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The Astral Plane — Synergy Walkthrough
Synergy

The Astral Plane — Synergy Walkthrough

Complete walkthrough for Synergy's Dispatch Episode 8, covering all missions, hero assignments, and hacking sequences to save the city and earn achievements.

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Complete walkthrough for Synergy's Dispatch Episode 8, covering all missions, hero assignments, and hacking sequences to save the city and earn achievements.

Walkthrough
  1. 1
    Dialogue Choices: Choose your dialogue option for Blazer. Options include 'Go', 'Just come back' (+ relationship with Blonde Blazer), and 'Stay'.
  2. 2
    Initial Heroes: You start with Prism, Golem, and Punch Up. Invisigal may be down.
  3. 3
    Mission Assignments:
    • Return to Crypto Night: Punch Up
  4. 4
    Evacuation Order: Prism (Reach Charisma goal of 7 for XP boost)
  5. 5
    Capture Experiment 1067: Golem [Mobility]
  6. 6
    Bomb Threat: Prism AND Punch Up/Golem
  7. 7
    Locate the Tracker (Hacking Sequence - Timed):
    • Navigate the Build path, juke the Antivirus, and use Build paths to create routes west and north.
  8. 8
    Destroy the Antivirus by luring it, trapping it, and grabbing electricity.
  9. 9
    Find both calibration spots on the middle right and top right.
  10. 10
    Rescue Flambae: Golem [Mobility and Vigor]
  11. 11
    Help Brainbook: Prism [Intellect]
  12. 12
    Shopping Spree: Punch Up AND Flambae OR Golem [Vigor and Mobility] (Reach Combat goal of 6 for XP boost)
  13. 13
    Locate Sonar/Coupe OR Phenomaman/Waterboy (Hacking Sequence):
    • Avoid the Antivirus; it cannot be destroyed.
  14. 14
    Find the first frequency on the top left.
  15. 15
    Use Build paths to lure the Antivirus and reach the second frequency on the top right.
  16. 16
    Rescue Sonar/Coupe: Flambae OR Golem [Mobility]
  17. 17
    S-S-S-S-Sewer Bomb: Prism OR Sonar [Intellect]
  18. 18
    Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem [Mobility and Vigor]
  19. 19
    Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe
    • (Charisma: Z-Team inspirational speech [Requires Charisma 8])
  20. 20
    (Sonar: Red Ring Roast [Sonar exclusive])
  21. 21
    (Coupe: Last minute combat training [Coupe exclusive])
  22. 22
    Return of the Kaiju: Punch Up/Malevola AND Phenomaman [Combat and Vigor]
    • Attack with everything [Requires 10 Combat]
  23. 23
    Break off the Red Ring collar [Requires 10 Vigor]
  24. 24
    Witch Hunt: Prism/Punch Up/Sonar [Charisma or Intellect] OR Phenomaman
    • (Phenomaman: You know them? [Phenomaman exclusive])
  25. 25
    (Charisma/Intellect: Rally against enemy [Requires Charisma 6], Reason with them [Requires Intellect 6])
  26. 26
    Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy [Mobility]
  27. 27
    Escape Artist: Phenomaman OR Golem OR Invisigal [Mobility and Vigor]
  28. 28
    The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem [Mobility, Vigor, and Combat]
  29. 29
    Lockdown (Hacking Sequence):
    • Use Build paths to reach the passcode (Left, Left, Right, Up).
  30. 30
    Use electricity to create paths to the center and exit.
  31. 31
    Place both electricity pieces in the center to reach the exit.
  32. 32
    Weakening Sonar/Coupe: This call will pop up several times. Completing it reduces the Red Ring HP bar. The shift ends when the bar reaches 0. Saving the city allows an ex-team member to rejoin later.
  33. 33
    The Torrance Terrors: Punch Up/Golem AND Flambae/Malevola [Combat and Vigor] (Reach Vigor goal of 8 for XP boost)
  34. 34
    Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman [Intellect, Charisma, and Vigor]
  35. 35
    S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy [Intellect]
  36. 36
    Eastside Gang: Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat and Vigor] (Reach Vigor goal of 8 for XP boost)
  37. 37
    Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem [Mobility and Vigor]
  38. 38
    Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat and Vigor]
  39. 39
    Coffee Run: Flambae OR Golem OR Invisigal [Mobility] (No consequences if not completed)
  40. 40
    Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal [Intellect, Mobility, and Combat]
  41. 41
    Defeat Mister Fister: Punch Up OR Malevola [Combat and Vigor, with Mobility] (Don’t go over Combat restriction of 6)
  42. 42
    Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman [Vigor]
  43. 43
    Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem [Vigor and Mobility]
  44. 44
    Defeat SmileMore: Sonar OR Prism [Intellect and Charisma] (Don’t go over Charisma restriction of 9)
  45. 45
    Neighborhood Watch: Golem OR Phenomaman OR Punch Up [Vigor, Mobility, or Charisma]
    • (Aid in fight [Requires Combat 8])
  46. 46
    (Move to safety [Requires Mobility 7])
  47. 47
    (Convince to turn back [Requires Charisma 7])
  48. 48
    Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem [Mobility, Combat, and Vigor]
  49. 49
    We Meet Again: Flambae/Malevola/Coupe/Invisigal [Combat and Mobility]
  50. 50
    Entrapment: Sonar/Prism [Intellect] OR Waterboy OR Flambae
    • (Waterboy: Get wet [Waterboy exclusive])
  51. 51
    (Flambae: Get hot [Flambae exclusive])
  52. 52
    (Intellect: Get smart [Requires Intellect 8])
  53. 53
    Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem [Mobility and Vigor]
  54. 54
    S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal [Mobility]
    • (Correct answer: Yellow [Requires 1 Intellect])
  55. 55
    (Phenomaman: Send bomb into space [Phenomaman exclusive])
  56. 56
    (Golem: Absorb blast [Golem exclusive])
  57. 57
    (Mobility: Run to ocean [Requires Mobility 8])
  58. 58
    Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem [Vigor and Mobility]
  59. 59
    Get to the Chopper: Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman [Vigor, Mobility, and Intellect] (Meet Combat goal of 8 for XP boost)
  60. 60
    Defeat Mindf*cker (Hacking Sequence - Timed):
    • Navigate through dead ends and invisible spots, avoiding the Antivirus.
  61. 61
    Controls will be reversed (up is down, left is right) in a section. Use the Build spots with reversed sequences.
  62. 62
    Complete the final Build spot sequence (Right, Left, Up, Up, Down, Right) to reach the exit.

Tips:

  • Be mindful of City HP; failing calls can decrease it.
  • Dialogue choices can affect relationships and future options.
  • Hacking sequences are timed and require careful navigation and use of Build paths.
  • Special items and heroes like Malevola and Waterboy can be used for healing during high-risk missions.
  • Completing the

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