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Synergy

Isobel

Navigate Dispatch Episode 8: Synergy with our comprehensive walkthrough. Learn hero assignments, strategy for timed hacking sequences, and how to save the city.

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Navigate Dispatch Episode 8: Synergy with our comprehensive walkthrough. Learn hero assignments, strategy for timed hacking sequences, and how to save the city.

Walkthrough
  1. 1
    Initial Choices: Choose a dialogue option for Blazer. Your initial team consists of Prism, Golem, and Punch Up.
  2. 2
    Return to Crypto Night: Assign Punch Up.
  3. 3
    Evacuation Order: Assign Prism. Aim for 7 Charisma for an XP boost.
  4. 4
    Capture Experiment 1067: Assign Golem (needs Mobility).
  5. 5
    Bomb Threat: Assign Prism AND Punch Up/Golem.
  6. 6
    Locate the Tracker (Timed Hacking Sequence):
    • Follow the Build path, luring the antivirus away.
  7. 7
    Trap the antivirus in the upper section using Build paths.
  8. 8
    Complete upper and bottom Build paths to reach the Tracker spot.
  9. 9
    Find both calibration spots: middle right and top right.
  10. 10
    Rescue Flambae: Assign Golem (needs Mobility and Vigor).
  11. 11
    Help Brainbook: Assign Prism (needs Intellect).
  12. 12
    Shopping Spree: Assign Punch Up AND Flambae OR Golem. Aim for 6 Combat for an XP boost.
  13. 13
    Locate Sonar/Coupe OR Phenomaman/Waterboy (Timed Hacking Sequence):
    • Avoid the Antivirus.
  14. 14
    Collect the first frequency on the top left.
  15. 15
    Use Build paths on the top right to lure and trap the Antivirus, then reach the second frequency.
  16. 16
    Rescue Sonar/Coupe: Assign Flambae OR Golem (needs Mobility).
  17. 17
    S-S-S-S-Sewer Bomb: Assign Prism OR Sonar (needs Intellect).
  18. 18
    Rescue Phenomaman/Waterboy: Assign Flambae AND Punch Up/Malevola OR Golem (needs Mobility and Vigor).
  19. 19
    Help Sweetalker: Assign Prism/Punch Up/Malevola OR Sonar/Coupe. Options include Z-Team speech (Charisma 8), Red Ring Roast (Sonar exclusive), or combat training (Coupe exclusive).
  20. 20
    Return of the Kaiju: Assign Punch UP/Malevola AND Phenomaman (needs Combat and Vigor). Options: Attack with everything (10 Combat) or Break collar (10 Vigor).
  21. 21
    Witch Hunt: Assign Prism/Punch Up/Sonar (needs Charisma or Intellect) OR Phenomaman. Options: Phenomaman exclusive, Rally (Charisma 6), or Reason (Intellect 6).
  22. 22
    Boom!: Assign Flambae/Golem/Phenomaman/Invisigal AND Waterboy (needs Mobility).
  23. 23
    Escape Artist: Assign Phenomaman OR Golem OR Invisigal (needs Mobility and Vigor).
  24. 24
    The Summoning: Assign Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem (needs Mobility, Vigor, and Combat).
  25. 25
    Lockdown (Timed Hacking Sequence):
    • Use the top right Build Path to reach the passcode: Left, Left, Right, Up.
  26. 26
    Use the passcode to reach electricity.
  27. 27
    Bring electricity to the top left Build Path, then to the top right.
  28. 28
    Bring the second electricity to the bottom right, then to the center.
  29. 29
    Use the center Build Path downwards.
  30. 30
    Bring electricity from the right to the center double-lightbulb spot.
  31. 31
    Bring the top right electricity to the center lightbulb spot.
  32. 32
    Weakening Sonar/Coupe: This call will pop up multiple times. Completing it reduces the Red Ring HP bar. The shift ends when the bar reaches 0. Saving the city allows an ex-team member to rejoin.
  33. 33
    The Torrance Terrors: Assign Punch Up/Golem AND Flambae/Malevola (needs Combat and Vigor). Aim for 8 Vigor for an XP boost.
  34. 34
    Attack Coupe/Sonar: Assign Prism/Sonar AND Punch Up/Golem/Phenomaman (needs Intellect, Charisma, and Vigor).
  35. 35
    S-S-S-S-Sewer Bomb: Assign Sonar OR Prism OR Waterboy (needs Intellect).
  36. 36
    Eastside Gang: Assign Punch Up/Golem AND Flambae/Malevola/Phenomaman (needs Combat and Vigor). Aim for 8 Vigor for an XP boost.
  37. 37
    Help Pom Pom: Assign Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem (needs Mobility and Vigor).
  38. 38
    Roadblock: Assign Punch Up/Golem AND Flambae/Malevola/Phenomaman (needs Combat and Vigor).
  39. 39
    Coffee Run: Assign Flambae OR Golem OR Invisigal (needs Mobility). No consequences for failure.
  40. 40
    Attack Coupe/Sonar 2: Assign Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal (needs Intellect, Mobility, and Combat).
  41. 41
    Defeat Mister Fister: Assign Punch Up OR Malevola (needs Combat and Vigor, with some Mobility). Do not exceed 6 Combat.
  42. 42
    Housing Crisis: Assign Waterboy AND Golem/Punch Up/Phenomaman (needs Vigor).
  43. 43
    Help Brickhouse: Assign Flambae/Invisigal AND Punch Up/Phenomaman/Golem (needs Vigor and Mobility).
  44. 44
    Defeat SmileMore: Assign Sonar OR Prism (needs Intellect and Charisma). Do not exceed 9 Charisma.
  45. 45
    Neighborhood Watch: Assign Golem OR Phenomaman OR Punch Up (needs Vigor, Mobility, or Charisma). Options: Aid fight (Combat 8), Move to safety (Mobility 7), Convince to turn back (Charisma 7).
  46. 46
    Atomic Automatons: Assign Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem (needs Mobility, Combat, and Vigor).
  47. 47
    We Meet Again: Assign Flambae/Malevola/Coupe/Invisigal (needs Combat and Mobility).
  48. 48
    Entrapment: Assign Sonar/Prism (needs Intellect) OR Waterboy OR Flambae. Options: Waterboy exclusive, Flambae exclusive, or Get smart (Intellect 8).
  49. 49
    Pursue Red Ring: Assign Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem (needs Mobility and Vigor).
  50. 50
    S-S-S-S-Sewer Bomb: Assign Phenomaman OR Golem OR Flambae OR Invisigal (needs Mobility). Options: Send to space (Phenomaman exclusive), Absorb blast (Golem exclusive), or Run to ocean (Mobility 8). Correct answer is Yellow (Intellect 1).
  51. 51
    Bridge Rescue: Assign Golem/Invisigal/Phenomaman AND Punch Up/Golem (needs Vigor and Mobility).
  52. 52
    Get to the Chopper: Assign Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman (needs Vigor, Mobility, and Intellect). Aim for 8 Combat for an XP boost.
  53. 53
    Defeat Mindf*cker (Timed Hacking Sequence):
    • Navigate through dead ends and invisible spots, avoiding the Antivirus.
  54. 54
    Controls are reversed in the top right section. Use the Build spot with reversed sequence: Up, Left, Left, Right.
  55. 55
    Use the bottom right Build path with reversed sequence: Left, Right, Up, Up.
  56. 56
    Complete the final Build spot sequence: Right, Left.

Tips:

  • Losing calls will decrease City HP; prevent it from reaching zero to save the city and earn an achievement.
  • Pay attention to character stat requirements (e.g., Mobility, Intellect, Vigor, Combat, Charisma) for optimal hero assignments.
  • Timed hacking sequences require quick and precise actions.
  • The

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