Master Synergy's hidden quests with our comprehensive walkthrough. Discover optimal hero choices, strategies for timed hacking sequences, and crucial decisions for saving the city and earning achievements.
Walkthrough
- 1Dialogue Choice: Choose 'Go', 'Just come back' (+ relationship with Blonde Blazer), or 'Stay'.
- 2Initial Heroes: Start with Prism, Golem, and Punch Up. Invisigal may be unavailable.
- 3Return to Crypto Night: Assign Punch Up.
- 4Evacuation Order: Assign Prism. Reach Charisma goal of 7 for XP boost.
- 5Capture Experiment 1067: Assign Golem (requires Mobility).
- 6Bomb Threat: Assign Prism AND Punch Up/Golem.
- 7Locate the Tracker (Timed Hacking Sequence):
- Navigate the Build path, juking the Antivirus.
- 8Lure Antivirus to the upper section, then cut the path and trap it.
- 9Complete the upper Build path quickly, then the bottom Build path to restore the western path.
- 10Grab electricity to destroy the Antivirus.
- 11Proceed to the Tracker spot.
- 12Find both calibration spots: middle right and top right.
- 13Rescue Flambae: Assign Golem (requires Mobility and Vigor).
- 14Help Brainbook: Assign Prism (requires Intellect).
- 15Shopping Spree: Assign Punch Up AND Flambae OR Golem (requires Vigor and Mobility). Reach Combat goal of 6 for XP boost.
- 16Locate Sonar/Coupe OR Phenomaman/Waterboy (Timed Hacking Sequence - Two Options):
- Start at the Tracker spot, avoiding the Antivirus.
- 17First frequency: top left.
- 18Second frequency: top right. Use Build path on the left to lure Antivirus, then use the bottom Build path to trap it. Use the left Build path to reach the frequency.
- 19Rescue Sonar/Coupe: Assign Flambae OR Golem (requires Mobility).
- 20S-S-S-S-Sewer Bomb: Assign Prism OR Sonar (requires Intellect).
- 21Rescue Phenomaman/Waterboy: Assign Flambae AND Punch Up/Malevola OR Golem (requires Mobility and Vigor).
- 22Help Sweetalker: Assign Prism/Punch Up/Malevola OR Sonar/Coupe.
- Charisma option: Z-Team inspirational speech (Requires Charisma 8).
- 23Sonar option: Ease nerves with a Red Ring Roast (Sonar exclusive).
- 24Coupe option: Host a last minute combat training (Coupe exclusive).
- 25Return of the Kaiju: Assign Punch UP/Malevola AND Phenomaman (requires Combat and Vigor).
- Attack with everything (Requires 10 Combat).
- 26Break off the Red Ring collar (Requires 10 Vigor).
- 27Witch Hunt: Assign Prism/Punch Up/Sonar (requires Charisma or Intellect) OR Phenomaman.
- Phenomaman option: You know them right? (Phenomaman exclusive).
- 28Charisma/Intellect option: Rally against the enemy (Requires Charisma 6) or Reason with them (Requires Intellect 6).
- 29Boom!: Assign Flambae/Golem/Phenomaman/Invisigal AND Waterboy (requires Mobility).
- 30Escape Artist: Assign Phenomaman OR Golem OR Invisigal (requires Mobility and Vigor).
- 31The Summoning: Assign Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem (requires Mobility, Vigor, and Combat).
- 32Lockdown (Timed Hacking Sequence):
- Use top right Build Path to reach passcode: Left, Left, Right, Up.
- 33Use passcode to reach electricity.
- 34Bring electricity to top left Build Path, creating a path down on the top right.
- 35Grab second electricity, bring it to the bottom right to create a path to the center.
- 36Use center Build Path to create a path downwards.
- 37Grab right-side electricity, bring it to the center double-lightbulb spot.
- 38Grab top electricity, bring it to the center lightbulb spot.
- 39Weakening Sonar/Coupe: Complete calls to weaken the Red Ring (HP bar in top right). End shift when bar is 0. Completing this allows an ex-team member to rejoin later.
- 40The Torrance Terrors: Assign Punch Up/Golem AND Flambae/Malevola (requires Combat and Vigor). Reach Vigor goal of 8 for XP boost.
- 41Attack Coupe/Sonar: Assign Prism/Sonar AND Punch Up/Golem/Phenomaman (requires Intellect, Charisma, and Vigor).
- 42S-S-S-S-Sewer Bomb: Assign Sonar OR Prism OR Waterboy (requires Intellect).
- 43Eastside Gang: Assign Punch Up/Golem AND Flambae/Malevola/Phenomaman (requires Combat and Vigor). Reach Vigor goal of 8 for XP boost.
- 44Help Pom Pom: Assign Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem (requires Mobility and Vigor).
- 45Roadblock: Assign Punch Up/Golem AND Flambae/Malevola/Phenomaman (requires Combat and Vigor).
- 46Coffee Run: Assign Flambae OR Golem OR Invisigal (requires Mobility). (No consequences for failure).
- 47Attack Coupe/Sonar 2: Assign Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal (requires Intellect, Mobility, and Combat).
- 48Defeat Mister Fister: Assign Punch Up OR Malevola (requires Combat and Vigor, with some Mobility). Do not exceed Combat restriction of 6.
- 49Housing Crisis: Assign Waterboy AND Golem/Punch Up/Phenomaman (requires Vigor).
- 50Help Brickhouse: Assign Flambae/Invisigal AND Punch Up/Phenomaman/Golem (requires Vigor and Mobility).
- 51Defeat SmileMore: Assign Sonar OR Prism (requires Intellect and Charisma). Do not exceed Charisma restriction of 9.
- 52Neighborhood Watch: Assign Golem OR Phenomaman OR Punch Up (requires Vigor, Mobility, or Charisma).
- Aid in fight (Requires Combat 8).
- 53Move to safety (Requires Mobility 7).
- 54Convince to turn back (Requires Charisma 7).
- 55Atomic Automatons: Assign Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem (requires Mobility, Combat, and Vigor).
- 56We Meet Again: Assign Flambae/Malevola/Coupe/Invisigal (requires Combat and Mobility).
- 57Entrapment: Assign Sonar/Prism (requires Intellect) OR Waterboy OR Flambae.
- Waterboy: Get wet (Waterboy exclusive).
- 58Flambae: Get hot (Flambae exclusive).
- 59Intellect: Get smart (Requires Intellect 8).
- 60Pursue Red Ring: Assign Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem (requires Mobility and Vigor).
- 61S-S-S-S-Sewer Bomb: Assign Phenomaman OR Golem OR Flambae OR Invisigal (requires Mobility).
- Phenomaman: Send bomb into space (Phenomaman exclusive).
- 62Golem: Absorb blast (Golem exclusive).
- 63Mobility: Run to ocean (Requires Mobility 8).
- 64Correct answer: Yellow (Requires 1 Intellect).
- 65Bridge Rescue: Assign Golem/Invisigal/Phenomaman AND Punch Up/Golem (requires Vigor and Mobility).
- 66Get to the Chopper: Assign Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman (requires Vigor, Mobility, and Intellect). Meet Combat goal of 8 for XP boost.
- 67Defeat Mindf*cker (Timed Hacking Sequence):
- Navigate to the right, then left, then right to the Build path.
- 68Cross invisible spot, go over Antivirus, and cross another invisible spot.
- 69Controls will be reversed (up=down, left=right). Use top right Build spot (reversed: Up, Left, Left, Right).
- 70Use bottom right Build path (reversed: Left, Right, Up, Up).
- 71Use final Build spot (reversed: Right, Left).
Tips
- Failure to complete calls results in lost City HP; avoid letting it reach zero to earn an achievement.
- Use special items and Malevola/Waterboy for healing during the later stages due to high risk of injuries.
- Saving the city provides an option for an ex-team member to rejoin later; failing removes this option.
- Earning achievements by saving the city.
- Potential to have ex-team members rejoin the team.
- XP boosts for meeting specific goals (Charisma, Combat, Vigor).
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