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Enchanting — Synergy Guide
Synergy

Enchanting — Synergy Guide

Unlock the secrets of Enchanting in Synergy with our comprehensive guide. Learn hero assignments, mission strategies, and hacking sequences to save the city and earn achievements.

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Unlock the secrets of Enchanting in Synergy with our comprehensive guide. Learn hero assignments, mission strategies, and hacking sequences to save the city and earn achievements.

This guide details the missions and hero assignments for Episode 8: Synergy. It covers dialogue choices, hero deployment for various jobs, and strategies for timed hacking sequences, including navigating antiviruses and building paths. Success in these missions impacts the city's HP and can unlock future opportunities.

Walkthrough
  1. 1
    Initial Choices: Choose dialogue for Blazer. Options affect relationship with Blonde Blazer.
  2. 2
    Starting Heroes: Begin with Prism, Golem, and Punch Up. Invisigal may be down.
  3. 3
    Mission Assignments:
    • Return to Crypto Night: Punch Up
  4. 4
    Evacuation Order (Charisma 7 for XP boost): Prism
  5. 5
    Capture Experiment 1067: Golem [Mobility]
  6. 6
    Bomb Threat: Prism AND Punch Up/Golem
  7. 7
    City HP & Achievements: Failing calls loses City HP. Prevent it from reaching zero to save the city and earn an achievement.
  8. 8
    Locate the Tracker (Timed Hacking Sequence):
    • Navigate Build paths, lure and trap the antivirus.
  9. 9
    Complete upper Build path, then lower Build path to create a westward path.
  10. 10
    Restore path upwards, juke antivirus, grab electricity to destroy it.
  11. 11
    Proceed to Tracker spot via third Build path.
  12. 12
    Find two calibration spots: middle right and top right.
  13. 13
    Mission Assignments (Continued):
    • Rescue Flambae: Golem [Mobility, Vigor]
  14. 14
    Help Brainbook: Prism [Intellect]
  15. 15
    Shopping Spree (Combat 6 for XP boost): Punch Up AND Flambae OR Golem [Vigor, Mobility]
  16. 16
    Locate Sonar/Coupe OR Phenomaman/Waterboy (Timed Hacking Sequence):
    • Avoid the Antivirus near the Tracker spot.
  17. 17
    First frequency: top left.
  18. 18
    Second frequency: top right, using Build path. Lure Antivirus with left Build path, then use bottom Build path to trap it. Use left Build path to reach frequency.
  19. 19
    Mission Assignments (Continued):
    • Rescue Sonar/Coupe: Flambae OR Golem [Mobility]
  20. 20
    S-S-S-S-Sewer Bomb: Prism OR Sonar [Intellect]
  21. 21
    Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem [Mobility, Vigor]
  22. 22
    Outcome (Past Choice): If Invisigal was defended, she rejoins to help.
  23. 23
    Mission Assignments (Continued):
    • Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe. Options include Z-Team speech (Charisma 8), Red Ring Roast (Sonar exclusive), Combat training (Coupe exclusive).
  24. 24
    Outcome (Past Choice): Waterboy or Phenomaman joins after a cutscene.
  25. 25
    Mission Assignments (Continued):
    • Return of the Kaiju: Punch UP/Malevola AND Phenomaman [Combat, Vigor]. Options: Attack (Combat 10), Break collar (Vigor 10).
  26. 26
    Witch Hunt: Prism/Punch Up/Sonar [Charisma or Intellect] OR Phenomaman. Options: Rally (Charisma 6), Reason (Intellect 6), Phenomaman exclusive.
  27. 27
    Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy [Mobility]
  28. 28
    Escape Artist: Phenomaman OR Golem OR Invisigal [Mobility, Vigor]
  29. 29
    The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem [Mobility, Vigor, Combat]
  30. 30
    Lockdown (Timed Hacking Sequence):
    • Use top right Build Path to reach passcode: Left, Left, Right, Up.
  31. 31
    Use passcode at locked spot to reach electricity.
  32. 32
    Bring electricity to top left Build Path, creating a downward path on top right.
  33. 33
    Grab second electricity, bring to bottom right, place to create path to center.
  34. 34
    Use center Build Path to create downward path.
  35. 35
    Grab right-side electricity, bring to center double-lightbulb spot.
  36. 36
    Grab top electricity, bring to center lightbulb spot.
  37. 37
    Place both electricity to exit.
  38. 38
    Weakening Sonar/Coupe:
    • Complete calls when they blink red to weaken Red Ring (HP bar).
  39. 39
    Reaching 0 HP ends the shift.
  40. 40
    Saving the city allows an ex-team member to rejoin; losing removes this option.
  41. 41
    Mission Assignments (Continued):
    • The Torrance Terrors (Vigor 8 for XP boost): Punch Up/Golem AND Flambae/Malevola [Combat, Vigor]
  42. 42
    Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman [Intellect, Charisma, Vigor]
  43. 43
    S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy [Intellect]
  44. 44
    Eastside Gang (Vigor 8 for XP boost): Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat, Vigor]
  45. 45
    Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem [Mobility, Vigor]
  46. 46
    Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat, Vigor]
  47. 47
    Coffee Run (No consequences): Flambae OR Golem OR Invisigal [Mobility]
  48. 48
    Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal [Intellect, Mobility, Combat]
  49. 49
    Defeat Mister Fister (Combat restriction 6): Punch Up OR Malevola [Combat, Vigor, Mobility]
  50. 50
    Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman [Vigor]
  51. 51
    Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem [Vigor, Mobility]
  52. 52
    Defeat SmileMore (Charisma restriction 9): Sonar OR Prism [Intellect, Charisma]
  53. 53
    Neighborhood Watch: Golem OR Phenomaman OR Punch Up [Vigor or Mobility or Charisma]. Options: Aid (Combat 8), Move to safety (Mobility 7), Convince (Charisma 7).
  54. 54
    Post-Cutscene: Heroes have less travel time but higher injury risk. Use special items and Malevola/Waterboy for healing.
  55. 55
    Mission Assignments (Continued):
    • Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem [Mobility, Combat, Vigor]
  56. 56
    We Meet Again: Flambae/Malevola/Coupe/Invisigal [Combat, Mobility]
  57. 57
    Entrapment: Sonar/Prism [Intellect] OR Waterboy OR Flambae. Options: Waterboy exclusive, Flambae exclusive, Get smart (Intellect 8).
  58. 58
    Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem [Mobility, Vigor]
  59. 59
    S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal [Mobility]. Options: Send to space (Phenomaman exclusive), Absorb blast (Golem exclusive), Run to ocean (Mobility 8). Correct answer: Yellow [Intellect 1].
  60. 60
    Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem [Vigor, Mobility]
  61. 61
    Get to the Chopper (Combat 8 for XP boost): Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman [Vigor, Mobility, Intellect]
  62. 62
    Defeat Mindf*cker (Timed Hacking Sequence):
    • Navigate dead ends and invisible spots, dealing with an Antivirus.
  63. 63
    Controls are reversed in the top right section. Use reversed Build path sequence: Up, Left, Left, Right.
  64. 64
    Use bottom right Build path with reversed sequence: Left, Right, Up, Up.
  65. 65
    Use final Build spot with reversed sequence: Right, Left, Up, Up, Down, Right to exit.

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