Master Synergy builds in Dispatch Episode 8 with our comprehensive guide. Learn optimal hero choices, strategies, and tips for every mission to save the city.
This guide covers the hero assignments and strategies for Dispatch Episode 8: Synergy. It details the optimal hero choices for each mission, including specific skills and requirements, and provides walkthroughs for timed hacking sequences. Success in these missions is crucial for saving the city and earning achievements.
Hero Assignments & Strategies:
- Return to Crypto Night: Punch Up
- Evacuation Order (Charisma 7 for XP boost): Prism
- Capture Experiment 1067: Golem (Mobility)
- Bomb Threat: Prism AND Punch Up/Golem
- Locate the Tracker (Timed Hacking): Detailed steps involving luring and trapping the antivirus using Build paths to reach calibration spots.
- Rescue Flambae: Golem (Mobility and Vigor)
- Help Brainbook: Prism (Intellect)
- Shopping Spree (Combat 6 for XP boost): Punch Up AND Flambae OR Golem (Vigor and Mobility)
- Locate Sonar/Coupe OR Phenomaman/Waterboy (Timed Hacking): Avoid Antivirus, use Build paths to find frequencies.
- Rescue Sonar/Coupe: Flambae OR Golem (Mobility)
- S-S-S-S-Sewer Bomb: Prism OR Sonar (Intellect)
- Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem (Mobility and Vigor)
- Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe (Charisma/Sonar/Coupe exclusives)
- Return of the Kaiju (Combat 10 or Vigor 10): Punch UP/Malevola AND Phenomaman
- Witch Hunt: Prism/Punch Up/Sonar (Charisma/Intellect) OR Phenomaman
- Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy (Mobility)
- Escape Artist: Phenomaman OR Golem OR Invisigal (Mobility and Vigor)
- The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem (Mobility, Vigor, Combat)
- Lockdown (Timed Hacking): Detailed steps using Build paths and electricity to unlock the exit.
- Weakening Sonar/Coupe: Missions to reduce Red Ring HP.
- The Torrance Terrors (Vigor 8 for XP boost): Punch Up/Golem AND Flambae/Malevola (Combat and Vigor)
- Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman (Intellect, Charisma, Vigor)
- S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy (Intellect)
- Eastside Gang (Vigor 8 for XP boost): Punch Up/Golem AND Flambae/Malevola/Phenomaman (Combat and Vigor)
- Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem (Mobility and Vigor)
- Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman (Combat and Vigor)
- Coffee Run: Flambae OR Golem OR Invisigal (Mobility)
- Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal (Intellect, Mobility, Combat)
- Defeat Mister Fister (Combat 6 restriction): Punch Up OR Malevola (Combat, Vigor, Mobility)
- Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman (Vigor)
- Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem (Vigor and Mobility)
- Defeat SmileMore (Charisma 9 restriction): Sonar OR Prism (Intellect and Charisma)
- Neighborhood Watch: Golem OR Phenomaman OR Punch Up (Vigor/Mobility/Charisma)
- Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem (Mobility, Combat, Vigor)
- We Meet Again: Flambae/Malevola/Coupe/Invisigal (Combat and Mobility)
- Entrapment: Sonar/Prism (Intellect) OR Waterboy OR Flambae
- Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem (Mobility and Vigor)
- S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal (Mobility)
- Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem (Vigor and Mobility)
- Get to the Chopper (Combat 8 for XP boost): Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman (Vigor, Mobility, Intellect)
- Defeat Mindf*cker (Timed Hacking): Detailed steps involving reversed controls and Build paths to reach the exit.
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