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Wyll: The Blade of Frontiers
Synergy

Wyll: The Blade of Frontiers

Complete walkthrough for Dispatch Episode 8: Synergy in Synergy. Includes hero assignments, mission strategies, and hacking sequence solutions to save the city.

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Complete walkthrough for Dispatch Episode 8: Synergy in Synergy. Includes hero assignments, mission strategies, and hacking sequence solutions to save the city.

Walkthrough
  1. 1
    Beginning: Choose a dialogue option for Blazer. Initial heroes are Prism, Golem, and Punch Up. Invisigal may be absent.
  2. 2
    Return to Crypto Night: Punch Up
  3. 3
    Evacuation Order: Prism (Reach Charisma goal of 7 for XP boost)
  4. 4
    Capture Experiment 1067: Golem (Mobility)
  5. 5
    Bomb Threat: Prism AND Punch Up/Golem
  6. 6
    Locate the Tracker (Timed Hacking Sequence):
    • Navigate the Build path, luring the antivirus.
  7. 7
    Create paths to cut off the antivirus and reach the Tracker spot.
  8. 8
    Find two calibration spots: middle right and top right.
  9. 9
    Rescue Flambae: Golem (Mobility and Vigor)
  10. 10
    Help Brainbook: Prism (Intellect)
  11. 11
    Shopping Spree: Punch Up AND Flambae OR Golem (Reach Combat goal of 6 for XP boost)
  12. 12
    Locate Sonar/Coupe OR Phenomaman/Waterboy (Timed Hacking Sequence):
    • Avoid the Antivirus.
  13. 13
    Find the first frequency on the top left.
  14. 14
    Use Build paths to reach the second frequency on the top right, trapping the Antivirus.
  15. 15
    Rescue Sonar/Coupe: Flambae OR Golem (Mobility)
  16. 16
    S-S-S-S-Sewer Bomb: Prism OR Sonar (Intellect)
  17. 17
    Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem (Mobility and Vigor)
  18. 18
    Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe (Use Charisma or Sonar/Coupe exclusives)
  19. 19
    Return of the Kaiju: Punch UP/Malevola AND Phenomaman (Combat and Vigor; use Combat 10 or Vigor 10 options)
  20. 20
    Witch Hunt: Prism/Punch Up/Sonar OR Phenomaman (Charisma/Intellect or Phenomaman exclusive)
  21. 21
    Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy (Mobility)
  22. 22
    Escape Artist: Phenomaman OR Golem OR Invisigal (Mobility and Vigor)
  23. 23
    The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem (Mobility, Vigor, and Combat)
  24. 24
    Lockdown (Timed Hacking Sequence):
    • Use Build Paths and collect electricity to create paths to the exit, navigating reversed controls and invisible spots.
  25. 25
    Weakening Sonar/Coupe: This is an ongoing objective. Complete calls to reduce the Red Ring HP bar to 0 to end the shift. Saving the city unlocks future options.
  26. 26
    The Torrance Terrors: Punch Up/Golem AND Flambae/Malevola (Combat and Vigor; Reach Vigor goal of 8 for XP boost)
  27. 27
    Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman (Intellect, Charisma, and Vigor)
  28. 28
    S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy (Intellect)
  29. 29
    Eastside Gang: Punch Up/Golem AND Flambae/Malevola/Phenomaman (Combat and Vigor; Reach Vigor goal of 8 for XP boost)
  30. 30
    Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem (Mobility and Vigor)
  31. 31
    Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman (Combat and Vigor)
  32. 32
    Coffee Run: Flambae OR Golem OR Invisigal (Mobility; no consequences for failure)
  33. 33
    Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal (Intellect, Mobility, and Combat)
  34. 34
    Defeat Mister Fister: Punch Up OR Malevola (Combat and Vigor, with some Mobility; Don’t go over Combat restriction of 6)
  35. 35
    Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman (Vigor)
  36. 36
    Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem (Vigor and Mobility)
  37. 37
    Defeat SmileMore: Sonar OR Prism (Intellect and Charisma; Don’t go over Charisma restriction of 9)
  38. 38
    Neighborhood Watch: Golem OR Phenomaman OR Punch Up (Vigor, Mobility, or Charisma; use Combat 8, Mobility 7, or Charisma 7 options)
  39. 39
    Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem (Mobility, Combat, and Vigor)
  40. 40
    We Meet Again: Flambae/Malevola/Coupe/Invisigal (Combat and Mobility)
  41. 41
    Entrapment: Sonar/Prism (Intellect) OR Waterboy OR Flambae (Use Intellect 8, Waterboy, or Flambae exclusives)
  42. 42
    Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem (Mobility and Vigor)
  43. 43
    S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal (Mobility; Yellow option requires Intellect 1)
  44. 44
    Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem (Vigor and Mobility)
  45. 45
    Get to the Chopper: Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman (Vigor, Mobility, and Intellect; Meet Combat goal of 8 for XP boost)
  46. 46
    Defeat Mindf*cker (Timed Hacking Sequence):
    • Navigate reversed controls and invisible spots, using Build paths to reach the exit.
Tips
  • Dialogue choices with Blazer can affect relationships.
  • Failing calls reduces City HP; avoid this to save the city and earn an achievement.
  • Use special items and heroes like Malevola and Waterboy for healing during high-risk missions.
  • Completing the Weakening Sonar/Coupe objective is crucial for ending the shift.
  • Pay attention to Combat, Vigor, Intellect, and Charisma restrictions for certain missions.

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