warframe

How to Beat The Sergeant (Phobos, Iliad)

Learn how to defeat The Sergeant in Warframe's Phobos, Iliad mission. This guide covers boss stats, weaknesses, phases, and effective strategies for victory.

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How to Beat The Sergeant (Phobos, Iliad)

Learn how to defeat The Sergeant in Warframe's Phobos, Iliad mission. This guide covers boss stats, weaknesses, phases, and effective strategies for victory.

Stats / Weaknesses:

  • Weak Points: Head and chest armor plates.
  • Resistances: High resistance to Slash and Toxin damage.
  • Vulnerabilities: Moderate vulnerability to Radiation and Corrosive damage.

Phases:

  1. Phase 1: The Sergeant will primarily use his heavy machine gun, firing volleys of bullets. He will also occasionally perform a short-range charge.
  2. Phase 2: After taking some damage, the Sergeant will become more aggressive, using his charge attack more frequently and firing his weapon in sustained bursts. His armor may also become slightly more resistant.

Strategy:

  • Utilize Cover: The Sergeant's heavy machine gun can quickly deplete your health. Use the environment to break line of sight and avoid sustained fire.
  • Target Weak Points: Aim for the Sergeant's head or the glowing plates on his chest. These areas take significantly more damage.
  • Mobility is Key: His charge attack is powerful but telegraphed. Dodge or bullet jump to the side to avoid it. Keep moving to make yourself a harder target.
  • Damage Types: While Radiation and Corrosive are effective, consider bringing weapons with high critical chance or critical damage to bypass some of his resistances. Status effects like Viral can also increase your damage output.
  • Warframe Abilities: Warframes with crowd control abilities (e.g., Stasis, Radial Blind) or damage buffs (e.g., Rhino's Roar, Volt's Speed) can be very helpful. Abilities that allow for invulnerability or quick repositioning are also beneficial.
  • Teamwork: If playing in a squad, coordinate fire on weak points and have one player draw aggro while others focus on damage.

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