Master Synergy's leveling system with our comprehensive guide. Learn hero assignments, job strategies, and hacking sequences to save the city and unlock achievements.
Walkthrough
- 1Initial Choices: Select a dialogue option for Blazer. Initial heroes are Prism, Golem, and Punch Up.
- 2Job Assignments:
- 3Return to Crypto Night: Punch Up
- 4Evacuation Order: Prism (Reach Charisma 7 for XP boost)
- 5Capture Experiment 1067: Golem [Mobility]
- 6Bomb Threat: Prism AND Punch Up/Golem
- 7Locate the Tracker (Timed Hacking): Follow Build paths, lure antivirus, create paths west and up, destroy antivirus, find calibration spots (middle right, top right).
- 8Rescue Flambae: Golem [Mobility, Vigor]
- 9Help Brainbook: Prism [Intellect]
- 10Shopping Spree: Punch Up AND Flambae OR Golem [Vigor, Mobility] (Reach Combat 6 for XP boost)
- 11Locate Sonar/Coupe OR Phenomaman/Waterboy (Timed Hacking): Avoid antivirus, find frequencies (top left, top right using Build path).
- 12Rescue Sonar/Coupe: Flambae OR Golem [Mobility]
- 13S-S-S-S-Sewer Bomb: Prism OR Sonar [Intellect]
- 14Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem [Mobility, Vigor]
- 15Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe (Use Charisma, Sonar, or Coupe abilities).
- 16Return of the Kaiju: Punch Up/Malevola AND Phenomaman [Combat, Vigor] (Use Combat or Vigor abilities).
- 17Witch Hunt: Prism/Punch Up/Sonar [Charisma/Intellect] OR Phenomaman (Use Phenomaman, Charisma, or Intellect abilities).
- 18Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy [Mobility]
- 19Escape Artist: Phenomaman OR Golem OR Invisigal [Mobility, Vigor]
- 20The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem [Mobility, Vigor, Combat]
- 21Lockdown (Timed Hacking): Use Build paths and electricity to create paths (passcode: Left, Left, Right, Up; reversed sequences for reversed controls).
- 22Weakening Sonar/Coupe: Treat as a call when blinking red. Reduce Red Ring HP bar to 0 to end the shift.
- 23The Torrance Terrors: Punch Up/Golem AND Flambae/Malevola [Combat, Vigor] (Reach Vigor 8 for XP boost).
- 24Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman [Intellect, Charisma, Vigor].
- 25S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy [Intellect].
- 26Eastside Gang: Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat, Vigor] (Reach Vigor 8 for XP boost).
- 27Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem [Mobility, Vigor].
- 28Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat, Vigor].
- 29Coffee Run: Flambae OR Golem OR Invisigal [Mobility] (No consequences if failed).
- 30Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal [Intellect, Mobility, Combat].
- 31Defeat Mister Fister: Punch Up OR Malevola [Combat, Vigor, Mobility] (Don't exceed Combat 6).
- 32Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman [Vigor].
- 33Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem [Vigor, Mobility].
- 34Defeat SmileMore: Sonar OR Prism [Intellect, Charisma] (Don't exceed Charisma 9).
- 35Neighborhood Watch: Golem OR Phenomaman OR Punch Up [Vigor/Mobility/Charisma] (Use Combat, Mobility, or Charisma abilities).
- 36Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem [Mobility, Combat, Vigor].
- 37We Meet Again: Flambae/Malevola/Coupe/Invisigal [Combat, Mobility].
- 38Entrapment: Sonar/Prism [Intellect] OR Waterboy OR Flambae (Use Intellect, Waterboy, or Flambae abilities).
- 39Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem [Mobility, Vigor].
- 40S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal [Mobility] (Correct answer: Yellow [Intellect 1]).
- 41Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem [Vigor, Mobility].
- 42Get to the Chopper: Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman [Vigor, Mobility, Intellect] (Meet Combat 8 for XP boost).
- 43Defeat Mindf*cker (Timed Hacking): Navigate dead ends and invisible spots, use Build paths with reversed controls and sequences.
Tips
- Failure to complete calls can result in losing City HP. Ensure it doesn't reach zero to save the city and earn an achievement.
- Special items and heroes like Malevola and Waterboy can be used for healing during the later stages of the shift due to increased risk of injuries.
- Saving the city allows an ex-team member to rejoin later; losing the battle removes this option.
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