Navigate Synergy's Dispatch Episode 8 with our comprehensive walkthrough. Learn hero assignments, strategy for timed hacking sequences, and crucial choices.
Walkthrough
- 1Initial Choices: After the intro cutscenes, choose a dialogue option for Blazer. Choices like "Just come back" affect your relationship with Blonde Blazer.
- 2Starting Heroes: You begin with Prism, Golem, and Punch Up. Invisigal may be unavailable.
- 3Hero Assignments & Calls:
- Return to Crypto Night: Punch Up
- 4Evacuation Order: Prism (Reach Charisma 7 for XP boost)
- 5Capture Experiment 1067: Golem [Mobility]
- 6Bomb Threat: Prism AND Punch Up/Golem
- 7Locate the Tracker (Timed Hacking Sequence):
- Navigate the Build path, juke the Antivirus.
- 8Lure Antivirus to the upper section, then loop back to cut the path.
- 9Complete the upper Build path, then the bottom Build path to restore the path west.
- 10Juke Antivirus, grab electricity, and destroy it.
- 11Go to the third Build path, then right to the Tracker spot.
- 12Find both calibration spots: middle right and top right.
- 13Rescue Flambae: Golem [Mobility and Vigor]
- 14Help Brainbook: Prism [Intellect]
- 15Shopping Spree: Punch Up AND Flambae OR Golem [Vigor and Mobility] (Reach Combat 6 for XP boost)
- 16Locate Sonar/Coupe OR Phenomaman/Waterboy (Timed Hacking Sequence):
- Move to the Tracker spot, avoid the Antivirus.
- 17First frequency: top left.
- 18Second frequency: top right. Use the Build path on the left to lure Antivirus, then the bottom Build path to trap it. Use the left path to reach the frequency.
- 19Rescue Sonar/Coupe: Flambae OR Golem [Mobility]
- 20S-S-S-S-S-Sewer Bomb: Prism OR Sonar [Intellect]
- 21Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem [Mobility and Vigor]
- 22OUTCOME (Past Choice - Invisigal): If Invisigal was not cut off previously, she rejoins.
- 23Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe.
- Charisma: Z-Team speech [Charisma 8]
- 24Sonar: Red Ring Roast [Sonar exclusive]
- 25Coupe: Combat training [Coupe exclusive]
- 26OUTCOME (Past Choice - Robert): Robert convinces Waterboy or Phenomaman to join.
- 27Return of the Kaiju: Punch UP/Malevola AND Phenomaman [Combat and Vigor].
- Attack with everything [Combat 10]
- 28Break Red Ring collar [Vigor 10]
- 29Witch Hunt: Prism/Punch Up/Sonar [Charisma or Intellect] OR Phenomaman.
- Phenomaman: You know them? [Phenomaman exclusive]
- 30Charisma/Intellect: Rally against enemy [Charisma 6] or Reason with them [Intellect 6]
- 31Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy [Mobility]
- 32Escape Artist: Phenomaman OR Golem OR Invisigal [Mobility and Vigor]
- 33The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem [Mobility, Vigor, and Combat]
- 34Lockdown (Timed Hacking Sequence):
- Use top right Build Path: Left, Left, Right, Up to reach passcode.
- 35Use passcode at locked spot, reach electricity.
- 36Bring electricity top left, use Build Path to create path down top right.
- 37Grab second electricity, bring it bottom right, place to create path to center.
- 38Use center Build Path downwards.
- 39Grab right electricity, bring to center double-lightbulb spot.
- 40Grab top electricity, bring to center lightbulb spot.
- 41Place both electricity to exit.
- 42Weakening Sonar/Coupe: This call pops up multiple times. Completing it weakens the Red Ring (HP bar in top right). Reducing this bar to 0 ends the shift. Saving the city allows an ex-team member to rejoin later.
- 43The Torrance Terrors: Punch Up/Golem AND Flambae/Malevola [Combat and Vigor] (Reach Vigor 8 for XP boost)
- 44Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman [Intellect, Charisma, and Vigor]
- 45S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy [Intellect]
- 46Eastside Gang: Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat and Vigor] (Reach Vigor 8 for XP boost)
- 47Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem [Mobility and Vigor]
- 48Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat and Vigor]
- 49Coffee Run: Flambae OR Golem OR Invisigal [Mobility] (No consequences if not completed)
- 50Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal [Intellect, Mobility, and Combat]
- 51Defeat Mister Fister: Punch Up OR Malevola [Combat and Vigor, Mobility] (Don't exceed Combat 6)
- 52Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman [Vigor]
- 53Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem [Vigor and Mobility]
- 54Defeat SmileMore: Sonar OR Prism [Intellect and Charisma] (Don't exceed Charisma 9)
- 55Neighborhood Watch: Golem OR Phenomaman OR Punch Up [Vigor or Mobility or Charisma].
- Aid them [Combat 8]
- 56Move them to safety [Mobility 7]
- 57Convince them [Charisma 7]
- 58Post-Cutscene: Heroes may get injured. Use special items and Malevola/Waterboy for healing.
- 59Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem [Mobility, Combat, and Vigor]
- 60We Meet Again: Flambae/Malevola/Coupe/Invisigal [Combat and Mobility]
- 61Entrapment: Sonar/Prism [Intellect] OR Waterboy OR Flambae.
- Waterboy: Get wet [Waterboy exclusive]
- 62Flambae: Get hot [Flambae exclusive]
- 63Intellect: Get smart [Intellect 8]
- 64Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem [Mobility and Vigor]
- 65S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal [Mobility].
- Phenomaman: Send bomb into space [Phenomaman exclusive]
- 66Golem: Absorb blast [Golem exclusive]
- 67Mobility: Run to ocean [Mobility 8]
- 68Correct answer: Yellow [Intellect 1]
- 69Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem [Vigor and Mobility]
- 70Get to the Chopper: Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman [Vigor, Mobility, and Intellect] (Meet Combat 8 for XP boost)
- 71Defeat Mindf*cker (Timed Hacking Sequence):
- Navigate right, left, then right to Build path.
- 72Cross invisible spot, go over Antivirus, cross another invisible spot.
- 73Controls reverse: Use top right Build spot (reversed: Up, Left, Left, Right).
- 74Use bottom right Build path (reversed: Left, Right, Up, Up).
- 75Use final Build spot (jumping invisible spot) with reversed sequence: Right, Left, Up, Up, Down, Right to exit.
Tips
- Failing calls can decrease City HP; protect it to earn an achievement.
- Timed hacking sequences require quick navigation and often involve manipulating Antivirus or using Build paths.
- Pay attention to hero stat requirements and exclusive abilities for optimal choices.
- The Red Ring HP bar must reach 0 to end the shift.
- Some choices have long-term consequences on hero availability and story outcomes.
- Saving the city may unlock the option to let an ex-team member rejoin later.
- Completing calls with specific goals (Charisma, Combat, Vigor) grants XP boosts.
- Successfully completing the shift.
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