Navigate Dispatch Episode 8: Synergy with our comprehensive walkthrough. Learn hero assignments, hacking sequences, and boss strategies for Gortash and more.
Walkthrough
- 1Begin the dispatch shift with Prism, Golem, and Punch Up. Invisigal may be absent.
- 2Return to Crypto Night: Assign Punch Up.
- 3Evacuation Order: Assign Prism. Reach Charisma goal of 7 for XP boost.
- 4Capture Experiment 1067: Assign Golem (requires Mobility).
- 5Bomb Threat: Assign Prism AND Punch Up/Golem.
- 6Locate the Tracker (Hacking Sequence - Timed):
- Navigate the Build path, luring the Antivirus to the upper section.
- 7Complete the upper Build path to create a westward path, then restore the upward path.
- 8Juke the Antivirus, grab electricity, and destroy it.
- 9Proceed to the Tracker spot and find both calibration spots (middle right, top right).
- 10Rescue Flambae: Assign Golem (requires Mobility and Vigor).
- 11Help Brainbook: Assign Prism (requires Intellect).
- 12Shopping Spree: Assign Punch Up AND Flambae OR Golem (requires Vigor and Mobility). Reach Combat goal of 6 for XP boost.
- 13Locate Sonar/Coupe OR Phenomaman/Waterboy (Hacking Sequence - Timed):
- Avoid the Antivirus.
- 14Find the first frequency on the top left.
- 15Use Build paths on the top right to lure and trap the Antivirus, then reach the second frequency.
- 16Rescue Sonar/Coupe: Assign Flambae OR Golem (requires Mobility).
- 17S-S-S-S-Sewer Bomb: Assign Prism OR Sonar (requires Intellect).
- 18Rescue Phenomaman/Waterboy: Assign Flambae AND Punch Up/Malevola OR Golem (requires Mobility and Vigor).
- 19Help Sweetalker: Assign Prism/Punch Up/Malevola OR Sonar/Coupe. Options include a Z-Team speech (Charisma 8), Red Ring Roast (Sonar exclusive), or combat training (Coupe exclusive).
- 20Return of the Kaiju: Assign Punch UP/Malevola AND Phenomaman (requires Combat and Vigor). Options: Attack with everything (Combat 10) or Break off the Red Ring collar (Vigor 10).
- 21Witch Hunt: Assign Prism/Punch Up/Sonar (requires Charisma or Intellect) OR Phenomaman. Options: Phenomaman exclusive, Rally against enemy (Charisma 6), or Reason with them (Intellect 6).
- 22Boom!: Assign Flambae/Golem/Phenomaman/Invisigal AND Waterboy (requires Mobility).
- 23Escape Artist: Assign Phenomaman OR Golem OR Invisigal (requires Mobility and Vigor).
- 24The Summoning: Assign Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem (requires Mobility, Vigor, and Combat).
- 25Lockdown (Hacking Sequence - Timed):
- Use the top right Build Path to reach the passcode (Left, Left, Right, Up).
- 26Use the passcode to reach electricity, then bring it to the top left Build Path.
- 27Grab the second electricity, bring it to the bottom right, and place it to reach the center.
- 28Use the center Build Path downwards.
- 29Bring both electricity pieces to the center double-lightbulb spot.
- 30Grab the top right electricity and bring it to the center lightbulb spot.
- 31Exit.
- 32Weakening Sonar/Coupe: Complete calls to reduce the Red Ring HP bar to 0. The shift ends when the bar is depleted. Saving the city allows the ex-team member to rejoin later.
- 33The Torrance Terrors: Assign Punch Up/Golem AND Flambae/Malevola (requires Combat and Vigor). Reach Vigor goal of 8 for XP boost.
- 34Attack Coupe/Sonar: Assign Prism/Sonar AND Punch Up/Golem/Phenomaman (requires Intellect, Charisma, and Vigor).
- 35S-S-S-S-Sewer Bomb: Assign Sonar OR Prism OR Waterboy (requires Intellect).
- 36Eastside Gang: Assign Punch Up/Golem AND Flambae/Malevola/Phenomaman (requires Combat and Vigor). Reach Vigor goal of 8 for XP boost.
- 37Help Pom Pom: Assign Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem (requires Mobility and Vigor).
- 38Roadblock: Assign Punch Up/Golem AND Flambae/Malevola/Phenomaman (requires Combat and Vigor).
- 39Coffee Run: Assign Flambae OR Golem OR Invisigal (requires Mobility). No consequences for failure.
- 40Attack Coupe/Sonar 2: Assign Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal (requires Intellect, Mobility, and Combat).
- 41Defeat Mister Fister: Assign Punch Up OR Malevola (requires Combat and Vigor, with some Mobility). Do not exceed Combat restriction of 6.
- 42Housing Crisis: Assign Waterboy AND Golem/Punch Up/Phenomaman (requires Vigor).
- 43Help Brickhouse: Assign Flambae/Invisigal AND Punch Up/Phenomaman/Golem (requires Vigor and Mobility).
- 44Defeat SmileMore: Assign Sonar OR Prism (requires Intellect and Charisma). Do not exceed Charisma restriction of 9.
- 45Neighborhood Watch: Assign Golem OR Phenomaman OR Punch Up (requires Vigor, Mobility, or Charisma). Options: Aid in fight (Combat 8), Move to safety (Mobility 7), or Convince to turn back (Charisma 7).
- 46Heroes may suffer injuries; use special items or Malevola/Waterboy for healing.
- 47Atomic Automatons: Assign Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem (requires Mobility, Combat, and Vigor).
- 48We Meet Again: Assign Flambae/Malevola/Coupe/Invisigal (requires Combat and Mobility).
- 49Entrapment: Assign Sonar/Prism (requires Intellect) OR Waterboy OR Flambae. Options: Waterboy exclusive, Flambae exclusive, or Get smart (Intellect 8).
- 50Pursue Red Ring: Assign Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem (requires Mobility and Vigor).
- 51S-S-S-S-Sewer Bomb: Assign Phenomaman OR Golem OR Flambae OR Invisigal (requires Mobility). Options: Send bomb into space (Phenomaman exclusive), Absorb blast (Golem exclusive), or Run to ocean (Mobility 8). Correct answer is Yellow (requires 1 Intellect).
- 52Bridge Rescue: Assign Golem/Invisigal/Phenomaman AND Punch Up/Golem (requires Vigor and Mobility).
- 53Get to the Chopper: Assign Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman (requires Vigor, Mobility, and Intellect). Meet Combat goal of 8 for XP boost.
- 54Defeat Mindf*cker (Hacking Sequence - Timed):
- Navigate through dead ends and invisible spots, avoiding the Antivirus.
- 55Controls will be reversed (up is down, left is right) in the top right section. Use the Build spot with reversed sequence (Up, Left, Left, Right).
- 56Use the bottom right Build path with reversed sequence (Left, Right, Up, Up).
- 57Complete the final Build spot sequence (Right, Left).
Tips
- Dialogue choices for Blazer can affect relationships.
- Failing calls results in City HP loss; prevent it from reaching zero to earn an achievement.
- Pay attention to hero stat requirements (Intellect, Vigor, Combat, Mobility, Charisma) for each mission.
- Some missions have restrictions on stats (e.g., Combat 6 for Mister Fister, Charisma 9 for SmileMore).
- Utilize exclusive hero abilities for specific challenges.
- The 'Weakening Sonar/Coupe' phase is crucial for progressing and unlocking future options.
- Completing missions successfully earns XP and progresses the story.
- Saving the city unlocks the option for an ex-team member to rejoin.
- Specific dialogue choices and mission outcomes can influence relationships and future events.
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