Navigate Dispatch Episode 8 in Synergy with our comprehensive walkthrough. Learn hero assignments, hacking sequences, and crucial choices to save the city.
Walkthrough
- 1Initial Choices: At the start, choose a dialogue option for Blazer: 'Go', 'Just come back' (+ relationship with Blonde Blazer), or 'Stay'.
- 2Starting Heroes: Begin with Prism, Golem, and Punch Up. Invisigal may also be present.
- 3Mission Assignments:
- Return to Crypto Night: Punch Up
- 4Evacuation Order (Reach Charisma 7 for XP boost): Prism
- 5Capture Experiment 1067: Golem [Mobility]
- 6Bomb Threat: Prism AND Punch Up/Golem
- 7Locate the Tracker (Timed Hacking Sequence):
- Follow the Build path right, juke the Antivirus, use the Build path behind it.
- 8Lure Antivirus to the upper section, loop back, and interact with the bottom Build path to cut it off.
- 9Complete the upper Build path to create a west path, then the bottom Build path to restore the upward path. Juke Antivirus while grabbing electricity to destroy it.
- 10Go to the third Build path, move right to the Tracker spot.
- 11Find calibration spots: one middle right, one top right.
- 12Rescue Flambae: Golem [Mobility and Vigor]
- 13Help Brainbook: Prism [Intellect]
- 14Shopping Spree (Reach Combat 6 for XP boost): Punch Up AND Flambae OR Golem [Vigor and Mobility]
- 15Locate Sonar/Coupe OR Phenomaman/Waterboy (Timed Hacking Sequence):
- Move to the Tracker spot, avoid the Antivirus.
- 16First frequency: top left.
- 17Second frequency: top right. Use the left Build path to lure Antivirus, then the bottom Build path to trap it. Use the left Build path to reach the frequency.
- 18Rescue Sonar/Coupe: Flambae OR Golem [Mobility]
- 19S-S-S-S-Sewer Bomb: Prism OR Sonar [Intellect]
- 20Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem [Mobility and Vigor]
- 21Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe
- (Charisma: Z-Team speech [Charisma 8])
- 22(Sonar: Red Ring Roast [Sonar exclusive])
- 23(Coupe: Combat training [Coupe exclusive])
- 24Return of the Kaiju: Punch UP/Malevola AND Phenomaman [Combat and Vigor]
- Attack with everything [Combat 10]
- 25Break Red Ring collar [Vigor 10]
- 26Witch Hunt: Prism/Punch Up/Sonar [Charisma or Intellect] OR Phenomaman
- (Phenomaman: You know them? [Phenomaman exclusive])
- 27(Charisma/Intellect: Rally against enemy [Charisma 6], or Reason with them [Intellect 6])
- 28Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy [Mobility]
- 29Escape Artist: Phenomaman OR Golem OR Invisigal [Mobility and Vigor]
- 30The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem [Mobility, Vigor, and Combat]
- 31Lockdown (Timed Hacking Sequence):
- Use top right Build Path to reach passcode: Left, Left, Right, Up.
- 32Use passcode at locked spot to reach electricity.
- 33Bring electricity top left, use Build Path to create path top right.
- 34Grab second electricity, bring it bottom right, place it to reach the center.
- 35Use center Build Path to create downward path.
- 36Grab right electricity, bring it to the center double-lightbulb spot.
- 37Grab top electricity, bring it to the center lightbulb spot.
- 38Place both electricity to reach the exit.
- 39Weakening Sonar/Coupe: Complete calls that pop up red to weaken the Red Ring. The shift ends when the bar reaches 0. Saving the city allows an ex-team member to rejoin; losing does not.
- 40The Torrance Terrors (Reach Vigor 8 for XP boost): Punch Up/Golem AND Flambae/Malevola [Combat and Vigor]
- 41Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman [Intellect, Charisma, and Vigor]
- 42S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy [Intellect]
- 43Eastside Gang (Reach Vigor 8 for XP boost): Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat and Vigor]
- 44Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem [Mobility and Vigor]
- 45Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat and Vigor]
- 46Coffee Run (No consequences): Flambae OR Golem OR Invisigal [Mobility]
- 47Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal [Intellect, Mobility, and Combat]
- 48Defeat Mister Fister (Don't exceed Combat 6): Punch Up OR Malevola [Combat, Vigor, and Mobility]
- 49Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman [Vigor]
- 50Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem [Vigor and Mobility]
- 51Defeat SmileMore (Don't exceed Charisma 9): Sonar OR Prism [Intellect and Charisma]
- 52Neighborhood Watch: Golem OR Phenomaman OR Punch Up [Vigor, Mobility, or Charisma]
- Aid them [Combat 8]
- 53Move them to safety [Mobility 7]
- 54Convince them to turn back [Charisma 7]
- 55Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem [Mobility, Combat, and Vigor]
- 56We Meet Again: Flambae/Malevola/Coupe/Invisigal [Combat and Mobility]
- 57Entrapment: Sonar/Prism [Intellect] OR Waterboy OR Flambae
- (Waterboy: Get wet [Waterboy exclusive])
- 58(Flambae: Get hot [Flambae exclusive])
- 59(Intellect: Get smart [Intellect 8])
- 60Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem [Mobility and Vigor]
- 61S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal [Mobility]
- (Phenomaman: Send bomb into space [Phenomaman exclusive])
- 62(Golem: Absorb blast [Golem exclusive])
- 63(Mobility: Run to ocean [Mobility 8])
- 64(Correct answer: Yellow [Intellect 1])
- 65Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem [Vigor and Mobility]
- 66Get to the Chopper (Meet Combat 8 for XP boost): Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman [Vigor, Mobility, and Intellect]
- 67Defeat Mindf*cker (Timed Hacking Sequence):
- Go right, then left, then right to the Build path.
- 68Reach the second dead end, cross the invisible spot (avoid Antivirus).
- 69Go over the Antivirus, to the next dead end, cross the invisible spot.
- 70On the right side, controls are reversed. Use the top right Build spot with reversed sequence: Up, Left, Left, Right.
- 71Use the bottom right Build path with reversed sequence: Left, Right, Up, Up.
- 72Use the final Build spot (over invisible spot) with reversed sequence: Right, Left, Up, Up, Down, Right, then exit.
Tips
- Failure to complete calls can result in losing City HP, potentially leading to a game over and an achievement loss.
- Pay attention to hero stat requirements (e.g., Intellect, Vigor, Mobility, Charisma, Combat) for each mission.
- Some missions have specific goals to reach (e.g., Charisma 7, Combat 6) for XP boosts.
- Hacking sequences are timed and require careful navigation and use of Build paths.
- Be mindful of Antivirus enemies in hacking sequences; some can be juked or trapped, while others must be avoided.
- Special items and heroes like Malevola and Waterboy can be used for healing during high-risk missions.
- Completing the 'Weakening Sonar/Coupe' calls is crucial for reducing the Red Ring's HP bar to zero to end the shift.
- Completing the shift successfully may allow an ex-team member to rejoin the team later.
- Failing to save the city will remove this option.
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