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Halsin: The Archdruid
Synergy

Halsin: The Archdruid

Complete walkthrough for Dispatch Episode 8: Synergy. Learn hero assignments, hacking sequences, and strategies to save the city and earn achievements.

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Complete walkthrough for Dispatch Episode 8: Synergy. Learn hero assignments, hacking sequences, and strategies to save the city and earn achievements.

Walkthrough
  1. 1
    Initial Shift: Start with Prism, Golem, and Punch Up. Choose dialogue options for Blazer.
  2. 2
    Hero Assignments:
    • Return to Crypto Night: Punch Up
  3. 3
    Evacuation Order (Charisma 7): Prism
  4. 4
    Capture Experiment 1067: Golem [Mobility]
  5. 5
    Bomb Threat: Prism AND Punch Up/Golem
  6. 6
    Locate the Tracker (Timed Hacking): Follow specific Build path instructions to juke antivirus, create paths, and find calibration spots.
  7. 7
    Rescue Flambae: Golem [Mobility and Vigor]
  8. 8
    Help Brainbook: Prism [Intellect]
  9. 9
    Shopping Spree (Combat 6): Punch Up AND Flambae OR Golem [Vigor and Mobility]
  10. 10
    Locate Sonar/Coupe OR Phenomaman/Waterboy (Hacking): Avoid antivirus, use Build paths to find frequencies.
  11. 11
    Rescue Sonar/Coupe: Flambae OR Golem [Mobility]
  12. 12
    S-S-S-S-Sewer Bomb: Prism OR Sonar [Intellect]
  13. 13
    Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem [Mobility and Vigor]
  14. 14
    Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe (Charisma 8 or exclusive options).
  15. 15
    Return of the Kaiju (Combat 10 or Vigor 10): Punch Up/Malevola AND Phenomaman.
  16. 16
    Witch Hunt (Charisma 6 or Intellect 6 or Phenomaman exclusive): Prism/Punch Up/Sonar OR Phenomaman.
  17. 17
    Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy [Mobility]
  18. 18
    Escape Artist: Phenomaman OR Golem OR Invisigal [Mobility and Vigor]
  19. 19
    The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem [Mobility, Vigor, Combat]
  20. 20
    Lockdown (Timed Hacking): Follow specific Build path and electricity placement instructions with reversed controls.
  21. 21
    Weakening Sonar/Coupe: Complete calls to lower Red Ring HP bar to 0 to end the shift.
  22. 22
    The Torrance Terrors (Vigor 8): Punch Up/Golem AND Flambae/Malevola [Combat and Vigor]
  23. 23
    Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman [Intellect, Charisma, Vigor]
  24. 24
    S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy [Intellect]
  25. 25
    Eastside Gang (Vigor 8): Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat and Vigor]
  26. 26
    Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem [Mobility and Vigor]
  27. 27
    Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat and Vigor]
  28. 28
    Coffee Run (No consequences): Flambae OR Golem OR Invisigal [Mobility]
  29. 29
    Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal [Intellect, Mobility, Combat]
  30. 30
    Defeat Mister Fister (Combat 6 restriction): Punch Up OR Malevola [Combat, Vigor, Mobility]
  31. 31
    Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman [Vigor]
  32. 32
    Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem [Vigor and Mobility]
  33. 33
    Defeat SmileMore (Charisma 9 restriction): Sonar OR Prism [Intellect and Charisma]
  34. 34
    Neighborhood Watch (Vigor/Mobility/Charisma or Combat 8/Mobility 7/Charisma 7): Golem OR Phenomaman OR Punch Up.
  35. 35
    Post-Cutscene: Use special items and Malevola/Waterboy for healing due to high injury risk.
  36. 36
    Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem [Mobility, Combat, Vigor]
  37. 37
    We Meet Again: Flambae/Malevola/Coupe/Invisigal [Combat and Mobility]
  38. 38
    Entrapment (Intellect 8 or Waterboy/Flambae exclusive): Sonar/Prism OR Waterboy OR Flambae.
  39. 39
    Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem [Mobility and Vigor]
  40. 40
    S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal [Mobility] (Yellow [Intellect 1] or exclusive options).
  41. 41
    Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem [Vigor and Mobility]
  42. 42
    Get to the Chopper (Combat 8): Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman [Vigor, Mobility, Intellect]
  43. 43
    Defeat Mindf*cker (Timed Hacking): Follow specific Build path and reversed control instructions.
Tips
  • Failing calls results in City HP loss; prevent it from reaching zero to save the city and earn an achievement.
  • Dialogue choices for Blazer can affect relationships.
  • Some missions have Charisma, Combat, Intellect, Vigor, or Mobility goals for XP boosts or success.
  • Pay attention to combat restrictions to avoid penalties.
  • If Invisigal was not cut off previously, she rejoins to help.
  • Robert convinces either Waterboy or Phenomaman to join.
  • Healing is crucial in later stages due to high injury risk.
  • Completing the Weakening Sonar/Coupe calls is vital to lower the Red Ring HP bar.
  • Saving the city allows an ex-team member to rejoin later; losing it removes this option.
  • Saving the city may allow an ex-team member to rejoin later.
  • Earning achievements for preventing city destruction.
  • XP boosts for meeting specific mission goals.

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