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Synergy

Bracers

Navigate Dispatch Episode 8: Synergy with our comprehensive guide. Learn hero assignments, strategy for hacking sequences, and tips to save the city and earn achievements.

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Navigate Dispatch Episode 8: Synergy with our comprehensive guide. Learn hero assignments, strategy for hacking sequences, and tips to save the city and earn achievements.

This guide covers the Bracers section of Dispatch Episode 8: Synergy. It details the hero assignments for various missions, strategies for timed hacking sequences, and important choices that affect the outcome and potential achievements.

Key Missions & Hero Assignments:

  • Return to Crypto Night: Punch Up
  • Evacuation Order: Prism (Reach Charisma 7 for XP boost)
  • Capture Experiment 1067: Golem (Mobility)
  • Bomb Threat: Prism AND Punch Up/Golem
  • Locate the Tracker: Hacking Sequence - involves luring and trapping an antivirus using Build paths. Requires finding two calibration spots.
  • Rescue Flambae: Golem (Mobility & Vigor)
  • Help Brainbook: Prism (Intellect)
  • Shopping Spree: Punch Up AND Flambae OR Golem (Vigor & Mobility) (Reach Combat 6 for XP boost)
  • Locate Sonar/Coupe OR Phenomaman/Waterboy: Hacking Sequence - involves avoiding an antivirus and using Build paths to find frequencies.
  • Rescue Sonar/Coupe: Flambae OR Golem (Mobility)
  • S-S-S-S-Sewer Bomb: Prism OR Sonar (Intellect)
  • Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem (Mobility & Vigor)
  • Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe (Requires Charisma 8, Sonar exclusive, or Coupe exclusive)
  • Return of the Kaiju: Punch Up/Malevola AND Phenomaman (Combat & Vigor) (Requires 10 Combat or 10 Vigor)
  • Witch Hunt: Prism/Punch Up/Sonar (Charisma or Intellect) OR Phenomaman (Phenomaman exclusive, Requires Charisma 6, or Requires Intellect 6)
  • Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy (Mobility)
  • Escape Artist: Phenomaman OR Golem OR Invisigal (Mobility & Vigor)
  • The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem (Mobility, Vigor, & Combat)
  • Lockdown: Hacking Sequence - involves using Build paths and electricity to reach the exit. Requires specific pathing.
  • Weakening Sonar/Coupe: Multiple calls to weaken Red Ring (HP bar). Ends shift when HP is 0. Saving the city allows ex-team member to rejoin.
  • The Torrance Terrors: Punch Up/Golem AND Flambae/Malevola (Combat & Vigor) (Reach Vigor 8 for XP boost)
  • Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman (Intellect, Charisma, & Vigor)
  • S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy (Intellect)
  • Eastside Gang: Punch Up/Golem AND Flambae/Malevola/Phenomaman (Combat & Vigor) (Reach Vigor 8 for XP boost)
  • Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem (Mobility & Vigor)
  • Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman (Combat & Vigor)
  • Coffee Run: Flambae OR Golem OR Invisigal (Mobility) (No consequences if not completed)
  • Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal (Intellect, Mobility, & Combat)
  • Defeat Mister Fister: Punch Up OR Malevola (Combat & Vigor, little Mobility) (Don't exceed Combat 6)
  • Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman (Vigor)
  • Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem (Vigor & Mobility)
  • Defeat SmileMore: Sonar OR Prism (Intellect & Charisma) (Don't exceed Charisma 9)
  • Neighborhood Watch: Golem OR Phenomaman OR Punch Up (Vigor, Mobility, or Charisma) (Requires Combat 8, Mobility 7, or Charisma 7)
  • Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem (Mobility, Combat, & Vigor)
  • We Meet Again: Flambae/Malevola/Coupe/Invisigal (Combat & Mobility)
  • Entrapment: Sonar/Prism (Intellect) OR Waterboy OR Flambae (Waterboy exclusive, Flambae exclusive, or Requires Intellect 8)
  • Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem (Mobility & Vigor)
  • S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal (Mobility) (Correct answer: Yellow, Requires 1 Intellect) (Phenomaman exclusive, Golem exclusive, or Requires Mobility 8)
  • Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem (Vigor & Mobility)
  • Get to the Chopper: Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman (Vigor, Mobility, & Intellect) (Reach Combat 8 for XP boost)
  • Defeat Mindf*cker: Hacking Sequence - involves navigating invisible spots and reversed controls using Build paths.

General Notes:

  • Failing calls results in City HP loss; avoid letting it reach zero to earn an achievement.
  • Dialogue choices at the start can affect relationships.
  • Invisigal may rejoin the team temporarily if previously defended.
  • Special items and heroes like Malevola/Waterboy are useful for healing later in the episode due to high risk of injuries.

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