Skip to content
All Secret Locations in Synergy
Synergy

All Secret Locations in Synergy

Unlock all the hidden secrets and locations within Synergy in this comprehensive guide. Discover every nook and cranny to fully explore the game world.

By ···10 min read·Multi-source verified
1 reading this guide  

Unlock all the hidden secrets and locations within Synergy in this comprehensive guide. Discover every nook and cranny to fully explore the game world.

This guide details the various missions and challenges within the Synergy episode of Dispatch. It outlines the required heroes, specific skills, and strategic approaches for each task, including timed hacking sequences and combat encounters. Success in these missions can impact city health, unlock achievements, and influence future story outcomes.

Missions and Strategies:

  1. Return to Crypto Night: Requires Punch Up.
  2. Evacuation Order: Requires Prism. Aim for 7 Charisma for an XP boost.
  3. Capture Experiment 1067: Requires Golem (with Mobility).
  4. Bomb Threat: Requires Prism AND Punch Up/Golem.
  5. Locate the Tracker (Timed Hacking Sequence): Involves navigating an Antivirus using Build paths to reach calibration spots. Detailed steps provided for luring the Antivirus and completing build paths.
  6. Rescue Flambae: Requires Golem (with Mobility and Vigor).
  7. Help Brainbook: Requires Prism (with Intellect).
  8. Shopping Spree: Requires Punch Up AND Flambae OR Golem (with Vigor and Mobility). Aim for 6 Combat for an XP boost.
  9. Locate Sonar/Coupe OR Phenomaman/Waterboy (Two Options - Timed Hacking Sequence): Involves avoiding an Antivirus and using Build paths to find frequencies. Detailed steps provided for luring the Antivirus and using Build paths.
  10. Rescue Sonar/Coupe: Requires Flambae OR Golem (with Mobility).
  11. S-S-S-S-Sewer Bomb: Requires Prism OR Sonar (with Intellect).
  12. Rescue Phenomaman/Waterboy: Requires Flambae AND Punch Up/Malevola OR Golem (with Mobility and Vigor).
  13. Help Sweetalker: Requires Prism/Punch Up/Malevola OR Sonar/Coupe. Options include a Z-Team speech (Charisma 8), Sonar's Red Ring Roast, or Coupe's combat training.
  14. Return of the Kaiju: Requires Punch Up/Malevola AND Phenomaman (with Combat and Vigor). Options include attacking with everything (10 Combat) or breaking the Red Ring collar (10 Vigor).
  15. Witch Hunt: Requires Prism/Punch Up/Sonar (with Charisma or Intellect) OR Phenomaman. Options include Phenomaman's exclusive dialogue, rallying (Charisma 6), or reasoning (Intellect 6).
  16. Boom!: Requires Flambae/Golem/Phenomaman/Invisigal AND Waterboy (with Mobility).
  17. Escape Artist: Requires Phenomaman OR Golem OR Invisigal (with Mobility and Vigor).
  18. The Summoning: Requires Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem (with Mobility, Vigor, and Combat).
  19. Lockdown (Timed Hacking Sequence): Involves using Build paths and electricity to unlock a path. Detailed steps provided for navigating and completing the sequence.
  20. Weakening Sonar/Coupe: A recurring call that weakens the Red Ring. Completing it is crucial and ends the shift when the HP bar reaches 0. Saving the city allows an ex-team member to rejoin; losing removes this option.
  21. The Torrance Terrors: Requires Punch Up/Golem AND Flambae/Malevola (with Combat and Vigor). Aim for 8 Vigor for an XP boost.
  22. Attack Coupe/Sonar: Requires Prism/Sonar AND Punch Up/Golem/Phenomaman (with Intellect, Charisma, and Vigor).
  23. S-S-S-S-Sewer Bomb: Requires Sonar OR Prism OR Waterboy (with Intellect).
  24. Eastside Gang: Requires Punch Up/Golem AND Flambae/Malevola/Phenomaman (with Combat and Vigor). Aim for 8 Vigor for an XP boost.
  25. Help Pom Pom: Requires Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem (with Mobility and Vigor).
  26. Roadblock: Requires Punch Up/Golem AND Flambae/Malevola/Phenomaman (with Combat and Vigor).
  27. Coffee Run: No consequences for failure. Requires Flambae OR Golem OR Invisigal (with Mobility).
  28. Attack Coupe/Sonar 2: Requires Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal (with Intellect, Mobility, and Combat).
  29. Defeat Mister Fister: Requires Punch Up OR Malevola (with Combat and Vigor, and some Mobility). Do not exceed 6 Combat.
  30. Housing Crisis: Requires Waterboy AND Golem/Punch Up/Phenomaman (with Vigor).
  31. Help Brickhouse: Requires Flambae/Invisigal AND Punch Up/Phenomaman/Golem (with Vigor and Mobility).
  32. Defeat SmileMore: Requires Sonar OR Prism (with Intellect and Charisma). Do not exceed 9 Charisma.
  33. Neighborhood Watch: Requires Golem OR Phenomaman OR Punch Up (with Vigor, Mobility, or Charisma). Options include aiding in a fight (Combat 8), moving to safety (Mobility 7), or convincing them to turn back (Charisma 7).
  34. Atomic Automatons: Requires Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem (with Mobility, Combat, and Vigor).
  35. We Meet Again: Requires Flambae/Malevola/Coupe/Invisigal (with Combat and Mobility).
  36. Entrapment: Requires Sonar/Prism (with Intellect) OR Waterboy OR Flambae. Options include Waterboy's exclusive, Flambae's exclusive, or getting smart (Intellect 8).
  37. Pursue Red Ring: Requires Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem (with Mobility and Vigor).
  38. S-S-S-S-Sewer Bomb: Requires Phenomaman OR Golem OR Flambae OR Invisigal (with Mobility). Correct answer is Yellow (Requires 1 Intellect). Options include Phenomaman's exclusive, Golem's exclusive, or running to the ocean (Mobility 8).
  39. Bridge Rescue: Requires Golem/Invisigal/Phenomaman AND Punch Up/Golem (with Vigor and Mobility).
  40. Get to the Chopper: Requires Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman (with Vigor, Mobility, and Intellect). Aim for 8 Combat for an XP boost.
  41. Defeat Mindf*cker (Timed Hacking Sequence): Involves navigating invisible spots and using reversed controls on Build paths. Detailed steps provided for completing the reversed sequences.

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content