Complete walkthrough for Synergy's Dispatch Episode 8, covering all missions, hero assignments, and hacking sequences to save the city and earn achievements.
Walkthrough
- 1Initial Choices: After cutscenes, choose a dialogue option for Blazer. Options include 'Go', 'Just come back' (+ relationship with Blonde Blazer), or 'Stay'.
- 2Starting Heroes: Begin with Prism, Golem, and Punch Up. Invisigal may also be available.
- 3Mission Assignments:
- Return to Crypto Night: Punch Up
- 4Evacuation Order (Reach Charisma 7 for XP boost): Prism
- 5Capture Experiment 1067: Golem [Mobility]
- 6Bomb Threat: Prism AND Punch Up/Golem
- 7Locate the Tracker (Timed Hacking Sequence):
- Navigate the Build path, juke the Antivirus, and use Build paths to create a route west.
- 8Destroy the Antivirus by grabbing electricity and returning to Build paths.
- 9Locate the Tracker spot and find both calibration spots (middle right, top right).
- 10Rescue Flambae: Golem [Mobility, Vigor]
- 11Help Brainbook: Prism [Intellect]
- 12Shopping Spree (Reach Combat 6 for XP boost): Punch Up AND Flambae OR Golem [Vigor, Mobility]
- 13Locate Sonar/Coupe OR Phenomaman/Waterboy (Timed Hacking Sequence - Two Options):
- Avoid the Antivirus.
- 14Find the first frequency top left.
- 15Use Build paths on the left and bottom to lure and trap the Antivirus, then reach the second frequency top right.
- 16Rescue Sonar/Coupe: Flambae OR Golem [Mobility]
- 17S-S-S-S-Sewer Bomb: Prism OR Sonar [Intellect]
- 18Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem [Mobility, Vigor]
- 19Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe. Options include Z-Team speech (Charisma 8), Red Ring Roast (Sonar exclusive), or Combat training (Coupe exclusive).
- 20Return of the Kaiju: Punch Up/Malevola AND Phenomaman [Combat, Vigor]. Options: Attack (Combat 10) or Break collar (Vigor 10).
- 21Witch Hunt: Prism/Punch Up/Sonar [Charisma or Intellect] OR Phenomaman. Options: Phenomaman exclusive, Rally (Charisma 6), or Reason (Intellect 6).
- 22Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy [Mobility]
- 23Escape Artist: Phenomaman OR Golem OR Invisigal [Mobility, Vigor]
- 24The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem [Mobility, Vigor, Combat]
- 25Lockdown (Timed Hacking Sequence):
- Use Build paths to reach the passcode (Left, Left, Right, Up).
- 26Use passcode to reach electricity, then move it to the top right Build path.
- 27Grab second electricity, move it to the center.
- 28Use Build paths to create paths to exit.
- 29Weakening Sonar/Coupe: Complete calls as they blink red to weaken the Red Ring (HP bar top right). Ending the bar at 0 ends the shift. Saving the city unlocks a future option.
- 30The Torrance Terrors (Reach Vigor 8 for XP boost): Punch Up/Golem AND Flambae/Malevola [Combat, Vigor]
- 31Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman [Intellect, Charisma, Vigor]
- 32S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy [Intellect]
- 33Eastside Gang (Reach Vigor 8 for XP boost): Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat, Vigor]
- 34Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem [Mobility, Vigor]
- 35Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat, Vigor]
- 36Coffee Run (No consequences): Flambae OR Golem OR Invisigal [Mobility]
- 37Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal [Intellect, Mobility, Combat]
- 38Defeat Mister Fister (Don't exceed Combat 6): Punch Up OR Malevola [Combat, Vigor, Mobility]
- 39Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman [Vigor]
- 40Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem [Vigor, Mobility]
- 41Defeat SmileMore (Don't exceed Charisma 9): Sonar OR Prism [Intellect, Charisma]
- 42Neighborhood Watch: Golem OR Phenomaman OR Punch Up [Vigor, Mobility, or Charisma]. Options: Aid (Combat 8), Move to safety (Mobility 7), Convince (Charisma 7).
- 43Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem [Mobility, Combat, Vigor]
- 44We Meet Again: Flambae/Malevola/Coupe/Invisigal [Combat, Mobility]
- 45Entrapment: Sonar/Prism [Intellect] OR Waterboy OR Flambae. Options: Waterboy exclusive, Flambae exclusive, or Intellect 8.
- 46Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem [Mobility, Vigor]
- 47S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal [Mobility]. Options: Phenomaman exclusive, Golem exclusive, Run to ocean (Mobility 8), or Yellow (Intellect 1).
- 48Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem [Vigor, Mobility]
- 49Get to the Chopper (Meet Combat 8 for XP boost): Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman [Vigor, Mobility, Intellect]
- 50Defeat Mindf*cker (Timed Hacking Sequence):
- Navigate dead ends and Build paths, avoiding Antivirus.
- 51Controls are reversed in one section; use reversed Build path sequences.
- 52Use Build paths to reach the exit.
Tips
- Pay attention to hero stat requirements and exclusive abilities for optimal mission success.
- Timed hacking sequences require quick and precise execution of Build path actions.
- Losing calls results in City HP loss; prioritize completing missions to save the city and earn achievements.
- Completing the Red Ring weakening objective is crucial for ending the shift.
- Special items and healing heroes like Malevola and Waterboy are important in later stages due to high injury risk.
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