Complete walkthrough for Dispatch Episode 8: Synergy, detailing hero assignments for each job, hacking sequences, and outcomes to help you save the city and earn achievements.
Walkthrough
- 1Initial Choices: Choose a dialogue option for Blazer: Go, Just come back (+ relationship with Blonde Blazer), or Stay.
- 2Starting Heroes: You begin with Prism, Golem, and Punch Up. Invisigal may also be present.
- 3Hero Assignments:
- Return to Crypto Night: Punch Up
- 4Evacuation Order (Reach Charisma 7 for XP boost): Prism
- 5Capture Experiment 1067: Golem (Mobility)
- 6Bomb Threat: Prism AND Punch Up/Golem
- 7Locate the Tracker (Hacking Sequence - Timed):
- Navigate the Build path, juke the Antivirus, and use paths to trap it.
- 8Complete upper and bottom Build paths to create a path west and restore the path up.
- 9Grab electricity to destroy the Antivirus.
- 10Go to the Tracker spot and find both calibration spots (middle right, top right).
- 11Hero Assignments (Continued):
- Rescue Flambae: Golem (Mobility and Vigor)
- 12Help Brainbook: Prism (Intellect)
- 13Shopping Spree (Reach Combat 6 for XP boost): Punch Up AND Flambae OR Golem (Vigor and Mobility)
- 14Locate Sonar/Coupe OR Phenomaman/Waterboy (Hacking Sequence):
- Avoid the Antivirus.
- 15Find the first frequency on the top left.
- 16Use Build paths on the top right to lure and trap the Antivirus, then reach the second frequency.
- 17Rescue Sonar/Coupe: Flambae OR Golem (Mobility)
- 18S-S-S-S-Sewer Bomb: Prism OR Sonar (Intellect)
- 19Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem (Mobility and Vigor)
- 20Outcome (Past Choice - Invisigal): If you defended Invisigal in Retrospective, she rejoins to help.
- 21Hero Assignments (Continued):
- Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe (Charisma 8, Sonar exclusive, or Coupe exclusive)
- 22Outcome (Past Choice - Robert): Robert convinces Waterboy or Phenomaman to join.
- 23Hero Assignments (Continued):
- Return of the Kaiju: Punch UP/Malevola AND Phenomaman (Combat 10, Vigor 10)
- 24Witch Hunt: Prism/Punch Up/Sonar (Charisma 6 or Intellect 6) OR Phenomaman (Phenomaman exclusive)
- 25Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy (Mobility)
- 26Escape Artist: Phenomaman OR Golem OR Invisigal (Mobility and Vigor)
- 27The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem (Mobility, Vigor, and Combat)
- 28Lockdown (Hacking Sequence):
- Use the top right Build Path to reach the passcode (Left, Left, Right, Up).
- 29Use the passcode to reach electricity, then bring it to the top left Build Path.
- 30Grab second electricity, bring it to the bottom right, and create a path to the center.
- 31Use the center Build Path downwards.
- 32Grab right-side electricity, bring it to the center double-lightbulb spot.
- 33Grab top electricity, bring it to the center lightbulb spot.
- 34Exit once both electricity are placed.
- 35Weakening Sonar/Coupe: Complete calls when they blink red to weaken the Red Ring (HP bar). The shift ends when the bar reaches 0. Saving the city allows the ex-team member to rejoin later.
- 36Hero Assignments (Continued):
- The Torrance Terrors (Reach Vigor 8 for XP boost): Punch Up/Golem AND Flambae/Malevola (Combat and Vigor)
- 37Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman (Intellect, Charisma, and Vigor)
- 38S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy (Intellect)
- 39Eastside Gang (Reach Vigor 8 for XP boost): Punch Up/Golem AND Flambae/Malevola/Phenomaman (Combat and Vigor)
- 40Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem (Mobility and Vigor)
- 41Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman (Combat and Vigor)
- 42Coffee Run (No consequences): Flambae OR Golem OR Invisigal (Mobility)
- 43Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal (Intellect, Mobility, and Combat)
- 44Defeat Mister Fister (Don’t exceed Combat 6): Punch Up OR Malevola (Combat, Vigor, Mobility)
- 45Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman (Vigor)
- 46Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem (Vigor and Mobility)
- 47Defeat SmileMore (Don’t exceed Charisma 9): Sonar OR Prism (Intellect and Charisma)
- 48Neighborhood Watch: Golem OR Phenomaman OR Punch Up (Vigor, Mobility, or Charisma - Aid fight [Combat 8], Move to safety [Mobility 7], or Convince to turn back [Charisma 7])
- 49Post-Cutscene: Heroes may get injured; use special items and Malevola/Waterboy for healing.
- 50Hero Assignments (Continued):
- Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem (Mobility, Combat, and Vigor)
- 51We Meet Again: Flambae/Malevola/Coupe/Invisigal (Combat and Mobility)
- 52Entrapment: Sonar/Prism (Intellect) OR Waterboy (Waterboy exclusive) OR Flambae (Flambae exclusive)
- 53Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem (Mobility and Vigor)
- 54S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal (Mobility - Yellow [Intellect 1], Phenomaman exclusive, Golem exclusive, or Mobility 8)
- 55Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem (Vigor and Mobility)
- 56Get to the Chopper (Meet Combat 8 for XP boost): Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman (Vigor, Mobility, and Intellect)
- 57Defeat Mindf*cker (Hacking Sequence - Timed):
- Navigate dead ends and Build paths, avoiding the Antivirus.
- 58Controls will be reversed (up is down, left is right) in a section. Use reversed Build spots (Up, Left, Left, Right).
- 59Use the bottom right Build path with reversed sequence (Left, Right, Up, Up).
- 60Complete the final Build spot with reversed sequence (Right, Left).
Tips:
- Pay attention to Charisma, Combat, Intellect, Mobility, and Vigor goals for XP boosts.
- Hacking sequences are timed and require careful navigation and path creation.
- Failure to complete calls results in City HP loss, potentially leading to a game over.
- Completing the
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