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Wyll Builds
Synergy

Wyll Builds

Master the Synergy episode with the Wyll Builds guide. Discover optimal hero assignments, strategies for hacking sequences, and tips for every mission to save the city.

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Master the Synergy episode with the Wyll Builds guide. Discover optimal hero assignments, strategies for hacking sequences, and tips for every mission to save the city.

This guide details the hero assignments and strategies for Episode 8: Synergy in Dispatch. Success in this episode is crucial for saving the city and unlocking future choices.

Hero Assignments & Strategies:

  • Return to Crypto Night: Punch Up
  • Evacuation Order (Charisma 7 for XP boost): Prism
  • Capture Experiment 1067: Golem (Mobility)
  • Bomb Threat: Prism AND Punch Up/Golem
  • Locate the Tracker (Timed Hacking Sequence): Follow build paths to lure and trap the Antivirus, then complete build paths to reach the Tracker and calibration spots.
  • Rescue Flambae: Golem (Mobility and Vigor)
  • Help Brainbook: Prism (Intellect)
  • Shopping Spree (Combat 6 for XP boost): Punch Up AND Flambae OR Golem (Vigor and Mobility)
  • Locate Sonar/Coupe OR Phenomaman/Waterboy (Hacking Sequence): Avoid Antivirus, use build paths to reach frequencies on the top left and top right.
  • Rescue Sonar/Coupe: Flambae OR Golem (Mobility)
  • S-S-S-S-Sewer Bomb: Prism OR Sonar (Intellect)
  • Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem (Mobility and Vigor)
  • Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe (Charisma 8, Sonar exclusive, or Coupe exclusive)
  • Return of the Kaiju: Punch UP/Malevola AND Phenomaman (Combat 10 or Vigor 10)
  • Witch Hunt: Prism/Punch Up/Sonar (Charisma 6 or Intellect 6) OR Phenomaman (Phenomaman exclusive)
  • Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy (Mobility)
  • Escape Artist: Phenomaman OR Golem OR Invisigal (Mobility and Vigor)
  • The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem (Mobility, Vigor, and Combat)
  • Lockdown (Timed Hacking Sequence): Use build paths and electricity to navigate the maze, with reversed controls in certain sections.
  • The Torrance Terrors (Vigor 8 for XP boost): Punch Up/Golem AND Flambae/Malevola (Combat and Vigor)
  • Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman (Intellect, Charisma, and Vigor)
  • S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy (Intellect)
  • Eastside Gang (Vigor 8 for XP boost): Punch Up/Golem AND Flambae/Malevola/Phenomaman (Combat and Vigor)
  • Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem (Mobility and Vigor)
  • Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman (Combat and Vigor)
  • Coffee Run: Flambae OR Golem OR Invisigal (Mobility) - No consequences.
  • Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal (Intellect, Mobility, and Combat)
  • Defeat Mister Fister (Combat 6 restriction): Punch Up OR Malevola (Combat, Vigor, Mobility)
  • Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman (Vigor)
  • Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem (Vigor and Mobility)
  • Defeat SmileMore (Charisma 9 restriction): Sonar OR Prism (Intellect and Charisma)
  • Neighborhood Watch: Golem OR Phenomaman OR Punch Up (Vigor, Mobility, or Charisma) - Options to Aid, Move, or Convince.
  • Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem (Mobility, Combat, and Vigor)
  • We Meet Again: Flambae/Malevola/Coupe/Invisigal (Combat and Mobility)
  • Entrapment: Sonar/Prism (Intellect) OR Waterboy OR Flambae
  • Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem (Mobility and Vigor)
  • S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal (Mobility) - Yellow (Intellect 1), Phenomaman exclusive, Golem exclusive, or Mobility 8.
  • Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem (Vigor and Mobility)
  • Get to the Chopper (Combat 8 for XP boost): Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman (Vigor, Mobility, and Intellect)
  • Defeat Mindf*cker (Timed Hacking Sequence): Navigate invisible spots and reversed controls using build paths to reach the exit.

Important Notes:

  • Failing calls can decrease City HP; avoid letting it reach zero to earn an achievement.
  • Completing specific calls weakens the Red Ring; reducing its HP bar to 0 ends the shift.
  • Past choices can influence hero availability (e.g., Invisigal rejoining).

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