Complete walkthrough for Synergy's Dispatch Episode 8, covering all missions, hero assignments, and hacking sequences to save the city and earn achievements.
Walkthrough
- 1Dialogue Choices: Choose your dialogue option for Blazer. Options include 'Go', 'Just come back' (+ relationship with Blonde Blazer), and 'Stay'.
- 2Initial Heroes: You start with Prism, Golem, and Punch Up. Invisigal may be down.
- 3Mission Assignments:
- Return to Crypto Night: Punch Up
- 4Evacuation Order: Prism (Reach Charisma goal of 7 for XP boost)
- 5Capture Experiment 1067: Golem [Mobility]
- 6Bomb Threat: Prism AND Punch Up/Golem
- 7Locate the Tracker (Hacking Sequence - Timed):
- Navigate the Build path, juke the Antivirus, and use Build paths to create routes west and north.
- 8Destroy the Antivirus by luring it, trapping it, and grabbing electricity.
- 9Find both calibration spots on the middle right and top right.
- 10Rescue Flambae: Golem [Mobility and Vigor]
- 11Help Brainbook: Prism [Intellect]
- 12Shopping Spree: Punch Up AND Flambae OR Golem [Vigor and Mobility] (Reach Combat goal of 6 for XP boost)
- 13Locate Sonar/Coupe OR Phenomaman/Waterboy (Hacking Sequence):
- Avoid the Antivirus; it cannot be destroyed.
- 14Find the first frequency on the top left.
- 15Use Build paths to lure the Antivirus and reach the second frequency on the top right.
- 16Rescue Sonar/Coupe: Flambae OR Golem [Mobility]
- 17S-S-S-S-Sewer Bomb: Prism OR Sonar [Intellect]
- 18Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem [Mobility and Vigor]
- 19Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe
- (Charisma: Z-Team inspirational speech [Requires Charisma 8])
- 20(Sonar: Red Ring Roast [Sonar exclusive])
- 21(Coupe: Last minute combat training [Coupe exclusive])
- 22Return of the Kaiju: Punch Up/Malevola AND Phenomaman [Combat and Vigor]
- Attack with everything [Requires 10 Combat]
- 23Break off the Red Ring collar [Requires 10 Vigor]
- 24Witch Hunt: Prism/Punch Up/Sonar [Charisma or Intellect] OR Phenomaman
- (Phenomaman: You know them? [Phenomaman exclusive])
- 25(Charisma/Intellect: Rally against enemy [Requires Charisma 6], Reason with them [Requires Intellect 6])
- 26Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy [Mobility]
- 27Escape Artist: Phenomaman OR Golem OR Invisigal [Mobility and Vigor]
- 28The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem [Mobility, Vigor, and Combat]
- 29Lockdown (Hacking Sequence):
- Use Build paths to reach the passcode (Left, Left, Right, Up).
- 30Use electricity to create paths to the center and exit.
- 31Place both electricity pieces in the center to reach the exit.
- 32Weakening Sonar/Coupe: This call will pop up several times. Completing it reduces the Red Ring HP bar. The shift ends when the bar reaches 0. Saving the city allows an ex-team member to rejoin later.
- 33The Torrance Terrors: Punch Up/Golem AND Flambae/Malevola [Combat and Vigor] (Reach Vigor goal of 8 for XP boost)
- 34Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman [Intellect, Charisma, and Vigor]
- 35S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy [Intellect]
- 36Eastside Gang: Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat and Vigor] (Reach Vigor goal of 8 for XP boost)
- 37Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem [Mobility and Vigor]
- 38Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat and Vigor]
- 39Coffee Run: Flambae OR Golem OR Invisigal [Mobility] (No consequences if not completed)
- 40Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal [Intellect, Mobility, and Combat]
- 41Defeat Mister Fister: Punch Up OR Malevola [Combat and Vigor, with Mobility] (Don’t go over Combat restriction of 6)
- 42Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman [Vigor]
- 43Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem [Vigor and Mobility]
- 44Defeat SmileMore: Sonar OR Prism [Intellect and Charisma] (Don’t go over Charisma restriction of 9)
- 45Neighborhood Watch: Golem OR Phenomaman OR Punch Up [Vigor, Mobility, or Charisma]
- (Aid in fight [Requires Combat 8])
- 46(Move to safety [Requires Mobility 7])
- 47(Convince to turn back [Requires Charisma 7])
- 48Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem [Mobility, Combat, and Vigor]
- 49We Meet Again: Flambae/Malevola/Coupe/Invisigal [Combat and Mobility]
- 50Entrapment: Sonar/Prism [Intellect] OR Waterboy OR Flambae
- (Waterboy: Get wet [Waterboy exclusive])
- 51(Flambae: Get hot [Flambae exclusive])
- 52(Intellect: Get smart [Requires Intellect 8])
- 53Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem [Mobility and Vigor]
- 54S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal [Mobility]
- (Correct answer: Yellow [Requires 1 Intellect])
- 55(Phenomaman: Send bomb into space [Phenomaman exclusive])
- 56(Golem: Absorb blast [Golem exclusive])
- 57(Mobility: Run to ocean [Requires Mobility 8])
- 58Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem [Vigor and Mobility]
- 59Get to the Chopper: Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman [Vigor, Mobility, and Intellect] (Meet Combat goal of 8 for XP boost)
- 60Defeat Mindf*cker (Hacking Sequence - Timed):
- Navigate through dead ends and invisible spots, avoiding the Antivirus.
- 61Controls will be reversed (up is down, left is right) in a section. Use the Build spots with reversed sequences.
- 62Complete the final Build spot sequence (Right, Left, Up, Up, Down, Right) to reach the exit.
Tips:
- Be mindful of City HP; failing calls can decrease it.
- Dialogue choices can affect relationships and future options.
- Hacking sequences are timed and require careful navigation and use of Build paths.
- Special items and heroes like Malevola and Waterboy can be used for healing during high-risk missions.
- Completing the
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