Detailed walkthrough for the Moonrise Towers Infiltration mission in Synergy, including hero assignments, hacking sequences, and outcomes.
Walkthrough
- 1Initial Choices: After the opening cutscenes, choose a dialogue option for Blazer. Options include 'Go', 'Just come back' (+ relationship with Blonde Blazer), or 'Stay'.
- 2Starting Heroes: Begin with Prism, Golem, and Punch Up. Invisigal may also be available.
- 3Job Assignments:
- Return to Crypto Night: Punch Up
- 4Evacuation Order: Prism (Reach Charisma goal of 7 for XP boost)
- 5Capture Experiment 1067: Golem (requires Mobility)
- 6Bomb Threat: Prism AND Punch Up/Golem
- 7City HP and Achievements: Failing calls will decrease City HP. Prevent it from reaching zero to save the city and earn an achievement.
- 8Locate the Tracker (Timed Hacking Sequence):
- Navigate the Build path, juking the Antivirus.
- 9Lure the Antivirus to the upper section, then cut the path behind it.
- 10Complete the upper Build path to create a westward path, then the bottom Build path to restore the upward path.
- 11Destroy the Antivirus by grabbing electricity.
- 12Proceed to the Tracker spot.
- 13Find both calibration spots: middle right and top right.
- 14Rescue Flambae: Golem (requires Mobility and Vigor)
- 15Help Brainbook: Prism (requires Intellect)
- 16Shopping Spree: Punch Up AND Flambae OR Golem (requires Vigor and Mobility; Reach Combat goal of 6 for XP boost)
- 17Locate Sonar/Coupe OR Phenomaman/Waterboy (Timed Hacking Sequence):
- Avoid the Antivirus.
- 18Find the first frequency on the top left.
- 19Use the Build path on the left to lure the Antivirus, then the bottom Build path to trap it.
- 20Use the left Build path to reach the second frequency.
- 21Rescue Sonar/Coupe: Flambae OR Golem (requires Mobility)
- 22S-S-S-S-Sewer Bomb: Prism OR Sonar (requires Intellect)
- 23Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem (requires Mobility and Vigor)
- 24Outcome (Past Choice - Invisigal): If you defended Invisigal previously, she rejoins the team.
- 25Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe (Requires Charisma 8 for Z-Team speech, Sonar exclusive Red Ring Roast, or Coupe exclusive combat training)
- 26Outcome (Past Choice - Robert): Robert convinces either Waterboy or Phenomaman to join.
- 27Return of the Kaiju: Punch Up/Malevola AND Phenomaman (Requires 10 Combat for 'Attack with everything' or 10 Vigor for 'Break off collar')
- 28Witch Hunt: Prism/Punch Up/Sonar OR Phenomaman (Requires Charisma 6 for 'Rally against enemy' or Intellect 6 for 'Reason with them'; Phenomaman exclusive option available)
- 29Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy (requires Mobility)
- 30Escape Artist: Phenomaman OR Golem OR Invisigal (requires Mobility and Vigor)
- 31The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem (requires Mobility, Vigor, and Combat)
- 32Lockdown (Timed Hacking Sequence):
- Use the top right Build Path: Left, Left, Right, Up to reach the passcode.
- 33Use the passcode to reach the electricity.
- 34Bring electricity to the top left Build Path.
- 35Bring the second electricity to the bottom right, then to the center.
- 36Use the center Build Path downwards.
- 37Bring electricity from the right to the center double-lightbulb spot.
- 38Bring the top right electricity to the center lightbulb spot.
- 39Weakening Sonar/Coupe: This event will pop up multiple times. Completing it reduces the Red Ring's HP bar. The shift ends when the bar reaches 0. Saving the city here allows an ex-team member to rejoin later.
- 40The Torrance Terrors: Punch Up/Golem AND Flambae/Malevola (requires Combat and Vigor; Reach Vigor goal of 8 for XP boost)
- 41Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman (requires Intellect, Charisma, and Vigor)
- 42S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy (requires Intellect)
- 43Eastside Gang: Punch Up/Golem AND Flambae/Malevola/Phenomaman (requires Combat and Vigor; Reach Vigor goal of 8 for XP boost)
- 44Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem (requires Mobility and Vigor)
- 45Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman (requires Combat and Vigor)
- 46Coffee Run: Flambae OR Golem OR Invisigal (requires Mobility; no consequences for failure)
- 47Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal (requires Intellect, Mobility, and Combat)
- 48Defeat Mister Fister: Punch Up OR Malevola (requires Combat and Vigor, with some Mobility; do not exceed Combat restriction of 6)
- 49Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman (requires Vigor)
- 50Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem (requires Vigor and Mobility)
- 51Defeat SmileMore: Sonar OR Prism (requires Intellect and Charisma; do not exceed Charisma restriction of 9)
- 52Neighborhood Watch: Golem OR Phenomaman OR Punch Up (requires Vigor, Mobility, or Charisma; options include aiding in fight [Combat 8], moving to safety [Mobility 7], or convincing them to turn back [Charisma 7])
- 53Post-Cutscene: Heroes may be at higher risk of injury. Use special items and Malevola/Waterboy for healing.
- 54Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem (requires Mobility, Combat, and Vigor)
- 55We Meet Again: Flambae/Malevola/Coupe/Invisigal (requires Combat and Mobility)
- 56Entrapment: Sonar/Prism (requires Intellect) OR Waterboy OR Flambae (Waterboy exclusive 'Get wet', Flambae exclusive 'Get hot', Intellect 8 for 'Get smart')
- 57Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem (requires Mobility and Vigor)
- 58S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal (requires Mobility; Phenomaman exclusive 'Send bomb into space', Golem exclusive 'Absorb blast', Mobility 8 for 'Run it to the ocean'; Correct answer is Yellow [Requires 1 Intellect])
- 59Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem (requires Vigor and Mobility)
- 60Get to the Chopper: Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman (requires Vigor, Mobility, and Intellect; Reach Combat goal of 8 for XP boost)
- 61Defeat Mindf*cker (Timed Hacking Sequence):
- Navigate to the Build path at the dead end.
- 62Cross the invisible spot, avoiding the Antivirus.
- 63Go over the Antivirus and cross another invisible spot.
- 64Controls are reversed (up=down, left=right). Use the top right Build spot (reversed sequence: Up, Left, Left, Right).
- 65Use the bottom right Build path (reversed sequence: Left, Right, Up, Up).
- 66Use the final Build spot (reversed sequence: Right, Left).
Tips
- Pay attention to the Charisma, Combat, Vigor, and Mobility goals for XP boosts.
- Hacking sequences are timed; be efficient.
- Failing calls can lead to losing City HP, so prioritize successful completions.
- Use healing items and heroes like Malevola and Waterboy when injuries are high.
- The Weakening Sonar/Coupe event is crucial for progressing the shift.
- Saving the city may unlock options to have ex-team members rejoin.
- Successful mission completions yield XP and progress the story.
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