Complete walkthrough for Synergy in Dispatch Episode 8. Learn hero assignments, hacking sequences, and strategies to save the city and earn achievements.
Walkthrough
- 1Initial Choices: After cutscenes, choose a dialogue option for Blazer: Go, Just come back (+ relationship with Blonde Blazer), or Stay.
- 2Starting Heroes: Begin with Prism, Golem, and Punch Up. Invisigal may also be available.
- 3Hero Assignments & Calls:
- Return to Crypto Night: Punch Up
- 4Evacuation Order (Reach Charisma 7 for XP boost): Prism
- 5Capture Experiment 1067: Golem (Mobility)
- 6Bomb Threat: Prism AND Punch Up/Golem
- 7Locate the Tracker (Timed Hacking Sequence):
- Navigate the Build path, juke the Antivirus, and create paths to cut it off.
- 8Complete upper and bottom Build paths to reach the west and restore paths.
- 9Grab electricity to destroy the Antivirus.
- 10Find the Tracker spot and both calibration spots (middle right, top right).
- 11Rescue Flambae: Golem (Mobility, Vigor)
- 12Help Brainbook: Prism (Intellect)
- 13Shopping Spree (Reach Combat 6 for XP boost): Punch Up AND Flambae OR Golem (Vigor, Mobility)
- 14Locate Sonar/Coupe OR Phenomaman/Waterboy (Timed Hacking Sequence - Two Options):
- Avoid the Antivirus.
- 15First frequency: Top left.
- 16Second frequency: Top right. Use Build paths to lure and trap the Antivirus.
- 17Rescue Sonar/Coupe: Flambae OR Golem (Mobility)
- 18S-S-S-S-Sewer Bomb: Prism OR Sonar (Intellect)
- 19Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem (Mobility, Vigor)
- 20Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe
- (Charisma: Z-Team speech, Charisma 8)
- 21(Sonar: Red Ring Roast)
- 22(Coupe: Combat training)
- 23Return of the Kaiju: Punch UP/Malevola AND Phenomaman (Combat, Vigor)
- (Attack: Combat 10)
- 24(Break collar: Vigor 10)
- 25Witch Hunt: Prism/Punch Up/Sonar (Charisma/Intellect) OR Phenomaman
- (Phenomaman: You know them?)
- 26(Charisma/Intellect: Rally/Reason, Charisma 6/Intellect 6)
- 27Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy (Mobility)
- 28Escape Artist: Phenomaman OR Golem OR Invisigal (Mobility, Vigor)
- 29The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem (Mobility, Vigor, Combat)
- 30Lockdown (Timed Hacking Sequence):
- Use top right Build Path for passcode: Left, Left, Right, Up.
- 31Use passcode to reach electricity.
- 32Bring electricity to top left Build Path, then top right.
- 33Grab second electricity, bring to bottom right, then center.
- 34Use center Build Path downwards.
- 35Grab right electricity, bring to center double-lightbulb spot.
- 36Grab top right electricity, bring to center lightbulb spot.
- 37Exit.
- 38Weakening Sonar/Coupe: Treat as a call when blinking red. Completing weakens the Red Ring (HP bar). The shift ends when the bar reaches 0.
- 39The Torrance Terrors (Reach Vigor 8 for XP boost): Punch Up/Golem AND Flambae/Malevola (Combat, Vigor)
- 40Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman (Intellect, Charisma, Vigor)
- 41S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy (Intellect)
- 42Eastside Gang (Reach Vigor 8 for XP boost): Punch Up/Golem AND Flambae/Malevola/Phenomaman (Combat, Vigor)
- 43Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem (Mobility, Vigor)
- 44Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman (Combat, Vigor)
- 45Coffee Run (No consequences): Flambae OR Golem OR Invisigal (Mobility)
- 46Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal (Intellect, Mobility, Combat)
- 47Defeat Mister Fister (Don't exceed Combat 6): Punch Up OR Malevola (Combat, Vigor, Mobility)
- 48Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman (Vigor)
- 49Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem (Vigor, Mobility)
- 50Defeat SmileMore (Don't exceed Charisma 9): Sonar OR Prism (Intellect, Charisma)
- 51Neighborhood Watch: Golem OR Phenomaman OR Punch Up (Vigor/Mobility/Charisma)
- (Aid: Combat 8)
- 52(Move: Mobility 7)
- 53(Convince: Charisma 7)
- 54Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem (Mobility, Combat, Vigor)
- 55We Meet Again: Flambae/Malevola/Coupe/Invisigal (Combat, Mobility)
- 56Entrapment: Sonar/Prism (Intellect) OR Waterboy OR Flambae
- (Waterboy: Get wet)
- 57(Flambae: Get hot)
- 58(Intellect: Get smart, Intellect 8)
- 59Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem (Mobility, Vigor)
- 60S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal (Mobility)
- (Correct answer: Yellow, Intellect 1)
- 61(Phenomaman: Send into space)
- 62(Golem: Absorb blast)
- 63(Mobility: Run to ocean, Mobility 8)
- 64Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem (Vigor, Mobility)
- 65Get to the Chopper (Meet Combat 8 for XP boost): Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman (Vigor, Mobility, Intellect)
- 66Defeat Mindf*cker (Timed Hacking Sequence):
- Navigate dead ends and Build paths.
- 67Cross invisible spots, avoid Antivirus.
- 68Controls are reversed (up/down, left/right).
- 69Use reversed Build paths: Top right (Up, Left, Left, Right), Bottom right (Left, Right, Up, Up).
- 70Use final Build spot with reversed sequence (Right, Left, ...).
Tips:
- Failing calls can decrease City HP; avoid this to save the city and earn an achievement.
- Some dialogue choices are remembered and affect future events.
- Use special items and heroes like Malevola and Waterboy to heal during high-risk calls.
- Completing the
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