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Paladin
Synergy

Paladin

Complete walkthrough for Dispatch Episode 8: Synergy in AntMag. Learn hero assignments, hacking sequences, and strategies to save the city and earn achievements.

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Complete walkthrough for Dispatch Episode 8: Synergy in AntMag. Learn hero assignments, hacking sequences, and strategies to save the city and earn achievements.

Walkthrough
  1. 1
    Begin the dispatch shift with Prism, Golem, and Punch Up.
  2. 2
    Return to Crypto Night: Punch Up.
  3. 3
    Evacuation Order: Prism (Reach Charisma 7 for XP boost).
  4. 4
    Capture Experiment 1067: Golem (needs Mobility).
  5. 5
    Bomb Threat: Prism AND Punch Up/Golem.
  6. 6
    Locate the Tracker (Timed Hacking Sequence):
    • Navigate the Build path, lure the Antivirus, and trap it.
  7. 7
    Complete upper and lower Build paths to reach the Tracker spot.
  8. 8
    Find both calibration spots on the middle right and top right.
  9. 9
    Rescue Flambae: Golem (needs Mobility and Vigor).
  10. 10
    Help Brainbook: Prism (needs Intellect).
  11. 11
    Shopping Spree: Punch Up AND Flambae OR Golem (needs Vigor and Mobility) (Reach Combat 6 for XP boost).
  12. 12
    Locate Sonar/Coupe OR Phenomaman/Waterboy (Timed Hacking Sequence):
    • Avoid the Antivirus.
  13. 13
    Find the first frequency on the top left.
  14. 14
    Use Build paths on the left and bottom to lure and trap the Antivirus, then use the left path to reach the second frequency.
  15. 15
    Rescue Sonar/Coupe: Flambae OR Golem (needs Mobility).
  16. 16
    S-S-S-S-Sewer Bomb: Prism OR Sonar (needs Intellect).
  17. 17
    Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem (needs Mobility and Vigor).
  18. 18
    Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe (Use Charisma 8 speech, Sonar's Red Ring Roast, or Coupe's combat training).
  19. 19
    Return of the Kaiju: Punch UP/Malevola AND Phenomaman (needs Combat and Vigor).
    • Attack with everything (Requires Combat 10).
  20. 20
    Break off the Red Ring collar (Requires Vigor 10).
  21. 21
    Witch Hunt: Prism/Punch Up/Sonar (needs Charisma or Intellect) OR Phenomaman.
    • Phenomaman: Use exclusive dialogue.
  22. 22
    Charisma/Intellect: Rally (Charisma 6) or Reason (Intellect 6).
  23. 23
    Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy (needs Mobility).
  24. 24
    Escape Artist: Phenomaman OR Golem OR Invisigal (needs Mobility and Vigor).
  25. 25
    The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem (needs Mobility, Vigor, and Combat).
  26. 26
    Lockdown (Timed Hacking Sequence):
    • Use the top right Build Path for the passcode: Left, Left, Right, Up.
  27. 27
    Use electricity to reach the top left Build Path.
  28. 28
    Grab second electricity and bring it to the center.
  29. 29
    Use the center Build Path to create a downward path.
  30. 30
    Bring electricity from the right to the center double-lightbulb spot.
  31. 31
    Bring top right electricity to the center lightbulb spot.
  32. 32
    Weakening Sonar/Coupe: Complete calls as they appear to lower the Red Ring HP bar to 0. This ends the shift.
  33. 33
    The Torrance Terrors: Punch Up/Golem AND Flambae/Malevola (needs Combat and Vigor) (Reach Vigor 8 for XP boost).
  34. 34
    Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman (needs Intellect, Charisma, and Vigor).
  35. 35
    S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy (needs Intellect).
  36. 36
    Eastside Gang: Punch Up/Golem AND Flambae/Malevola/Phenomaman (needs Combat and Vigor) (Reach Vigor 8 for XP boost).
  37. 37
    Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem (needs Mobility and Vigor).
  38. 38
    Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman (needs Combat and Vigor).
  39. 39
    Coffee Run: Flambae OR Golem OR Invisigal (needs Mobility) (No consequences if failed).
  40. 40
    Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal (needs Intellect, Mobility, and Combat).
  41. 41
    Defeat Mister Fister: Punch Up OR Malevola (needs Combat and Vigor, with some Mobility) (Do not exceed Combat 6).
  42. 42
    Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman (needs Vigor).
  43. 43
    Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem (needs Vigor and Mobility).
  44. 44
    Defeat SmileMore: Sonar OR Prism (needs Intellect and Charisma) (Do not exceed Charisma 9).
  45. 45
    Neighborhood Watch: Golem OR Phenomaman OR Punch Up (needs Vigor, Mobility, or Charisma).
    • Aid in fight (Requires Combat 8).
  46. 46
    Move to safety (Requires Mobility 7).
  47. 47
    Convince to turn back (Requires Charisma 7).
  48. 48
    Use special items and Malevola/Waterboy for healing due to high risk of injuries.
  49. 49
    Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem (needs Mobility, Combat, and Vigor).
  50. 50
    We Meet Again: Flambae/Malevola/Coupe/Invisigal (needs Combat and Mobility).
  51. 51
    Entrapment: Sonar/Prism (needs Intellect) OR Waterboy OR Flambae.
    • Waterboy: Use exclusive action.
  52. 52
    Flambae: Use exclusive action.
  53. 53
    Intellect: Use 'Get smart' (Requires Intellect 8).
  54. 54
    Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem (needs Mobility and Vigor).
  55. 55
    S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal (needs Mobility).
    • Phenomaman: Send bomb into space (exclusive).
  56. 56
    Golem: Absorb blast (exclusive).
  57. 57
    Mobility: Run to ocean (Requires Mobility 8).
  58. 58
    Correct answer: Yellow (Requires 1 Intellect).
  59. 59
    Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem (needs Vigor and Mobility).
  60. 60
    Get to the Chopper: Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman (needs Vigor, Mobility, and Intellect) (Meet Combat 8 for XP boost).
  61. 61
    Defeat Mindf*cker (Timed Hacking Sequence):
    • Navigate dead ends and invisible spots, avoiding the Antivirus.
  62. 62
    Controls are reversed in the top right section. Use Build spot with reversed sequence: Up, Left, Left, Right.
  63. 63
    Use bottom right Build path with reversed sequence: Left, Right, Up, Up.
  64. 64
    Complete final Build spot sequence: Right, Left.
Tips
  • Dialogue choices at the start can affect relationships.
  • Failing calls results in City HP loss; avoid letting it reach zero to earn an achievement.
  • Some calls have specific stat requirements for XP boosts.
  • If Invisigal was not cut off in 'Retrospective', she rejoins the team temporarily.
  • Saving the city allows an ex-team member to rejoin later; losing the battle removes this option.

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