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The Missing Shipment — Synergy Walkthrough
Synergy

The Missing Shipment — Synergy Walkthrough

Navigate The Missing Shipment mission in Synergy with our comprehensive walkthrough. Discover hero assignments, hacking sequences, and crucial choices to save the city.

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Navigate The Missing Shipment mission in Synergy with our comprehensive walkthrough. Discover hero assignments, hacking sequences, and crucial choices to save the city.

Walkthrough
  1. 1
    Initial Choices: After the opening cutscenes, choose a dialogue option for Blazer: 'Go', 'Just come back' (+ relationship with Blonde Blazer), or 'Stay'.
  2. 2
    Starting Heroes: You begin with Prism, Golem, and Punch Up. Invisigal may also be available.
  3. 3
    Hero Assignments & Calls:
    • Return to Crypto Night: Punch Up
  4. 4
    Evacuation Order (Charisma goal 7 for XP boost): Prism
  5. 5
    Capture Experiment 1067: Golem [Mobility]
  6. 6
    Bomb Threat: Prism AND Punch Up/Golem
  7. 7
    Locate the Tracker (Timed Hacking Sequence):
    • Navigate the Build path, juke the Antivirus.
  8. 8
    Lure Antivirus to the upper section, then loop back to cut the path.
  9. 9
    Complete the upper Build path to create a path west, then restore the path leading up.
  10. 10
    Grab electricity while juking the Antivirus to destroy it.
  11. 11
    Proceed to the Tracker spot and find both calibration spots (middle right, top right).
  12. 12
    Rescue Flambae: Golem [Mobility and Vigor]
  13. 13
    Help Brainbook: Prism [Intellect]
  14. 14
    Shopping Spree (Combat goal 6 for XP boost): Punch Up AND Flambae OR Golem [Vigor and Mobility]
  15. 15
    Locate Sonar/Coupe OR Phenomaman/Waterboy (Hacking Sequence):
    • Move to the Tracker spot, avoiding the Antivirus.
  16. 16
    Find the first frequency top left.
  17. 17
    Use Build paths to reach the second frequency top right, luring the Antivirus away.
  18. 18
    Rescue Sonar/Coupe: Flambae OR Golem [Mobility]
  19. 19
    S-S-S-S-Sewer Bomb: Prism OR Sonar [Intellect]
  20. 20
    Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem [Mobility and Vigor]
  21. 21
    Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe
    • (Charisma: Z-Team speech [Charisma 8])
  22. 22
    (Sonar: Red Ring Roast)
  23. 23
    (Coupe: Combat training)
  24. 24
    Return of the Kaiju: Punch UP/Malevola AND Phenomaman [Combat and Vigor]
    • (Attack with everything [Combat 10])
  25. 25
    (Break Red Ring collar [Vigor 10])
  26. 26
    Witch Hunt: Prism/Punch Up/Sonar [Charisma or Intellect] OR Phenomaman
    • (Phenomaman: You know them right?)
  27. 27
    (Charisma/Intellect: Rally/Reason [Charisma 6/Intellect 6])
  28. 28
    Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy [Mobility]
  29. 29
    Escape Artist: Phenomaman OR Golem OR Invisigal [Mobility and Vigor]
  30. 30
    The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem [Mobility, Vigor, Combat]
  31. 31
    Lockdown (Hacking Sequence):
    • Use Build Path top right: Left, Left, Right, Up to reach passcode.
  32. 32
    Use passcode to reach electricity.
  33. 33
    Bring electricity top left to Build Path, creating a path top right.
  34. 34
    Bring second electricity bottom right to center.
  35. 35
    Use Build Path spot in center to create a path downwards.
  36. 36
    Bring electricity from the right to the center double-lightbulb spot.
  37. 37
    Bring top electricity to the center lightbulb spot.
  38. 38
    Weakening Sonar/Coupe: This objective appears multiple times. Completing it weakens the Red Ring (HP bar top right). The shift ends when the bar reaches 0. Saving the city here allows an ex-team member to rejoin later.
  39. 39
    The Torrance Terrors (Vigor goal 8 for XP boost): Punch Up/Golem AND Flambae/Malevola [Combat and Vigor]
  40. 40
    Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman [Intellect, Charisma, Vigor]
  41. 41
    S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy [Intellect]
  42. 42
    Eastside Gang (Vigor goal 8 for XP boost): Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat and Vigor]
  43. 43
    Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem [Mobility and Vigor]
  44. 44
    Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat and Vigor]
  45. 45
    Coffee Run (No consequences): Flambae OR Golem OR Invisigal [Mobility]
  46. 46
    Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal [Intellect, Mobility, Combat]
  47. 47
    Defeat Mister Fister (Combat restriction 6): Punch Up OR Malevola [Combat, Vigor, Mobility]
  48. 48
    Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman [Vigor]
  49. 49
    Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem [Vigor and Mobility]
  50. 50
    Defeat SmileMore (Charisma restriction 9): Sonar OR Prism [Intellect and Charisma]
  51. 51
    Neighborhood Watch: Golem OR Phenomaman OR Punch Up [Vigor/Mobility/Charisma]
    • (Aid in fight [Combat 8])
  52. 52
    (Move to safety [Mobility 7])
  53. 53
    (Convince to turn back [Charisma 7])
  54. 54
    Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem [Mobility, Combat, Vigor]
  55. 55
    We Meet Again: Flambae/Malevola/Coupe/Invisigal [Combat and Mobility]
  56. 56
    Entrapment: Sonar/Prism [Intellect] OR Waterboy OR Flambae
    • (Waterboy: Get wet)
  57. 57
    (Flambae: Get hot)
  58. 58
    (Intellect: Get smart [Intellect 8])
  59. 59
    Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem [Mobility and Vigor]
  60. 60
    S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal [Mobility]
    • (Correct answer: Yellow [Intellect 1])
  61. 61
    (Phenomaman: Send bomb into space)
  62. 62
    (Golem: Absorb blast)
  63. 63
    (Mobility: Run to ocean [Mobility 8])
  64. 64
    Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem [Vigor and Mobility]
  65. 65
    Get to the Chopper (Combat goal 8 for XP boost): Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman [Vigor, Mobility, Intellect]
  66. 66
    Defeat Mindf*cker (Timed Hacking Sequence):
    • Navigate right and left dead ends, then use Build path.
  67. 67
    Cross invisible spot, go over Antivirus, cross another invisible spot.
  68. 68
    Controls reverse: use top right Build spot (Up, Left, Left, Right).
  69. 69
    Use bottom right Build path (Left, Right, Up, Up).
  70. 70
    Use final Build spot (jumping invisible spot) with reversed sequence: Right, Left, Up, Up, Down, Right to exit.
Tips
  • Remember that failing calls can decrease City HP.
  • Pay attention to the specific hero requirements and skill checks for each call.
  • Hacking sequences are timed and require careful navigation and strategy.
  • Past choices, like defending Invisigal, can impact available heroes and outcomes.
  • Completing the 'Weakening Sonar/Coupe' objective is crucial for progressing and potentially unlocking future options.
  • Saving the city and completing objectives can lead to achievements and the option to recruit ex-team members later.

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