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Shadowheart: Daughter of Shar
Synergy

Shadowheart: Daughter of Shar

Navigate Dispatch Episode 8: Synergy with our comprehensive walkthrough. Learn hero assignments, hacking sequences, and strategies to save the city and earn achievements.

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Navigate Dispatch Episode 8: Synergy with our comprehensive walkthrough. Learn hero assignments, hacking sequences, and strategies to save the city and earn achievements.

Walkthrough
  1. 1
    Initial Choices: Select a dialogue option for Blazer (Go, Just come back, Stay).
  2. 2
    Early Calls: Handle calls with the initial 3 heroes (Prism, Golem, Punch Up), with Invisigal potentially being unavailable.
  3. 3
    Return to Crypto Night: Use Punch Up.
  4. 4
    Evacuation Order: Use Prism. Aim for 7 Charisma for an XP boost.
  5. 5
    Capture Experiment 1067: Use Golem (requires Mobility).
  6. 6
    Bomb Threat: Use Prism AND Punch Up/Golem.
  7. 7
    Locate the Tracker (Timed Hacking): Follow the Build path, juke the Antivirus, lure it to the upper section, create paths to trap it, destroy it with electricity, and find two calibration spots.
  8. 8
    Rescue Flambae: Use Golem (requires Mobility and Vigor).
  9. 9
    Help Brainbook: Use Prism (requires Intellect).
  10. 10
    Shopping Spree: Use Punch Up AND Flambae OR Golem. Aim for 6 Combat for an XP boost.
  11. 11
    Locate Sonar/Coupe OR Phenomaman/Waterboy (Timed Hacking): Avoid the Antivirus, find frequencies on the top left and top right using Build paths to evade or trap the Antivirus.
  12. 12
    Rescue Sonar/Coupe: Use Flambae OR Golem (requires Mobility).
  13. 13
    S-S-S-S-Sewer Bomb: Use Prism OR Sonar (requires Intellect).
  14. 14
    Rescue Phenomaman/Waterboy: Use Flambae AND Punch Up/Malevola OR Golem (requires Mobility and Vigor).
  15. 15
    Outcome (Past Choice): If Invisigal was defended, she rejoins to help.
  16. 16
    Help Sweetalker: Use Prism/Punch Up/Malevola OR Sonar/Coupe. Options include a Z-Team speech (Charisma 8), Red Ring Roast (Sonar exclusive), or combat training (Coupe exclusive).
  17. 17
    Outcome (Past Choice): Robert convinces either Waterboy or Phenomaman to join.
  18. 18
    Return of the Kaiju: Use Punch UP/Malevola AND Phenomaman (requires Combat and Vigor). Options include attacking (Combat 10) or breaking the collar (Vigor 10).
  19. 19
    Witch Hunt: Use Prism/Punch Up/Sonar (requires Charisma or Intellect) OR Phenomaman. Options include exclusive dialogue or rallying/reasoning (Charisma 6/Intellect 6).
  20. 20
    Boom!: Use Flambae/Golem/Phenomaman/Invisigal AND Waterboy (requires Mobility).
  21. 21
    Escape Artist: Use Phenomaman OR Golem OR Invisigal (requires Mobility and Vigor).
  22. 22
    The Summoning: Use Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem (requires Mobility, Vigor, and Combat).
  23. 23
    Lockdown (Timed Hacking): Navigate Build paths, use passcodes, move electricity to create paths, and reach the exit.
  24. 24
    Weakening Sonar/Coupe: Complete calls that pop up to reduce the Red Ring's HP bar. The shift ends when the bar reaches 0. Saving the city allows an ex-team member to rejoin later.
  25. 25
    The Torrance Terrors: Use Punch Up/Golem AND Flambae/Malevola (requires Combat and Vigor). Aim for 8 Vigor for an XP boost.
  26. 26
    Attack Coupe/Sonar: Use Prism/Sonar AND Punch Up/Golem/Phenomaman (requires Intellect, Charisma, and Vigor).
  27. 27
    S-S-S-S-Sewer Bomb: Use Sonar OR Prism OR Waterboy (requires Intellect).
  28. 28
    Eastside Gang: Use Punch Up/Golem AND Flambae/Malevola/Phenomaman (requires Combat and Vigor). Aim for 8 Vigor for an XP boost.
  29. 29
    Help Pom Pom: Use Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem (requires Mobility and Vigor).
  30. 30
    Roadblock: Use Punch Up/Golem AND Flambae/Malevola/Phenomaman (requires Combat and Vigor).
  31. 31
    Coffee Run: Use Flambae OR Golem OR Invisigal (requires Mobility). No consequences if not completed.
  32. 32
    Attack Coupe/Sonar 2: Use Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal (requires Intellect, Mobility, and Combat).
  33. 33
    Defeat Mister Fister: Use Punch Up OR Malevola (requires Combat and Vigor, with some Mobility). Do not exceed 6 Combat.
  34. 34
    Housing Crisis: Use Waterboy AND Golem/Punch Up/Phenomaman (requires Vigor).
  35. 35
    Help Brickhouse: Use Flambae/Invisigal AND Punch Up/Phenomaman/Golem (requires Vigor and Mobility).
  36. 36
    Defeat SmileMore: Use Sonar OR Prism (requires Intellect and Charisma). Do not exceed 9 Charisma.
  37. 37
    Neighborhood Watch: Use Golem OR Phenomaman OR Punch Up (requires Vigor, Mobility, or Charisma). Options include aiding (Combat 8), moving to safety (Mobility 7), or convincing (Charisma 7).
  38. 38
    Cutscene: Heroes may be at higher risk of injury; use special items and Malevola/Waterboy for healing.
  39. 39
    Atomic Automatons: Use Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem (requires Mobility, Combat, and Vigor).
  40. 40
    We Meet Again: Use Flambae/Malevola/Coupe/Invisigal (requires Combat and Mobility).
  41. 41
    Entrapment: Use Sonar/Prism (requires Intellect) OR Waterboy OR Flambae. Options include exclusive actions or getting smart (Intellect 8).
  42. 42
    Pursue Red Ring: Use Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem (requires Mobility and Vigor).
  43. 43
    S-S-S-S-Sewer Bomb: Use Phenomaman OR Golem OR Flambae OR Invisigal (requires Mobility). Correct answer is Yellow (requires 1 Intellect). Options include exclusive actions or running to the ocean (Mobility 8).
  44. 44
    Bridge Rescue: Use Golem/Invisigal/Phenomaman AND Punch Up/Golem (requires Vigor and Mobility).
  45. 45
    Get to the Chopper: Use Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman (requires Vigor, Mobility, and Intellect). Meet Combat goal of 8 for XP boost.
  46. 46
    Defeat Mindf*cker (Timed Hacking): Navigate reversed controls and Build paths, jumping over invisible spots and avoiding an Antivirus.
Tips
  • Pay attention to dialogue choices as some will be remembered and affect relationships or future events.
  • Prioritize completing calls to prevent City HP from reaching zero, which is crucial for saving the city and earning achievements.
  • Hacking sequences are timed; be efficient with your movements and Build path usage.
  • Utilize hero-specific skills and stat requirements (Intellect, Charisma, Vigor, Mobility, Combat) for optimal success in calls.
  • Healing is important in later stages due to increased risk of injuries; use special items and healing heroes.
  • The Red Ring HP bar is a critical objective; focus on completing calls that reduce it to zero to end the shift.
  • Saving the city may unlock the option to have an ex-team member rejoin later.
  • Completing calls successfully grants XP boosts and progresses the story.
  • Specific calls offer XP boosts for reaching certain stat goals (Charisma, Combat, Vigor).

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