Navigate the Lower City in Synergy with this comprehensive guide. Learn hero assignments, hacking sequences, and strategies to save the city and earn achievements.
Walkthrough
- 1Initial Choices: After cutscenes, choose a dialogue option for Blazer. You start with Prism, Golem, and Punch Up; Invisigal may be absent.
- 2Hero Assignments:
- 3Return to Crypto Night: Punch Up
- 4Evacuation Order: Prism (Reach Charisma 7 for XP boost)
- 5Capture Experiment 1067: Golem (Mobility)
- 6Bomb Threat: Prism AND Punch Up/Golem
- 7Locate the Tracker (Timed Hacking Sequence): Follow Build paths, lure and trap the antivirus, complete Build paths to reach the Tracker spot, find two calibration spots.
- 8Rescue Flambae: Golem (Mobility, Vigor)
- 9Help Brainbook: Prism (Intellect)
- 10Shopping Spree: Punch Up AND Flambae OR Golem (Vigor, Mobility) (Reach Combat 6 for XP boost)
- 11Locate Sonar/Coupe OR Phenomaman/Waterboy (Timed Hacking Sequence): Avoid the Antivirus, find frequencies on top left and top right using Build paths.
- 12Rescue Sonar/Coupe: Flambae OR Golem (Mobility)
- 13S-S-S-S-Sewer Bomb: Prism OR Sonar (Intellect)
- 14Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem (Mobility, Vigor)
- 15Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe (Use Charisma, Sonar, or Coupe exclusives/requirements).
- 16Return of the Kaiju: Punch UP/Malevola AND Phenomaman (Combat, Vigor) (Use Combat or Vigor requirements).
- 17Witch Hunt: Prism/Punch Up/Sonar (Charisma or Intellect) OR Phenomaman (Use Phenomaman, Charisma, or Intellect requirements).
- 18Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy (Mobility)
- 19Escape Artist: Phenomaman OR Golem OR Invisigal (Mobility, Vigor)
- 20The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem (Mobility, Vigor, Combat)
- 21Lockdown (Timed Hacking Sequence): Use Build paths to navigate to passcode, use passcode, move electricity to create paths, reach the exit.
- 22Weakening Sonar/Coupe: Complete calls to lower Red Ring HP bar to 0. This ends the shift. Saving the city allows an ex-team member to rejoin later.
- 23The Torrance Terrors: Punch Up/Golem AND Flambae/Malevola (Combat, Vigor) (Reach Vigor 8 for XP boost)
- 24Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman (Intellect, Charisma, Vigor)
- 25S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy (Intellect)
- 26Eastside Gang: Punch Up/Golem AND Flambae/Malevola/Phenomaman (Combat, Vigor) (Reach Vigor 8 for XP boost)
- 27Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem (Mobility, Vigor)
- 28Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman (Combat, Vigor)
- 29Coffee Run: Flambae OR Golem OR Invisigal (Mobility) (No consequences for failure)
- 30Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal (Intellect, Mobility, Combat)
- 31Defeat Mister Fister: Punch Up OR Malevola (Combat, Vigor, Mobility) (Don't exceed Combat 6)
- 32Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman (Vigor)
- 33Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem (Vigor, Mobility)
- 34Defeat SmileMore: Sonar OR Prism (Intellect, Charisma) (Don't exceed Charisma 9)
- 35Neighborhood Watch: Golem OR Phenomaman OR Punch Up (Vigor, Mobility, or Charisma) (Use Combat, Mobility, or Charisma requirements).
- 36Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem (Mobility, Combat, Vigor)
- 37We Meet Again: Flambae/Malevola/Coupe/Invisigal (Combat, Mobility)
- 38Entrapment: Sonar/Prism (Intellect) OR Waterboy OR Flambae (Use Waterboy, Flambae, or Intellect requirements).
- 39Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem (Mobility, Vigor)
- 40S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal (Mobility) (Use Phenomaman, Golem, Mobility, or Intellect requirements).
- 41Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem (Vigor, Mobility)
- 42Get to the Chopper: Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman (Vigor, Mobility, Intellect) (Reach Combat 8 for XP boost)
- 43Defeat Mindf*cker (Timed Hacking Sequence): Navigate dead ends, use Build paths, cross invisible spots, deal with reversed controls, and complete reversed Build path sequences to reach the exit.
Tips
- Be mindful of City HP; failing calls reduces it.
- Use special items and heroes like Malevola and Waterboy for healing during high-risk calls.
- Pay attention to combat, charisma, intellect, mobility, and vigor requirements for optimal hero assignments.
- The Red Ring HP bar must reach 0 to end the shift.
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