Navigate Dispatch Episode 8: Synergy with our comprehensive walkthrough. Learn hero assignments, strategy for timed hacking sequences, and how to save the city.
Walkthrough
- 1Initial Choices: Choose a dialogue option for Blazer. Your initial team consists of Prism, Golem, and Punch Up.
- 2Return to Crypto Night: Assign Punch Up.
- 3Evacuation Order: Assign Prism. Aim for 7 Charisma for an XP boost.
- 4Capture Experiment 1067: Assign Golem (needs Mobility).
- 5Bomb Threat: Assign Prism AND Punch Up/Golem.
- 6Locate the Tracker (Timed Hacking Sequence):
- Follow the Build path, luring the antivirus away.
- 7Trap the antivirus in the upper section using Build paths.
- 8Complete upper and bottom Build paths to reach the Tracker spot.
- 9Find both calibration spots: middle right and top right.
- 10Rescue Flambae: Assign Golem (needs Mobility and Vigor).
- 11Help Brainbook: Assign Prism (needs Intellect).
- 12Shopping Spree: Assign Punch Up AND Flambae OR Golem. Aim for 6 Combat for an XP boost.
- 13Locate Sonar/Coupe OR Phenomaman/Waterboy (Timed Hacking Sequence):
- Avoid the Antivirus.
- 14Collect the first frequency on the top left.
- 15Use Build paths on the top right to lure and trap the Antivirus, then reach the second frequency.
- 16Rescue Sonar/Coupe: Assign Flambae OR Golem (needs Mobility).
- 17S-S-S-S-Sewer Bomb: Assign Prism OR Sonar (needs Intellect).
- 18Rescue Phenomaman/Waterboy: Assign Flambae AND Punch Up/Malevola OR Golem (needs Mobility and Vigor).
- 19Help Sweetalker: Assign Prism/Punch Up/Malevola OR Sonar/Coupe. Options include Z-Team speech (Charisma 8), Red Ring Roast (Sonar exclusive), or combat training (Coupe exclusive).
- 20Return of the Kaiju: Assign Punch UP/Malevola AND Phenomaman (needs Combat and Vigor). Options: Attack with everything (10 Combat) or Break collar (10 Vigor).
- 21Witch Hunt: Assign Prism/Punch Up/Sonar (needs Charisma or Intellect) OR Phenomaman. Options: Phenomaman exclusive, Rally (Charisma 6), or Reason (Intellect 6).
- 22Boom!: Assign Flambae/Golem/Phenomaman/Invisigal AND Waterboy (needs Mobility).
- 23Escape Artist: Assign Phenomaman OR Golem OR Invisigal (needs Mobility and Vigor).
- 24The Summoning: Assign Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem (needs Mobility, Vigor, and Combat).
- 25Lockdown (Timed Hacking Sequence):
- Use the top right Build Path to reach the passcode: Left, Left, Right, Up.
- 26Use the passcode to reach electricity.
- 27Bring electricity to the top left Build Path, then to the top right.
- 28Bring the second electricity to the bottom right, then to the center.
- 29Use the center Build Path downwards.
- 30Bring electricity from the right to the center double-lightbulb spot.
- 31Bring the top right electricity to the center lightbulb spot.
- 32Weakening Sonar/Coupe: This call will pop up multiple times. Completing it reduces the Red Ring HP bar. The shift ends when the bar reaches 0. Saving the city allows an ex-team member to rejoin.
- 33The Torrance Terrors: Assign Punch Up/Golem AND Flambae/Malevola (needs Combat and Vigor). Aim for 8 Vigor for an XP boost.
- 34Attack Coupe/Sonar: Assign Prism/Sonar AND Punch Up/Golem/Phenomaman (needs Intellect, Charisma, and Vigor).
- 35S-S-S-S-Sewer Bomb: Assign Sonar OR Prism OR Waterboy (needs Intellect).
- 36Eastside Gang: Assign Punch Up/Golem AND Flambae/Malevola/Phenomaman (needs Combat and Vigor). Aim for 8 Vigor for an XP boost.
- 37Help Pom Pom: Assign Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem (needs Mobility and Vigor).
- 38Roadblock: Assign Punch Up/Golem AND Flambae/Malevola/Phenomaman (needs Combat and Vigor).
- 39Coffee Run: Assign Flambae OR Golem OR Invisigal (needs Mobility). No consequences for failure.
- 40Attack Coupe/Sonar 2: Assign Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal (needs Intellect, Mobility, and Combat).
- 41Defeat Mister Fister: Assign Punch Up OR Malevola (needs Combat and Vigor, with some Mobility). Do not exceed 6 Combat.
- 42Housing Crisis: Assign Waterboy AND Golem/Punch Up/Phenomaman (needs Vigor).
- 43Help Brickhouse: Assign Flambae/Invisigal AND Punch Up/Phenomaman/Golem (needs Vigor and Mobility).
- 44Defeat SmileMore: Assign Sonar OR Prism (needs Intellect and Charisma). Do not exceed 9 Charisma.
- 45Neighborhood Watch: Assign Golem OR Phenomaman OR Punch Up (needs Vigor, Mobility, or Charisma). Options: Aid fight (Combat 8), Move to safety (Mobility 7), Convince to turn back (Charisma 7).
- 46Atomic Automatons: Assign Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem (needs Mobility, Combat, and Vigor).
- 47We Meet Again: Assign Flambae/Malevola/Coupe/Invisigal (needs Combat and Mobility).
- 48Entrapment: Assign Sonar/Prism (needs Intellect) OR Waterboy OR Flambae. Options: Waterboy exclusive, Flambae exclusive, or Get smart (Intellect 8).
- 49Pursue Red Ring: Assign Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem (needs Mobility and Vigor).
- 50S-S-S-S-Sewer Bomb: Assign Phenomaman OR Golem OR Flambae OR Invisigal (needs Mobility). Options: Send to space (Phenomaman exclusive), Absorb blast (Golem exclusive), or Run to ocean (Mobility 8). Correct answer is Yellow (Intellect 1).
- 51Bridge Rescue: Assign Golem/Invisigal/Phenomaman AND Punch Up/Golem (needs Vigor and Mobility).
- 52Get to the Chopper: Assign Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman (needs Vigor, Mobility, and Intellect). Aim for 8 Combat for an XP boost.
- 53Defeat Mindf*cker (Timed Hacking Sequence):
- Navigate through dead ends and invisible spots, avoiding the Antivirus.
- 54Controls are reversed in the top right section. Use the Build spot with reversed sequence: Up, Left, Left, Right.
- 55Use the bottom right Build path with reversed sequence: Left, Right, Up, Up.
- 56Complete the final Build spot sequence: Right, Left.
Tips:
- Losing calls will decrease City HP; prevent it from reaching zero to save the city and earn an achievement.
- Pay attention to character stat requirements (e.g., Mobility, Intellect, Vigor, Combat, Charisma) for optimal hero assignments.
- Timed hacking sequences require quick and precise actions.
- The
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