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Ranged Combat — Synergy Guide
Synergy

Ranged Combat — Synergy Guide

Unlock the full potential of ranged combat in Synergy with this comprehensive guide. Learn effective strategies, hero synergies, and mission walkthroughs to dominate every encounter.

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Unlock the full potential of ranged combat in Synergy with this comprehensive guide. Learn effective strategies, hero synergies, and mission walkthroughs to dominate every encounter.

This guide provides a detailed walkthrough for Episode 8 of Dispatch in Synergy, focusing on ranged combat strategies and hero assignments for various missions. It covers dialogue choices, hero lineups, and specific mission objectives, including timed hacking sequences and combat encounters.

Key Missions and Hero Assignments:

  • Return to Crypto Night: Punch Up
  • Evacuation Order: Prism (Charisma goal of 7 for XP boost)
  • Capture Experiment 1067: Golem [Mobility]
  • Bomb Threat: Prism AND Punch Up/Golem
  • Locate the Tracker (Hacking Sequence): Requires navigating antivirus, using build paths, and finding calibration spots.
  • Rescue Flambae: Golem [Mobility and Vigor]
  • Help Brainbook: Prism [Intellect]
  • Shopping Spree: Punch Up AND Flambae OR Golem [Vigor and Mobility] (Combat goal of 6 for XP boost)
  • Locate Sonar/Coupe OR Phenomaman/Waterboy (Hacking Sequence): Avoid antivirus, find frequencies using build paths.
  • Rescue Sonar/Coupe: Flambae OR Golem [Mobility]
  • S-S-S-S-Sewer Bomb: Prism OR Sonar [Intellect]
  • Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem [Mobility and Vigor]
  • Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe (Requires Charisma 8, Sonar exclusive, or Coupe exclusive)
  • Return of the Kaiju: Punch UP/Malevola AND Phenomaman [Combat and Vigor] (Requires 10 Combat or 10 Vigor)
  • Witch Hunt: Prism/Punch Up/Sonar [Charisma or Intellect] OR Phenomaman (Requires Charisma 6 or Intellect 6)
  • Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy [Mobility]
  • Escape Artist: Phenomaman OR Golem OR Invisigal [Mobility and Vigor]
  • The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem [Mobility, Vigor, and Combat]
  • Lockdown (Hacking Sequence): Navigate build paths, use electricity to create paths, solve reversed sequences.
  • The Torrance Terrors: Punch Up/Golem AND Flambae/Malevola [Combat and Vigor] (Vigor goal of 8 for XP boost)
  • Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman [Intellect, Charisma, and Vigor]
  • S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy [Intellect]
  • Eastside Gang: Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat and Vigor] (Vigor goal of 8 for XP boost)
  • Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem [Mobility and Vigor]
  • Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat and Vigor]
  • Coffee Run: Flambae OR Golem OR Invisigal [Mobility] (No consequences)
  • Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal [Intellect, Mobility, and Combat]
  • Defeat Mister Fister: Punch Up OR Malevola [Combat, Vigor, Mobility] (Don't exceed Combat 6)
  • Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman [Vigor]
  • Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem [Vigor and Mobility]
  • Defeat SmileMore: Sonar OR Prism [Intellect and Charisma] (Don't exceed Charisma 9)
  • Neighborhood Watch: Golem OR Phenomaman OR Punch Up [Vigor, Mobility, or Charisma] (Requires Combat 8, Mobility 7, or Charisma 7)
  • Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem [Mobility, Combat, and Vigor]
  • We Meet Again: Flambae/Malevola/Coupe/Invisigal [Combat and Mobility]
  • Entrapment: Sonar/Prism [Intellect] OR Waterboy OR Flambae (Waterboy exclusive, Flambae exclusive, or Intellect 8)
  • Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem [Mobility and Vigor]
  • S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal [Mobility] (Requires Intellect 1, Phenomaman exclusive, Golem exclusive, or Mobility 8)
  • Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem [Vigor and Mobility]
  • Get to the Chopper: Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman [Vigor, Mobility, and Intellect] (Combat goal of 8 for XP boost)
  • Defeat Mindf*cker (Hacking Sequence): Navigate reversed controls, use build paths, and complete reversed sequences.

Important Notes:

  • Failing calls results in loss of City HP; avoid letting it reach zero to save the city and earn an achievement.
  • Weakening Sonar/Coupe is crucial for reducing the Red Ring's HP bar to zero, ending the shift.
  • Saving the city allows an ex-team member to rejoin later; losing the battle removes this option.
  • Heroes may sustain injuries during shifts; use special items and healing heroes like Malevola and Waterboy.

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