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Archwings and Archwing Weapons
Warframe

Archwings and Archwing Weapons

Master Warframe's Archwing weapons! This guide details every Archwing weapon, their stats, strengths, weaknesses, and how to use them effectively in combat.

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Archwings and Archwing Weapons

Master Warframe's Archwing weapons! This guide details every Archwing weapon, their stats, strengths, weaknesses, and how to use them effectively in combat.

This guide covers all Archwing weapons available in Warframe, detailing their unique characteristics, combat effectiveness, and upgrade potential.

  • Assault Rifle — Standard shooter weapon with high ammo capacity but moderate accuracy and range. Refills ammo on pickup.
  • Heavy Machine Gun — Higher damage and accuracy than Assault Rifle, but with less ammo and slower fire rate. Allows for a somersault maneuver that can enter AR mode.
  • Shotgun — High damage at very close range, effective against rushing enemies. Suffers from low ammo and a peculiar interaction where very close enemies might not take damage.
  • Sniper — Perfect accuracy and decent strength, but limited by low ammo and long reload times. Effective for hitting weak points. Features zoom functionality (R3).
  • Disc Launcher — Useful for removing enemy heads and limbs, with area damage due to its wide blade. Can damage enemies from cover by bouncing projectiles.
  • Lock-On Laser — Effective against hordes of normal robotic enemies with a large lock-on range. Less effective indoors. Tends to focus on heads.
  • Rocket Launcher — High damage per shot with a blast radius. Requires lock-on for accuracy. Limited ammo and slow reload.
  • LFE — Instantly kills common robotic infantry and can knock down or back other enemies. Upgrades can increase blast range.
  • Grenade — Explodes after 5 seconds. Can be detonated early by shooting. Useful for clearing groups of enemies.
  • EMP Grenade — Activates on impact. Can be thrown quickly while boosting.
  • Laser Cannon (DLC) — Unlimited ammo, tied to suit power. Long range, effective against weak areas, and can penetrate armor.
  • Anti Armor Gun (DLC) — Powerful magnum with 20 ammo. Effective against regular robots and armor. Features single zoom.
  • Boost Machine Gun (DLC) — Most powerful machine gun with 250 base ammo, but requires frequent reloading.

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