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The Temple of Shar — Synergy Walkthrough
Synergy

The Temple of Shar — Synergy Walkthrough

Complete walkthrough for Synergy's Dispatch Episode 8, guiding you through hero assignments, hacking sequences, and critical choices to save the city.

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Complete walkthrough for Synergy's Dispatch Episode 8, guiding you through hero assignments, hacking sequences, and critical choices to save the city.

Walkthrough
  1. 1
    Initial Choices: Choose a dialogue option for Blazer. Options include 'Go', 'Just come back' (+ relationship with Blonde Blazer), or 'Stay'.
  2. 2
    Starting Heroes: Begin with Prism, Golem, and Punch Up. Invisigal may be unavailable.
  3. 3
    Hero Assignments & Calls:
    • Return to Crypto Night: Punch Up
  4. 4
    Evacuation Order (Reach Charisma 7 for XP boost): Prism
  5. 5
    Capture Experiment 1067: Golem [Mobility]
  6. 6
    Bomb Threat: Prism AND Punch Up/Golem
  7. 7
    Locate the Tracker (Hacking Sequence - Timed):
    • Navigate Build paths, lure Antivirus, and use paths to create westward and upward routes.
  8. 8
    Destroy Antivirus by juking and grabbing electricity.
  9. 9
    Find both calibration spots (middle right, top right).
  10. 10
    Rescue Flambae: Golem [Mobility, Vigor]
  11. 11
    Help Brainbook: Prism [Intellect]
  12. 12
    Shopping Spree (Reach Combat 6 for XP boost): Punch Up AND Flambae OR Golem [Vigor, Mobility]
  13. 13
    Locate Sonar/Coupe OR Phenomaman/Waterboy (Hacking Sequence - Two Options):
    • Avoid Antivirus.
  14. 14
    Find first frequency (top left).
  15. 15
    Use Build paths (left then bottom) to trap Antivirus and reach the second frequency (top right).
  16. 16
    Rescue Sonar/Coupe: Flambae OR Golem [Mobility]
  17. 17
    S-S-S-S-Sewer Bomb: Prism OR Sonar [Intellect]
  18. 18
    Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem [Mobility, Vigor]
  19. 19
    Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe
    • (Charisma: Z-Team speech [Charisma 8])
  20. 20
    (Sonar: Red Ring Roast [Sonar exclusive])
  21. 21
    (Coupe: Combat training [Coupe exclusive])
  22. 22
    Return of the Kaiju: Punch UP/Malevola AND Phenomaman [Combat, Vigor]
    • Attack with everything [Combat 10]
  23. 23
    Break Red Ring collar [Vigor 10]
  24. 24
    Witch Hunt: Prism/Punch Up/Sonar [Charisma/Intellect] OR Phenomaman
    • (Phenomaman: You know them [Phenomaman exclusive])
  25. 25
    (Charisma/Intellect: Rally against enemy [Charisma 6] or Reason [Intellect 6])
  26. 26
    Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy [Mobility]
  27. 27
    Escape Artist: Phenomaman OR Golem OR Invisigal [Mobility, Vigor]
  28. 28
    The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem [Mobility, Vigor, Combat]
  29. 29
    Lockdown (Hacking Sequence - Timed):
    • Use top right Build Path: Left, Left, Right, Up.
  30. 30
    Use passcode at locked spot.
  31. 31
    Bring electricity to top left Build Path, then down to bottom right.
  32. 32
    Bring second electricity to the center.
  33. 33
    Use center Build Path downwards.
  34. 34
    Grab right electricity, bring to center.
  35. 35
    Grab top electricity, bring to center.
  36. 36
    Weakening Sonar/Coupe: Treat blinking red calls as a priority. Reduce Red Ring HP bar to 0 to end the shift. Saving the city allows an ex-team member to rejoin later.
  37. 37
    The Torrance Terrors (Reach Vigor 8 for XP boost): Punch Up/Golem AND Flambae/Malevola [Combat, Vigor]
  38. 38
    Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman [Intellect, Charisma, Vigor]
  39. 39
    S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy [Intellect]
  40. 40
    Eastside Gang (Reach Vigor 8 for XP boost): Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat, Vigor]
  41. 41
    Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem [Mobility, Vigor]
  42. 42
    Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat, Vigor]
  43. 43
    Coffee Run (No consequences): Flambae OR Golem OR Invisigal [Mobility]
  44. 44
    Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal [Intellect, Mobility, Combat]
  45. 45
    Defeat Mister Fister (Don't exceed Combat 6): Punch Up OR Malevola [Combat, Vigor, Mobility]
  46. 46
    Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman [Vigor]
  47. 47
    Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem [Vigor, Mobility]
  48. 48
    Defeat SmileMore (Don't exceed Charisma 9): Sonar OR Prism [Intellect, Charisma]
  49. 49
    Neighborhood Watch: Golem OR Phenomaman OR Punch Up [Vigor/Mobility/Charisma]
    • (Aid fight [Combat 8])
  50. 50
    (Move to safety [Mobility 7])
  51. 51
    (Convince to turn back [Charisma 7])
  52. 52
    Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem [Mobility, Combat, Vigor]
  53. 53
    We Meet Again: Flambae/Malevola/Coupe/Invisigal [Combat, Mobility]
  54. 54
    Entrapment: Sonar/Prism [Intellect] OR Waterboy OR Flambae
    • (Waterboy: Get wet [Waterboy exclusive])
  55. 55
    (Flambae: Get hot [Flambae exclusive])
  56. 56
    (Intellect: Get smart [Intellect 8])
  57. 57
    Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem [Mobility, Vigor]
  58. 58
    S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal [Mobility]
    • (Phenomaman: Send bomb into space [Phenomaman exclusive])
  59. 59
    (Golem: Absorb blast [Golem exclusive])
  60. 60
    (Mobility: Run to ocean [Mobility 8])
  61. 61
    (Correct answer: Yellow [Intellect 1])
  62. 62
    Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem [Vigor, Mobility]
  63. 63
    Get to the Chopper (Meet Combat 8 for XP boost): Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman [Vigor, Mobility, Intellect]
  64. 64
    Defeat Mindf*cker (Hacking Sequence - Timed):
    • Navigate dead ends and invisible spots, avoiding Antivirus.
  65. 65
    Controls are reversed (up=down, left=right).
  66. 66
    Use Build spots with reversed sequences: Top right (Up, Left, Left, Right), Bottom right (Left, Right, Up, Up).
  67. 67
    Use final Build spot (jumping invisible spot) with reversed sequence: Right, Left, Up, Up, Down, Right.

Tips:

  • Failure on calls results in City HP loss; prevent it from reaching zero to save the city and earn an achievement.
  • Use special items and Malevola/Waterboy for healing during the latter half of the shift due to increased injury risk.
  • The

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