Complete walkthrough for Synergy's Dispatch Episode 8, guiding you through hero assignments, hacking sequences, and critical choices to save the city.
Walkthrough
- 1Initial Choices: Choose a dialogue option for Blazer. Options include 'Go', 'Just come back' (+ relationship with Blonde Blazer), or 'Stay'.
- 2Starting Heroes: Begin with Prism, Golem, and Punch Up. Invisigal may be unavailable.
- 3Hero Assignments & Calls:
- Return to Crypto Night: Punch Up
- 4Evacuation Order (Reach Charisma 7 for XP boost): Prism
- 5Capture Experiment 1067: Golem [Mobility]
- 6Bomb Threat: Prism AND Punch Up/Golem
- 7Locate the Tracker (Hacking Sequence - Timed):
- Navigate Build paths, lure Antivirus, and use paths to create westward and upward routes.
- 8Destroy Antivirus by juking and grabbing electricity.
- 9Find both calibration spots (middle right, top right).
- 10Rescue Flambae: Golem [Mobility, Vigor]
- 11Help Brainbook: Prism [Intellect]
- 12Shopping Spree (Reach Combat 6 for XP boost): Punch Up AND Flambae OR Golem [Vigor, Mobility]
- 13Locate Sonar/Coupe OR Phenomaman/Waterboy (Hacking Sequence - Two Options):
- Avoid Antivirus.
- 14Find first frequency (top left).
- 15Use Build paths (left then bottom) to trap Antivirus and reach the second frequency (top right).
- 16Rescue Sonar/Coupe: Flambae OR Golem [Mobility]
- 17S-S-S-S-Sewer Bomb: Prism OR Sonar [Intellect]
- 18Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem [Mobility, Vigor]
- 19Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe
- (Charisma: Z-Team speech [Charisma 8])
- 20(Sonar: Red Ring Roast [Sonar exclusive])
- 21(Coupe: Combat training [Coupe exclusive])
- 22Return of the Kaiju: Punch UP/Malevola AND Phenomaman [Combat, Vigor]
- Attack with everything [Combat 10]
- 23Break Red Ring collar [Vigor 10]
- 24Witch Hunt: Prism/Punch Up/Sonar [Charisma/Intellect] OR Phenomaman
- (Phenomaman: You know them [Phenomaman exclusive])
- 25(Charisma/Intellect: Rally against enemy [Charisma 6] or Reason [Intellect 6])
- 26Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy [Mobility]
- 27Escape Artist: Phenomaman OR Golem OR Invisigal [Mobility, Vigor]
- 28The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem [Mobility, Vigor, Combat]
- 29Lockdown (Hacking Sequence - Timed):
- Use top right Build Path: Left, Left, Right, Up.
- 30Use passcode at locked spot.
- 31Bring electricity to top left Build Path, then down to bottom right.
- 32Bring second electricity to the center.
- 33Use center Build Path downwards.
- 34Grab right electricity, bring to center.
- 35Grab top electricity, bring to center.
- 36Weakening Sonar/Coupe: Treat blinking red calls as a priority. Reduce Red Ring HP bar to 0 to end the shift. Saving the city allows an ex-team member to rejoin later.
- 37The Torrance Terrors (Reach Vigor 8 for XP boost): Punch Up/Golem AND Flambae/Malevola [Combat, Vigor]
- 38Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman [Intellect, Charisma, Vigor]
- 39S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy [Intellect]
- 40Eastside Gang (Reach Vigor 8 for XP boost): Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat, Vigor]
- 41Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem [Mobility, Vigor]
- 42Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat, Vigor]
- 43Coffee Run (No consequences): Flambae OR Golem OR Invisigal [Mobility]
- 44Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal [Intellect, Mobility, Combat]
- 45Defeat Mister Fister (Don't exceed Combat 6): Punch Up OR Malevola [Combat, Vigor, Mobility]
- 46Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman [Vigor]
- 47Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem [Vigor, Mobility]
- 48Defeat SmileMore (Don't exceed Charisma 9): Sonar OR Prism [Intellect, Charisma]
- 49Neighborhood Watch: Golem OR Phenomaman OR Punch Up [Vigor/Mobility/Charisma]
- (Aid fight [Combat 8])
- 50(Move to safety [Mobility 7])
- 51(Convince to turn back [Charisma 7])
- 52Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem [Mobility, Combat, Vigor]
- 53We Meet Again: Flambae/Malevola/Coupe/Invisigal [Combat, Mobility]
- 54Entrapment: Sonar/Prism [Intellect] OR Waterboy OR Flambae
- (Waterboy: Get wet [Waterboy exclusive])
- 55(Flambae: Get hot [Flambae exclusive])
- 56(Intellect: Get smart [Intellect 8])
- 57Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem [Mobility, Vigor]
- 58S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal [Mobility]
- (Phenomaman: Send bomb into space [Phenomaman exclusive])
- 59(Golem: Absorb blast [Golem exclusive])
- 60(Mobility: Run to ocean [Mobility 8])
- 61(Correct answer: Yellow [Intellect 1])
- 62Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem [Vigor, Mobility]
- 63Get to the Chopper (Meet Combat 8 for XP boost): Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman [Vigor, Mobility, Intellect]
- 64Defeat Mindf*cker (Hacking Sequence - Timed):
- Navigate dead ends and invisible spots, avoiding Antivirus.
- 65Controls are reversed (up=down, left=right).
- 66Use Build spots with reversed sequences: Top right (Up, Left, Left, Right), Bottom right (Left, Right, Up, Up).
- 67Use final Build spot (jumping invisible spot) with reversed sequence: Right, Left, Up, Up, Down, Right.
Tips:
- Failure on calls results in City HP loss; prevent it from reaching zero to save the city and earn an achievement.
- Use special items and Malevola/Waterboy for healing during the latter half of the shift due to increased injury risk.
- The
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