Master dialogue and choices in Synergy's Episode 8 walkthrough. Learn how your decisions impact relationships and outcomes with this comprehensive guide.
In Dispatch Episode 8: Synergy, your dialogue choices and hero selections significantly impact the narrative and relationships. Early in the episode, after the initial cutscenes, you'll be presented with your first dialogue option for Blazer. Your choice here will be remembered and can affect your relationship with Blonde Blazer.
Throughout the episode, you'll be tasked with various missions requiring specific heroes. The game notes that you'll start with Prism, Golem, and Punch Up, with others joining later. It's also possible to be down Invisigal at this point. For each job, specific hero combinations or skills are recommended:
- Return to Crypto Night: Punch Up
- Evacuation Order (Reach Charisma goal of 7 for XP boost): Prism
- Capture Experiment 1067: Golem (requires Mobility)
- Bomb Threat: Prism AND Punch Up/Golem
- Locate the Tracker (Timed Hacking Sequence): Requires navigating an Antivirus using Build paths to find calibration spots.
- Rescue Flambae: Golem (requires Mobility and Vigor)
- Help Brainbook: Prism (requires Intellect)
- Shopping Spree (Reach Combat goal of 6 for XP boost): Punch Up AND Flambae OR Golem (requires Vigor and Mobility)
- Locate Sonar/Coupe OR Phenomaman/Waterboy (Hacking Sequence): Avoid an Antivirus while finding frequencies using Build paths.
- Rescue Sonar/Coupe: Flambae OR Golem (requires Mobility)
- S-S-S-S-Sewer Bomb: Prism OR Sonar (requires Intellect)
- Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem (requires Mobility and Vigor)
Past choices can influence outcomes. For instance, if you defended Invisigal in a previous episode, she may rejoin your team. Other missions include:
- Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe (options include Z-Team speech, Red Ring Roast, or combat training).
- Return of the Kaiju: Punch UP/Malevola AND Phenomaman (requires Combat and Vigor; options include attacking or breaking a collar).
- Witch Hunt: Prism/Punch Up/Sonar OR Phenomaman (options include Phenomaman's exclusive dialogue, rallying, or reasoning).
- Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy (requires Mobility).
- Escape Artist: Phenomaman OR Golem OR Invisigal (requires Mobility and Vigor).
- The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem (requires Mobility, Vigor, and Combat).
- Lockdown (Hacking Sequence): Navigate a maze using Build paths and electricity to reach the exit.
Weakening Sonar/Coupe is crucial, as completing this task reduces the Red Ring's HP. Failing calls results in losing City HP, so avoid letting it reach zero to save the city and earn an achievement. Saving the city also unlocks the option for an ex-team member to rejoin later.
Additional missions and their requirements include:
- The Torrance Terrors (Reach Vigor goal of 8): Punch Up/Golem AND Flambae/Malevola (requires Combat and Vigor).
- Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman (requires Intellect, Charisma, and Vigor).
- S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy (requires Intellect).
- Eastside Gang (Reach Vigor goal of 8): Punch Up/Golem AND Flambae/Malevola/Phenomaman (requires Combat and Vigor).
- Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem (requires Mobility and Vigor).
- Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman (requires Combat and Vigor).
- Coffee Run (no consequences): Flambae OR Golem OR Invisigal (requires Mobility).
- Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal (requires Intellect, Mobility, and Combat).
- Defeat Mister Fister (Don’t go over Combat restriction of 6): Punch Up OR Malevola (requires Combat, Vigor, and Mobility).
- Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman (requires Vigor).
- Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem (requires Vigor and Mobility).
- Defeat SmileMore (Don’t go over Charisma restriction of 9): Sonar OR Prism (requires Intellect and Charisma).
- Neighborhood Watch: Golem OR Phenomaman OR Punch Up (options include aiding in fight, moving to safety, or convincing them to turn back).
Later in the episode, heroes may face increased risk of injuries. Use special items and heroes like Malevola and Waterboy for healing. More missions include:
- Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem (requires Mobility, Combat, and Vigor).
- We Meet Again: Flambae/Malevola/Coupe/Invisigal (requires Combat and Mobility).
- Entrapment: Sonar/Prism (requires Intellect) OR Waterboy OR Flambae (exclusive options available).
- Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem (requires Mobility and Vigor).
- S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal (requires Mobility; options include sending bomb to space, absorbing blast, or running to ocean).
- Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem (requires Vigor and Mobility).
- Get to the Chopper (Meet Combat goal of 8): Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman (requires Vigor, Mobility, and Intellect).
- Defeat Mindf*cker (Timed Hacking Sequence): Navigate a reversed control maze using Build spots to reach the exit.
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