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Dialogue Mastery
Synergy

Dialogue Mastery

Master dialogue choices and mission assignments in Synergy Episode 8. Learn hero assignments, hacking sequences, and outcomes to save the city.

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Master dialogue choices and mission assignments in Synergy Episode 8. Learn hero assignments, hacking sequences, and outcomes to save the city.

Walkthrough
  1. 1
    Initial Dialogue: Choose your dialogue option for Blazer. Options include 'Go', 'Just come back' (+ relationship with Blonde Blazer), and 'Stay'.
  2. 2
    Hero Assignments:
  3. 3
    Return to Crypto Night: Punch Up
  4. 4
    Evacuation Order (Reach Charisma 7 for XP boost): Prism
  5. 5
    Capture Experiment 1067: Golem [Mobility]
  6. 6
    Bomb Threat: Prism AND Punch Up/Golem
  7. 7
    Locate the Tracker (Timed Hacking Sequence): Follow the Build path, lure the antivirus, create paths to the Tracker spot, find calibration spots on the middle right and top right.
  8. 8
    Rescue Flambae: Golem [Mobility and Vigor]
  9. 9
    Help Brainbook: Prism [Intellect]
  10. 10
    Shopping Spree (Reach Combat 6 for XP boost): Punch Up AND Flambae OR Golem [Vigor and Mobility]
  11. 11
    Locate Sonar/Coupe OR Phenomaman/Waterboy (Two Options - Hacking Sequence): Avoid the Antivirus. Find the first frequency top left. For the second frequency top right, use the left Build path to lure the Antivirus, then the bottom Build path to trap it, and finally the left Build path to reach the frequency.
  12. 12
    Rescue Sonar/Coupe: Flambae OR Golem [Mobility]
  13. 13
    S-S-S-S-Sewer Bomb: Prism OR Sonar [Intellect]
  14. 14
    Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem [Mobility and Vigor]
  15. 15
    Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe. Options include Z-Team speech (Charisma 8), Red Ring Roast (Sonar exclusive), or Combat training (Coupe exclusive).
  16. 16
    Return of the Kaiju: Punch Up/Malevola AND Phenomaman [Combat and Vigor]. Options: 'Attack it with everything you’ve got' (Combat 10) or 'Break off the Red Ring collar' (Vigor 10).
  17. 17
    Witch Hunt: Prism/Punch Up/Sonar [Charisma or Intellect] OR Phenomaman. Options: 'You know them right?' (Phenomaman exclusive), 'Rally them against the real enemy' (Charisma 6), or 'Reason with them' (Intellect 6).
  18. 18
    Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy [Mobility]
  19. 19
    Escape Artist: Phenomaman OR Golem OR Invisigal [Mobility and Vigor]
  20. 20
    The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem [Mobility, Vigor, and Combat]
  21. 21
    Lockdown (Timed Hacking Sequence): Use Build Paths to create paths to the passcode (Left, Left, Right, Up), reach electricity, move it to the top left Build Path, grab second electricity, move it to the bottom right, then to the center. Finally, grab the top electricity and bring both to the center lightbulb spot.
  22. 22
    Weakening Sonar/Coupe: Treat blinking red calls as missions to weaken the Red Ring HP bar. The shift ends when the bar reaches 0.
  23. 23
    The Torrance Terrors (Reach Vigor 8 for XP boost): Punch Up/Golem AND Flambae/Malevola [Combat and Vigor]
  24. 24
    Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman [Intellect, Charisma, and Vigor]
  25. 25
    S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy [Intellect]
  26. 26
    Eastside Gang (Reach Vigor 8 for XP boost): Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat and Vigor]
  27. 27
    Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem [Mobility and Vigor]
  28. 28
    Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat and Vigor]
  29. 29
    Coffee Run (No consequences): Flambae OR Golem OR Invisigal [Mobility]
  30. 30
    Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal [Intellect, Mobility, and Combat]
  31. 31
    Defeat Mister Fister (Don't exceed Combat 6): Punch Up OR Malevola [Combat, Vigor, Mobility]
  32. 32
    Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman [Vigor]
  33. 33
    Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem [Vigor and Mobility]
  34. 34
    Defeat SmileMore (Don't exceed Charisma 9): Sonar OR Prism [Intellect and Charisma]
  35. 35
    Neighborhood Watch: Golem OR Phenomaman OR Punch Up [Vigor, Mobility, or Charisma]. Options: 'Aid them in the fight' (Combat 8), 'Move them to safety' (Mobility 7), or 'Convince them to turn back' (Charisma 7).
  36. 36
    Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem [Mobility, Combat, and Vigor]
  37. 37
    We Meet Again: Flambae/Malevola/Coupe/Invisigal [Combat and Mobility]
  38. 38
    Entrapment: Sonar/Prism [Intellect] OR Waterboy OR Flambae. Options: 'Get wet' (Waterboy exclusive), 'Get hot' (Flambae exclusive), or 'Get smart' (Intellect 8).
  39. 39
    Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem [Mobility and Vigor]
  40. 40
    S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal [Mobility]. Options: 'Send the bomb into space' (Phenomaman exclusive), 'Absorb the blast' (Golem exclusive), or 'Run it to the ocean' (Mobility 8).
  41. 41
    Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem [Vigor and Mobility]
  42. 42
    Get to the Chopper (Meet Combat 8 for XP boost): Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman [Vigor, Mobility, and Intellect]
  43. 43
    Defeat Mindf*cker (Timed Hacking Sequence): Navigate dead ends, cross invisible spots, go over the Antivirus. Controls reverse in the top right; use the Build spot with reversed sequence (Up, Left, Left, Right). Use the bottom right Build path with reversed sequence (Left, Right, Up, Up). Complete the final Build spot with reversed sequence (Right, Left).

Tips:

  • Failure to complete calls results in City HP loss. Ensure City HP doesn't reach zero to save the city and earn an achievement.
  • Use special items and heroes like Malevola and Waterboy to heal injured heroes during high-risk shifts.
  • Completing the

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