Complete walkthrough for Dispatch Episode 8: Synergy. Learn hero assignments, hacking sequences, and strategies to save the city and earn achievements.
Walkthrough
- 1Initial Shift: Start with Prism, Golem, and Punch Up. Choose dialogue options for Blazer.
- 2Hero Assignments:
- Return to Crypto Night: Punch Up
- 3Evacuation Order (Charisma 7): Prism
- 4Capture Experiment 1067: Golem [Mobility]
- 5Bomb Threat: Prism AND Punch Up/Golem
- 6Locate the Tracker (Timed Hacking): Follow specific Build path instructions to juke antivirus, create paths, and find calibration spots.
- 7Rescue Flambae: Golem [Mobility and Vigor]
- 8Help Brainbook: Prism [Intellect]
- 9Shopping Spree (Combat 6): Punch Up AND Flambae OR Golem [Vigor and Mobility]
- 10Locate Sonar/Coupe OR Phenomaman/Waterboy (Hacking): Avoid antivirus, use Build paths to find frequencies.
- 11Rescue Sonar/Coupe: Flambae OR Golem [Mobility]
- 12S-S-S-S-Sewer Bomb: Prism OR Sonar [Intellect]
- 13Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem [Mobility and Vigor]
- 14Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe (Charisma 8 or exclusive options).
- 15Return of the Kaiju (Combat 10 or Vigor 10): Punch Up/Malevola AND Phenomaman.
- 16Witch Hunt (Charisma 6 or Intellect 6 or Phenomaman exclusive): Prism/Punch Up/Sonar OR Phenomaman.
- 17Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy [Mobility]
- 18Escape Artist: Phenomaman OR Golem OR Invisigal [Mobility and Vigor]
- 19The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem [Mobility, Vigor, Combat]
- 20Lockdown (Timed Hacking): Follow specific Build path and electricity placement instructions with reversed controls.
- 21Weakening Sonar/Coupe: Complete calls to lower Red Ring HP bar to 0 to end the shift.
- 22The Torrance Terrors (Vigor 8): Punch Up/Golem AND Flambae/Malevola [Combat and Vigor]
- 23Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman [Intellect, Charisma, Vigor]
- 24S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy [Intellect]
- 25Eastside Gang (Vigor 8): Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat and Vigor]
- 26Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem [Mobility and Vigor]
- 27Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat and Vigor]
- 28Coffee Run (No consequences): Flambae OR Golem OR Invisigal [Mobility]
- 29Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal [Intellect, Mobility, Combat]
- 30Defeat Mister Fister (Combat 6 restriction): Punch Up OR Malevola [Combat, Vigor, Mobility]
- 31Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman [Vigor]
- 32Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem [Vigor and Mobility]
- 33Defeat SmileMore (Charisma 9 restriction): Sonar OR Prism [Intellect and Charisma]
- 34Neighborhood Watch (Vigor/Mobility/Charisma or Combat 8/Mobility 7/Charisma 7): Golem OR Phenomaman OR Punch Up.
- 35Post-Cutscene: Use special items and Malevola/Waterboy for healing due to high injury risk.
- 36Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem [Mobility, Combat, Vigor]
- 37We Meet Again: Flambae/Malevola/Coupe/Invisigal [Combat and Mobility]
- 38Entrapment (Intellect 8 or Waterboy/Flambae exclusive): Sonar/Prism OR Waterboy OR Flambae.
- 39Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem [Mobility and Vigor]
- 40S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal [Mobility] (Yellow [Intellect 1] or exclusive options).
- 41Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem [Vigor and Mobility]
- 42Get to the Chopper (Combat 8): Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman [Vigor, Mobility, Intellect]
- 43Defeat Mindf*cker (Timed Hacking): Follow specific Build path and reversed control instructions.
Tips
- Failing calls results in City HP loss; prevent it from reaching zero to save the city and earn an achievement.
- Dialogue choices for Blazer can affect relationships.
- Some missions have Charisma, Combat, Intellect, Vigor, or Mobility goals for XP boosts or success.
- Pay attention to combat restrictions to avoid penalties.
- If Invisigal was not cut off previously, she rejoins to help.
- Robert convinces either Waterboy or Phenomaman to join.
- Healing is crucial in later stages due to high injury risk.
- Completing the Weakening Sonar/Coupe calls is vital to lower the Red Ring HP bar.
- Saving the city allows an ex-team member to rejoin later; losing it removes this option.
- Saving the city may allow an ex-team member to rejoin later.
- Earning achievements for preventing city destruction.
- XP boosts for meeting specific mission goals.
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