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The Sword Coast — Synergy Walkthrough
Synergy

The Sword Coast — Synergy Walkthrough

Navigate Dispatch Episode 8 in Synergy with our comprehensive walkthrough. Learn hero assignments, hacking sequences, and crucial choices to save the city.

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The Sword Coast — Synergy Walkthrough

Navigate Dispatch Episode 8 in Synergy with our comprehensive walkthrough. Learn hero assignments, hacking sequences, and crucial choices to save the city.

Walkthrough
  1. 1
    Initial Choices: At the start, choose a dialogue option for Blazer: 'Go', 'Just come back' (+ relationship with Blonde Blazer), or 'Stay'.
  2. 2
    Starting Heroes: Begin with Prism, Golem, and Punch Up. Invisigal may also be present.
  3. 3
    Mission Assignments:
    • Return to Crypto Night: Punch Up
  4. 4
    Evacuation Order (Reach Charisma 7 for XP boost): Prism
  5. 5
    Capture Experiment 1067: Golem [Mobility]
  6. 6
    Bomb Threat: Prism AND Punch Up/Golem
  7. 7
    Locate the Tracker (Timed Hacking Sequence):
    • Follow the Build path right, juke the Antivirus, use the Build path behind it.
  8. 8
    Lure Antivirus to the upper section, loop back, and interact with the bottom Build path to cut it off.
  9. 9
    Complete the upper Build path to create a west path, then the bottom Build path to restore the upward path. Juke Antivirus while grabbing electricity to destroy it.
  10. 10
    Go to the third Build path, move right to the Tracker spot.
  11. 11
    Find calibration spots: one middle right, one top right.
  12. 12
    Rescue Flambae: Golem [Mobility and Vigor]
  13. 13
    Help Brainbook: Prism [Intellect]
  14. 14
    Shopping Spree (Reach Combat 6 for XP boost): Punch Up AND Flambae OR Golem [Vigor and Mobility]
  15. 15
    Locate Sonar/Coupe OR Phenomaman/Waterboy (Timed Hacking Sequence):
    • Move to the Tracker spot, avoid the Antivirus.
  16. 16
    First frequency: top left.
  17. 17
    Second frequency: top right. Use the left Build path to lure Antivirus, then the bottom Build path to trap it. Use the left Build path to reach the frequency.
  18. 18
    Rescue Sonar/Coupe: Flambae OR Golem [Mobility]
  19. 19
    S-S-S-S-Sewer Bomb: Prism OR Sonar [Intellect]
  20. 20
    Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem [Mobility and Vigor]
  21. 21
    Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe
    • (Charisma: Z-Team speech [Charisma 8])
  22. 22
    (Sonar: Red Ring Roast [Sonar exclusive])
  23. 23
    (Coupe: Combat training [Coupe exclusive])
  24. 24
    Return of the Kaiju: Punch UP/Malevola AND Phenomaman [Combat and Vigor]
    • Attack with everything [Combat 10]
  25. 25
    Break Red Ring collar [Vigor 10]
  26. 26
    Witch Hunt: Prism/Punch Up/Sonar [Charisma or Intellect] OR Phenomaman
    • (Phenomaman: You know them? [Phenomaman exclusive])
  27. 27
    (Charisma/Intellect: Rally against enemy [Charisma 6], or Reason with them [Intellect 6])
  28. 28
    Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy [Mobility]
  29. 29
    Escape Artist: Phenomaman OR Golem OR Invisigal [Mobility and Vigor]
  30. 30
    The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem [Mobility, Vigor, and Combat]
  31. 31
    Lockdown (Timed Hacking Sequence):
    • Use top right Build Path to reach passcode: Left, Left, Right, Up.
  32. 32
    Use passcode at locked spot to reach electricity.
  33. 33
    Bring electricity top left, use Build Path to create path top right.
  34. 34
    Grab second electricity, bring it bottom right, place it to reach the center.
  35. 35
    Use center Build Path to create downward path.
  36. 36
    Grab right electricity, bring it to the center double-lightbulb spot.
  37. 37
    Grab top electricity, bring it to the center lightbulb spot.
  38. 38
    Place both electricity to reach the exit.
  39. 39
    Weakening Sonar/Coupe: Complete calls that pop up red to weaken the Red Ring. The shift ends when the bar reaches 0. Saving the city allows an ex-team member to rejoin; losing does not.
  40. 40
    The Torrance Terrors (Reach Vigor 8 for XP boost): Punch Up/Golem AND Flambae/Malevola [Combat and Vigor]
  41. 41
    Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman [Intellect, Charisma, and Vigor]
  42. 42
    S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy [Intellect]
  43. 43
    Eastside Gang (Reach Vigor 8 for XP boost): Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat and Vigor]
  44. 44
    Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem [Mobility and Vigor]
  45. 45
    Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat and Vigor]
  46. 46
    Coffee Run (No consequences): Flambae OR Golem OR Invisigal [Mobility]
  47. 47
    Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal [Intellect, Mobility, and Combat]
  48. 48
    Defeat Mister Fister (Don't exceed Combat 6): Punch Up OR Malevola [Combat, Vigor, and Mobility]
  49. 49
    Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman [Vigor]
  50. 50
    Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem [Vigor and Mobility]
  51. 51
    Defeat SmileMore (Don't exceed Charisma 9): Sonar OR Prism [Intellect and Charisma]
  52. 52
    Neighborhood Watch: Golem OR Phenomaman OR Punch Up [Vigor, Mobility, or Charisma]
    • Aid them [Combat 8]
  53. 53
    Move them to safety [Mobility 7]
  54. 54
    Convince them to turn back [Charisma 7]
  55. 55
    Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem [Mobility, Combat, and Vigor]
  56. 56
    We Meet Again: Flambae/Malevola/Coupe/Invisigal [Combat and Mobility]
  57. 57
    Entrapment: Sonar/Prism [Intellect] OR Waterboy OR Flambae
    • (Waterboy: Get wet [Waterboy exclusive])
  58. 58
    (Flambae: Get hot [Flambae exclusive])
  59. 59
    (Intellect: Get smart [Intellect 8])
  60. 60
    Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem [Mobility and Vigor]
  61. 61
    S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal [Mobility]
    • (Phenomaman: Send bomb into space [Phenomaman exclusive])
  62. 62
    (Golem: Absorb blast [Golem exclusive])
  63. 63
    (Mobility: Run to ocean [Mobility 8])
  64. 64
    (Correct answer: Yellow [Intellect 1])
  65. 65
    Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem [Vigor and Mobility]
  66. 66
    Get to the Chopper (Meet Combat 8 for XP boost): Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman [Vigor, Mobility, and Intellect]
  67. 67
    Defeat Mindf*cker (Timed Hacking Sequence):
    • Go right, then left, then right to the Build path.
  68. 68
    Reach the second dead end, cross the invisible spot (avoid Antivirus).
  69. 69
    Go over the Antivirus, to the next dead end, cross the invisible spot.
  70. 70
    On the right side, controls are reversed. Use the top right Build spot with reversed sequence: Up, Left, Left, Right.
  71. 71
    Use the bottom right Build path with reversed sequence: Left, Right, Up, Up.
  72. 72
    Use the final Build spot (over invisible spot) with reversed sequence: Right, Left, Up, Up, Down, Right, then exit.
Tips
  • Failure to complete calls can result in losing City HP, potentially leading to a game over and an achievement loss.
  • Pay attention to hero stat requirements (e.g., Intellect, Vigor, Mobility, Charisma, Combat) for each mission.
  • Some missions have specific goals to reach (e.g., Charisma 7, Combat 6) for XP boosts.
  • Hacking sequences are timed and require careful navigation and use of Build paths.
  • Be mindful of Antivirus enemies in hacking sequences; some can be juked or trapped, while others must be avoided.
  • Special items and heroes like Malevola and Waterboy can be used for healing during high-risk missions.
  • Completing the 'Weakening Sonar/Coupe' calls is crucial for reducing the Red Ring's HP bar to zero to end the shift.
  • Completing the shift successfully may allow an ex-team member to rejoin the team later.
  • Failing to save the city will remove this option.

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