Master Dispatch Episode 8: Synergy with our comprehensive walkthrough. Learn hero assignments, strategy for timed hacking sequences, and how to save the city.
Walkthrough
- 1Initial Dispatch Shift: Choose a dialogue option for Blazer. Start with Prism, Golem, and Punch Up. Invisigal may be absent.
- 2Hero Assignments:
- Return to Crypto Night: Punch Up
- 3Evacuation Order (Charisma 7 for XP boost): Prism
- 4Capture Experiment 1067: Golem [Mobility]
- 5Bomb Threat: Prism AND Punch Up/Golem
- 6City HP and Achievements: Failing calls loses City HP. Prevent it from reaching zero to save the city and earn an achievement.
- 7Locate the Tracker (Timed Hacking):
- Navigate the Build path, juke the Antivirus.
- 8Lure Antivirus to the upper section, then use the bottom Build path to cut it off.
- 9Complete the upper Build path to the west, then the bottom Build path to restore the path upwards.
- 10Juke Antivirus while grabbing electricity to destroy it.
- 11Go to the third Build path to reach the Tracker spot.
- 12Find both calibration spots: middle right and top right.
- 13Rescue Flambae: Golem [Mobility and Vigor]
- 14Help Brainbook: Prism [Intellect]
- 15Shopping Spree (Combat 6 for XP boost): Punch Up AND Flambae OR Golem [Vigor and Mobility]
- 16Locate Sonar/Coupe OR Phenomaman/Waterboy (Timed Hacking):
- Avoid the Antivirus.
- 17First frequency: top left.
- 18Second frequency: top right. Use Build path on the left to lure Antivirus, then use the bottom Build path to trap it. Use the left path to reach the frequency.
- 19Rescue Sonar/Coupe: Flambae OR Golem [Mobility]
- 20S-S-S-S-Sewer Bomb: Prism OR Sonar [Intellect]
- 21Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem [Mobility and Vigor]
- 22Outcome (Past Choice - Invisigal): If Invisigal was defended in Retrospective, she rejoins temporarily.
- 23Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe (Requires Charisma 8, Sonar exclusive, or Coupe exclusive)
- 24Outcome (Past Choice - Robert): Robert recruits either Waterboy or Phenomaman.
- 25Return of the Kaiju: Punch Up/Malevola AND Phenomaman [Combat and Vigor] (Requires 10 Combat or 10 Vigor)
- 26Witch Hunt: Prism/Punch Up/Sonar [Charisma or Intellect] OR Phenomaman (Phenomaman exclusive, Requires Charisma 6, or Requires Intellect 6)
- 27Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy [Mobility]
- 28Escape Artist: Phenomaman OR Golem OR Invisigal [Mobility and Vigor]
- 29The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem [Mobility, Vigor, and Combat]
- 30Lockdown (Timed Hacking):
- Use the top right Build Path: Left, Left, Right, Up to reach the passcode.
- 31Use passcode to reach electricity.
- 32Bring electricity to the top left Build Path, creating a path down on the top right.
- 33Bring second electricity to the bottom right to create a path to the center.
- 34Use the center Build Path to create a path downwards.
- 35Bring electricity from the right to the center double-lightbulb spot.
- 36Bring top right electricity to the center lightbulb spot.
- 37Place both electricity to exit.
- 38Weakening Sonar/Coupe: This event will pop up multiple times. Completing it weakens the Red Ring (HP bar in the top right). Ending the shift when the bar is at 0.
- 39Outcome (Saving the City): Saving the city allows the ex-team member to rejoin later; losing it removes this option.
- 40The Torrance Terrors (Vigor 8 for XP boost): Punch Up/Golem AND Flambae/Malevola [Combat and Vigor]
- 41Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman [Intellect, Charisma, and Vigor]
- 42S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy [Intellect]
- 43Eastside Gang (Vigor 8 for XP boost): Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat and Vigor]
- 44Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem [Mobility and Vigor]
- 45Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat and Vigor]
- 46Coffee Run (No consequences): Flambae OR Golem OR Invisigal [Mobility]
- 47Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal [Intellect, Mobility, and Combat]
- 48Defeat Mister Fister (Combat restriction 6): Punch Up OR Malevola [Combat and Vigor, Mobility]
- 49Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman [Vigor]
- 50Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem [Vigor and Mobility]
- 51Defeat SmileMore (Charisma restriction 9): Sonar OR Prism [Intellect and Charisma]
- 52Neighborhood Watch: Golem OR Phenomaman OR Punch Up [Vigor or Mobility or Charisma] (Requires Combat 8, Mobility 7, or Charisma 7)
- 53Post-Cutscene: Heroes may get injured. Use special items or Malevola/Waterboy for healing.
- 54Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem [Mobility, Combat, and Vigor]
- 55We Meet Again: Flambae/Malevola/Coupe/Invisigal [Combat and Mobility]
- 56Entrapment: Sonar/Prism [Intellect] OR Waterboy OR Flambae (Waterboy exclusive, Flambae exclusive, or Requires Intellect 8)
- 57Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem [Mobility and Vigor]
- 58S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal [Mobility] (Requires 1 Intellect, Phenomaman exclusive, Golem exclusive, or Requires Mobility 8)
- 59Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem [Vigor and Mobility]
- 60Get to the Chopper (Combat 8 for XP boost): Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman [Vigor, Mobility, and Intellect]
- 61Defeat Mindf*cker (Timed Hacking):
- Navigate to the Build path at the right dead end.
- 62Cross the invisible spot, going over the Antivirus.
- 63Continue over the next invisible spot.
- 64Controls reverse: use the top right Build spot (Up, Left, Left, Right).
- 65Use the bottom right Build path (Left, Right, Up, Up).
- 66Use the final Build spot (jumping over invisible spot) with reversed sequence: Right, Left.
Tips
- Pay attention to the Charisma, Combat, and Vigor goals for XP boosts.
- Carefully manage City HP to avoid losing the city and an achievement.
- Timed hacking sequences require quick and precise movements, often involving luring or trapping enemies.
- Consider hero-exclusive abilities for certain calls.
- Healing is important in later stages due to potential hero injuries.
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