Navigate Episode 8: Synergy with our comprehensive walkthrough. Learn hero assignments, job strategies, and hacking sequences to save the city and earn achievements.
Walkthrough
- 1Dialogue Choice: Choose your dialogue option for Blazer. Options include 'Go', 'Just come back' (+ relationship with Blonde Blazer), and 'Stay'.
- 2Initial Heroes: You start with Prism, Golem, and Punch Up. Invisigal may also be available.
- 3Job Assignments:
- 4Return to Crypto Night: Punch Up
- 5Evacuation Order: Prism (Reach Charisma 7 for XP boost)
- 6Capture Experiment 1067: Golem (requires Mobility)
- 7Bomb Threat: Prism AND Punch Up/Golem
- 8Locate the Tracker (Timed Hacking Sequence): Follow the Build path, lure the antivirus, create paths to the Tracker spot, and find two calibration spots on the middle right and top right.
- 9Rescue Flambae: Golem (requires Mobility and Vigor)
- 10Help Brainbook: Prism (requires Intellect)
- 11Shopping Spree: Punch Up AND Flambae OR Golem (Reach Combat 6 for XP boost)
- 12Locate Sonar/Coupe OR Phenomaman/Waterboy (Timed Hacking Sequence): Avoid the antivirus, find frequencies on the top left and top right using Build paths.
- 13Rescue Sonar/Coupe: Flambae OR Golem (requires Mobility)
- 14S-S-S-S-Sewer Bomb: Prism OR Sonar (requires Intellect)
- 15Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem (requires Mobility and Vigor)
- 16Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe (Use Charisma or exclusive skills)
- 17Return of the Kaiju: Punch UP/Malevola AND Phenomaman (Requires Combat 10 or Vigor 10)
- 18Witch Hunt: Prism/Punch Up/Sonar OR Phenomaman (Requires Charisma 6 or Intellect 6, or Phenomaman exclusive)
- 19Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy (requires Mobility)
- 20Escape Artist: Phenomaman OR Golem OR Invisigal (requires Mobility and Vigor)
- 21The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem (requires Mobility, Vigor, and Combat)
- 22Lockdown (Timed Hacking Sequence): Navigate Build paths, use passcodes (Left, Left, Right, Up; Left, Right, Up, Up; Right, Left), and manage electricity to reach the exit.
- 23Weakening Sonar/Coupe: Complete calls to reduce Red Ring HP. The shift ends when HP reaches 0.
- 24The Torrance Terrors: Punch Up/Golem AND Flambae/Malevola (Reach Vigor 8 for XP boost)
- 25Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman (Requires Intellect, Charisma, and Vigor)
- 26S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy (requires Intellect)
- 27Eastside Gang: Punch Up/Golem AND Flambae/Malevola/Phenomaman (Reach Vigor 8 for XP boost)
- 28Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem (requires Mobility and Vigor)
- 29Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman (requires Combat and Vigor)
- 30Coffee Run: Flambae OR Golem OR Invisigal (requires Mobility; no consequences if failed)
- 31Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal (requires Intellect, Mobility, and Combat)
- 32Defeat Mister Fister: Punch Up OR Malevola (Don't exceed Combat 6; requires Combat, Vigor, and Mobility)
- 33Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman (requires Vigor)
- 34Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem (requires Vigor and Mobility)
- 35Defeat SmileMore: Sonar OR Prism (Don't exceed Charisma 9; requires Intellect and Charisma)
- 36Neighborhood Watch: Golem OR Phenomaman OR Punch Up (Requires Combat 8, Mobility 7, or Charisma 7)
- 37Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem (requires Mobility, Combat, and Vigor)
- 38We Meet Again: Flambae/Malevola/Coupe/Invisigal (requires Combat and Mobility)
- 39Entrapment: Sonar/Prism OR Waterboy OR Flambae (requires Intellect, Waterboy exclusive, or Flambae exclusive)
- 40Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem (requires Mobility and Vigor)
- 41S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal (requires Mobility; Yellow is correct answer, requires Intellect 1, or exclusive skills)
- 42Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem (requires Vigor and Mobility)
- 43Get to the Chopper: Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman (Reach Combat 8 for XP boost; requires Vigor, Mobility, and Intellect)
- 44Defeat Mindf*cker (Timed Hacking Sequence): Navigate reversed controls and Build paths to reach the exit.
Tips:
- Dialogue choices can impact relationships and unlock future options.
- Pay attention to the Charisma, Combat, Vigor, and Mobility goals for XP boosts.
- Hacking sequences are timed; prioritize speed and accuracy.
- Failing calls reduces City HP; avoid this to save the city and earn achievements.
- Use special items and heroes like Malevola and Waterboy for healing during high-risk missions.
- Completing the
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