Complete walkthrough for Dispatch Episode 8: Synergy in AntMag. Learn hero assignments, hacking sequences, and strategies to save the city and earn achievements.
Walkthrough
- 1Begin the dispatch shift with Prism, Golem, and Punch Up.
- 2Return to Crypto Night: Punch Up.
- 3Evacuation Order: Prism (Reach Charisma 7 for XP boost).
- 4Capture Experiment 1067: Golem (needs Mobility).
- 5Bomb Threat: Prism AND Punch Up/Golem.
- 6Locate the Tracker (Timed Hacking Sequence):
- Navigate the Build path, lure the Antivirus, and trap it.
- 7Complete upper and lower Build paths to reach the Tracker spot.
- 8Find both calibration spots on the middle right and top right.
- 9Rescue Flambae: Golem (needs Mobility and Vigor).
- 10Help Brainbook: Prism (needs Intellect).
- 11Shopping Spree: Punch Up AND Flambae OR Golem (needs Vigor and Mobility) (Reach Combat 6 for XP boost).
- 12Locate Sonar/Coupe OR Phenomaman/Waterboy (Timed Hacking Sequence):
- Avoid the Antivirus.
- 13Find the first frequency on the top left.
- 14Use Build paths on the left and bottom to lure and trap the Antivirus, then use the left path to reach the second frequency.
- 15Rescue Sonar/Coupe: Flambae OR Golem (needs Mobility).
- 16S-S-S-S-Sewer Bomb: Prism OR Sonar (needs Intellect).
- 17Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem (needs Mobility and Vigor).
- 18Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe (Use Charisma 8 speech, Sonar's Red Ring Roast, or Coupe's combat training).
- 19Return of the Kaiju: Punch UP/Malevola AND Phenomaman (needs Combat and Vigor).
- Attack with everything (Requires Combat 10).
- 20Break off the Red Ring collar (Requires Vigor 10).
- 21Witch Hunt: Prism/Punch Up/Sonar (needs Charisma or Intellect) OR Phenomaman.
- Phenomaman: Use exclusive dialogue.
- 22Charisma/Intellect: Rally (Charisma 6) or Reason (Intellect 6).
- 23Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy (needs Mobility).
- 24Escape Artist: Phenomaman OR Golem OR Invisigal (needs Mobility and Vigor).
- 25The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem (needs Mobility, Vigor, and Combat).
- 26Lockdown (Timed Hacking Sequence):
- Use the top right Build Path for the passcode: Left, Left, Right, Up.
- 27Use electricity to reach the top left Build Path.
- 28Grab second electricity and bring it to the center.
- 29Use the center Build Path to create a downward path.
- 30Bring electricity from the right to the center double-lightbulb spot.
- 31Bring top right electricity to the center lightbulb spot.
- 32Weakening Sonar/Coupe: Complete calls as they appear to lower the Red Ring HP bar to 0. This ends the shift.
- 33The Torrance Terrors: Punch Up/Golem AND Flambae/Malevola (needs Combat and Vigor) (Reach Vigor 8 for XP boost).
- 34Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman (needs Intellect, Charisma, and Vigor).
- 35S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy (needs Intellect).
- 36Eastside Gang: Punch Up/Golem AND Flambae/Malevola/Phenomaman (needs Combat and Vigor) (Reach Vigor 8 for XP boost).
- 37Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem (needs Mobility and Vigor).
- 38Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman (needs Combat and Vigor).
- 39Coffee Run: Flambae OR Golem OR Invisigal (needs Mobility) (No consequences if failed).
- 40Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal (needs Intellect, Mobility, and Combat).
- 41Defeat Mister Fister: Punch Up OR Malevola (needs Combat and Vigor, with some Mobility) (Do not exceed Combat 6).
- 42Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman (needs Vigor).
- 43Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem (needs Vigor and Mobility).
- 44Defeat SmileMore: Sonar OR Prism (needs Intellect and Charisma) (Do not exceed Charisma 9).
- 45Neighborhood Watch: Golem OR Phenomaman OR Punch Up (needs Vigor, Mobility, or Charisma).
- Aid in fight (Requires Combat 8).
- 46Move to safety (Requires Mobility 7).
- 47Convince to turn back (Requires Charisma 7).
- 48Use special items and Malevola/Waterboy for healing due to high risk of injuries.
- 49Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem (needs Mobility, Combat, and Vigor).
- 50We Meet Again: Flambae/Malevola/Coupe/Invisigal (needs Combat and Mobility).
- 51Entrapment: Sonar/Prism (needs Intellect) OR Waterboy OR Flambae.
- Waterboy: Use exclusive action.
- 52Flambae: Use exclusive action.
- 53Intellect: Use 'Get smart' (Requires Intellect 8).
- 54Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem (needs Mobility and Vigor).
- 55S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal (needs Mobility).
- Phenomaman: Send bomb into space (exclusive).
- 56Golem: Absorb blast (exclusive).
- 57Mobility: Run to ocean (Requires Mobility 8).
- 58Correct answer: Yellow (Requires 1 Intellect).
- 59Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem (needs Vigor and Mobility).
- 60Get to the Chopper: Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman (needs Vigor, Mobility, and Intellect) (Meet Combat 8 for XP boost).
- 61Defeat Mindf*cker (Timed Hacking Sequence):
- Navigate dead ends and invisible spots, avoiding the Antivirus.
- 62Controls are reversed in the top right section. Use Build spot with reversed sequence: Up, Left, Left, Right.
- 63Use bottom right Build path with reversed sequence: Left, Right, Up, Up.
- 64Complete final Build spot sequence: Right, Left.
Tips
- Dialogue choices at the start can affect relationships.
- Failing calls results in City HP loss; avoid letting it reach zero to earn an achievement.
- Some calls have specific stat requirements for XP boosts.
- If Invisigal was not cut off in 'Retrospective', she rejoins the team temporarily.
- Saving the city allows an ex-team member to rejoin later; losing the battle removes this option.
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