Navigate Dispatch Episode 8: Synergy with our comprehensive walkthrough. Learn hero assignments, hacking sequences, and strategies to save the city and earn achievements.
This guide covers Dispatch Episode 8: Synergy. After the opening cutscenes, you'll begin your dispatch shift with Prism, Golem, and Punch Up. Some dialogue choices with Blazer will be remembered. Be aware that failing calls will decrease City HP, and reaching zero results in a game over and loss of an achievement.
Hero Assignments & Strategies:
- Return to Crypto Night: Punch Up
- Evacuation Order (Charisma 7 for XP boost): Prism
- Capture Experiment 1067: Golem (Mobility)
- Bomb Threat: Prism AND Punch Up/Golem
- Locate the Tracker (Timed Hacking Sequence): Requires navigating an Antivirus using Build paths. Lure the Antivirus, create paths to reach calibration spots.
- Rescue Flambae: Golem (Mobility and Vigor)
- Help Brainbook: Prism (Intellect)
- Shopping Spree (Combat 6 for XP boost): Punch Up AND Flambae OR Golem (Vigor and Mobility)
- Locate Sonar/Coupe OR Phenomaman/Waterboy (Hacking Sequence): Avoid an Antivirus. Find frequencies by luring the Antivirus with Build paths.
- Rescue Sonar/Coupe: Flambae OR Golem (Mobility)
- S-S-S-S-Sewer Bomb: Prism OR Sonar (Intellect)
- Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem (Mobility and Vigor)
- Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe (Charisma 8 for speech, Sonar exclusive Red Ring Roast, Coupe exclusive combat training)
- Return of the Kaiju: Punch UP/Malevola AND Phenomaman (Combat 10, Vigor 10)
- Witch Hunt: Prism/Punch Up/Sonar (Charisma 6 or Intellect 6) OR Phenomaman (Phenomaman exclusive)
- Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy (Mobility)
- Escape Artist: Phenomaman OR Golem OR Invisigal (Mobility and Vigor)
- The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem (Mobility, Vigor, and Combat)
- Lockdown (Timed Hacking Sequence): Navigate Build paths and electricity puzzles to unlock the exit.
Weakening Sonar/Coupe & Ending the Shift:
- Complete calls involving Coupe/Sonar to weaken the Red Ring (HP bar). Reaching 0 HP ends the shift. Saving the city allows an ex-team member to rejoin.
- The Torrance Terrors (Vigor 8 for XP boost): Punch Up/Golem AND Flambae/Malevola (Combat and Vigor)
- Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman (Intellect, Charisma, and Vigor)
- S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy (Intellect)
- Eastside Gang (Vigor 8 for XP boost): Punch Up/Golem AND Flambae/Malevola/Phenomaman (Combat and Vigor)
- Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem (Mobility and Vigor)
- Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman (Combat and Vigor)
- Coffee Run (No consequences): Flambae OR Golem OR Invisigal (Mobility)
- Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal (Intellect, Mobility, and Combat)
- Defeat Mister Fister (Combat 6 restriction): Punch Up OR Malevola (Combat and Vigor, some Mobility)
- Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman (Vigor)
- Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem (Vigor and Mobility)
- Defeat SmileMore (Charisma 9 restriction): Sonar OR Prism (Intellect and Charisma)
- Neighborhood Watch: Golem OR Phenomaman OR Punch Up (Vigor, Mobility, or Charisma; Combat 8, Mobility 7, or Charisma 7 options)
Late Shift Challenges:
- Heroes may get injured; use special items and Malevola/Waterboy for healing.
- Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem (Mobility, Combat, and Vigor)
- We Meet Again: Flambae/Malevola/Coupe/Invisigal (Combat and Mobility)
- Entrapment: Sonar/Prism (Intellect), Waterboy (Waterboy exclusive), or Flambae (Flambae exclusive)
- Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem (Mobility and Vigor)
- S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal (Mobility; Yellow option requires Intellect 1, Phenomaman exclusive, Golem exclusive, Mobility 8 option)
- Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem (Vigor and Mobility)
- Get to the Chopper (Combat 8 for XP boost): Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman (Vigor, Mobility, and Intellect)
- Defeat Mindf*cker (Timed Hacking Sequence): Navigate reversed controls and Build paths to reach the exit.
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