Unlock the full potential of the Synergy System in Dispatch Episode 8. This guide details every mission, hero choice, and strategy to succeed.
This guide covers Dispatch Episode 8, focusing on the Synergy System. After the initial cutscenes, you'll begin your dispatch shift with Prism, Golem, and Punch Up. Dialogue choices for Blazer can have lasting effects.
Missions and Hero Assignments:
- Return to Crypto Night: Punch Up
- Evacuation Order (Charisma 7 for XP boost): Prism
- Capture Experiment 1067: Golem (Mobility)
- Bomb Threat: Prism AND Punch Up/Golem
- Locate the Tracker (Timed Hacking Sequence): Requires navigating an antivirus using Build paths to reach calibration spots.
- Rescue Flambae: Golem (Mobility and Vigor)
- Help Brainbook: Prism (Intellect)
- Shopping Spree (Combat 6 for XP boost): Punch Up AND Flambae OR Golem (Vigor and Mobility)
- Locate Sonar/Coupe OR Phenomaman/Waterboy (Hacking Sequence): Avoid an antivirus while collecting frequencies using Build paths.
- Rescue Sonar/Coupe: Flambae OR Golem (Mobility)
- S-S-S-S-Sewer Bomb: Prism OR Sonar (Intellect)
- Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem (Mobility and Vigor)
Outcomes and Further Missions:
Invisigal may rejoin if previously defended. Special dialogue options exist for helping Sweetalker based on hero stats (Charisma, Sonar exclusive, Coupe exclusive).
- Return of the Kaiju: Punch Up/Malevola AND Phenomaman (Combat and Vigor). Options include attacking or breaking a collar (Combat 10 or Vigor 10).
- Witch Hunt: Prism/Punch Up/Sonar (Charisma or Intellect) OR Phenomaman. Options include rallying or reasoning (Charisma 6 or Intellect 6), or Phenomaman's exclusive option.
- Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy (Mobility).
- Escape Artist: Phenomaman OR Golem OR Invisigal (Mobility and Vigor).
- The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem (Mobility, Vigor, and Combat).
- Lockdown (Timed Hacking Sequence): Navigate a maze using Build paths and electricity to unlock the exit.
Weakening Sonar/Coupe and Final Missions:
Completing calls involving Sonar/Coupe weakens the Red Ring. The shift ends when the Red Ring's HP bar reaches 0. Saving the city allows an ex-team member to rejoin later.
- The Torrance Terrors (Vigor 8 for XP boost): Punch Up/Golem AND Flambae/Malevola (Combat and Vigor).
- Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman (Intellect, Charisma, and Vigor).
- S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy (Intellect).
- Eastside Gang (Vigor 8 for XP boost): Punch Up/Golem AND Flambae/Malevola/Phenomaman (Combat and Vigor).
- Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem (Mobility and Vigor).
- Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman (Combat and Vigor).
- Coffee Run (No consequences): Flambae OR Golem OR Invisigal (Mobility).
- Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal (Intellect, Mobility, and Combat).
- Defeat Mister Fister (Combat restriction 6): Punch Up OR Malevola (Combat, Vigor, Mobility).
- Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman (Vigor).
- Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem (Vigor and Mobility).
- Defeat SmileMore (Charisma restriction 9): Sonar OR Prism (Intellect and Charisma).
- Neighborhood Watch: Golem OR Phenomaman OR Punch Up (Vigor, Mobility, or Charisma). Options include aiding in fight (Combat 8), moving to safety (Mobility 7), or convincing them to turn back (Charisma 7).
After a cutscene, heroes may face increased risk of injury. Use special items and Malevola/Waterboy for healing.
- Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem (Mobility, Combat, and Vigor).
- We Meet Again: Flambae/Malevola/Coupe/Invisigal (Combat and Mobility).
- Entrapment: Sonar/Prism (Intellect) OR Waterboy OR Flambae. Exclusive options for Waterboy and Flambae, or Intellect 8.
- Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem (Mobility and Vigor).
- S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal (Mobility). Options include sending into space (Phenomaman exclusive), absorbing blast (Golem exclusive), or running to ocean (Mobility 8). Correct answer is Yellow (Intellect 1).
- Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem (Vigor and Mobility).
- Get to the Chopper (Combat 8 for XP boost): Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman (Vigor, Mobility, and Intellect).
- Defeat Mindf*cker (Timed Hacking Sequence): Navigate reversed controls and use Build paths to reach the exit.
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content