Complete walkthrough for The Spectator episode in Synergy, detailing hero assignments, mission objectives, and hacking sequences to save the city.
Walkthrough
- 1Initial Choices: After cutscenes, choose a dialogue option for Blazer: 'Go', 'Just come back' (+ relationship with Blonde Blazer), or 'Stay'. You start with Prism, Golem, and Punch Up. Invisigal may be down.
- 2Return to Crypto Night: Assign Punch Up.
- 3Evacuation Order: Assign Prism. Reach Charisma goal of 7 for XP boost.
- 4Capture Experiment 1067: Assign Golem (needs Mobility).
- 5Bomb Threat: Assign Prism AND Punch Up/Golem.
- 6Locate the Tracker (Hacking Sequence - Timed):
- Navigate the Build path, lure the antivirus, and trap it in the upper section.
- 7Complete the upper Build path to go west, then restore the path leading up.
- 8Juke the antivirus while grabbing electricity to destroy it.
- 9Go to the Tracker spot and find both calibration spots (middle right, top right).
- 10Rescue Flambae: Assign Golem (needs Mobility and Vigor).
- 11Help Brainbook: Assign Prism (needs Intellect).
- 12Shopping Spree: Assign Punch Up AND Flambae OR Golem (needs Vigor and Mobility). Reach Combat goal of 6 for XP boost.
- 13Locate Sonar/Coupe OR Phenomaman/Waterboy (Hacking Sequence - Timed):
- Avoid the Antivirus.
- 14Find the first frequency top left.
- 15Use Build paths to lure the Antivirus and reach the second frequency top right.
- 16Rescue Sonar/Coupe: Assign Flambae OR Golem (needs Mobility).
- 17S-S-S-S-Sewer Bomb: Assign Prism OR Sonar (needs Intellect).
- 18Rescue Phenomaman/Waterboy: Assign Flambae AND Punch Up/Malevola OR Golem (needs Mobility and Vigor).
- 19Outcome (Past Choice - Invisigal): If you defended Invisigal previously, she rejoins temporarily.
- 20Help Sweetalker: Assign Prism/Punch Up/Malevola OR Sonar/Coupe. Use Charisma (8), Sonar's Red Ring Roast, or Coupe's combat training.
- 21Outcome (Past Choice - Robert): Robert convinces Waterboy or Phenomaman to join.
- 22Return of the Kaiju: Assign Punch Up/Malevola AND Phenomaman (needs Combat and Vigor). Use 'Attack with everything' (10 Combat) or 'Break off the Red Ring collar' (10 Vigor).
- 23Witch Hunt: Assign Prism/Punch Up/Sonar (needs Charisma or Intellect) OR Phenomaman. Use Phenomaman's exclusive option, or rally/reason with them (Charisma 6/Intellect 6).
- 24Boom!: Assign Flambae/Golem/Phenomaman/Invisigal AND Waterboy (needs Mobility).
- 25Escape Artist: Assign Phenomaman OR Golem OR Invisigal (needs Mobility and Vigor).
- 26The Summoning: Assign Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem (needs Mobility, Vigor, and Combat).
- 27Lockdown (Hacking Sequence - Timed):
- Use the top right Build Path to reach the passcode: Left, Left, Right, Up.
- 28Use the passcode to reach electricity, bring it to the top left Build Path.
- 29Grab the second electricity, bring it to the bottom right, and place it to create a path to the center.
- 30Use the center Build Path downwards.
- 31Grab the right-side electricity and bring it to the center double-lightbulb spot.
- 32Grab the top electricity and bring it to the center lightbulb spot.
- 33Weakening Sonar/Coupe: This appears multiple times. Completing it reduces Red Ring HP. The shift ends when Red Ring HP is 0. Saving the city allows an ex-team member to rejoin later.
- 34The Torrance Terrors: Assign Punch Up/Golem AND Flambae/Malevola (needs Combat and Vigor). Reach Vigor goal of 8 for XP boost.
- 35Attack Coupe/Sonar: Assign Sonar/Prism AND Punch Up/Golem/Phenomaman (needs Intellect, Charisma, and Vigor).
- 36S-S-S-S-Sewer Bomb: Assign Sonar OR Prism OR Waterboy (needs Intellect).
- 37Eastside Gang: Assign Punch Up/Golem AND Flambae/Malevola/Phenomaman (needs Combat and Vigor). Reach Vigor goal of 8 for XP boost.
- 38Help Pom Pom: Assign Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem (beast mode) (needs Mobility and Vigor).
- 39Roadblock: Assign Punch Up/Golem AND Flambae/Malevola/Phenomaman (needs Combat and Vigor).
- 40Coffee Run: Assign Flambae OR Golem OR Invisigal (needs Mobility). No consequences for failure.
- 41Attack Coupe/Sonar 2: Assign Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal (needs Intellect, Mobility, and Combat).
- 42Defeat Mister Fister: Assign Punch Up OR Malevola (needs Combat and Vigor, with some Mobility). Don't exceed Combat restriction of 6.
- 43Housing Crisis: Assign Waterboy AND Golem/Punch Up/Phenomaman (needs Vigor).
- 44Help Brickhouse: Assign Flambae/Invisigal AND Punch Up/Phenomaman/Golem (needs Vigor and Mobility).
- 45Defeat SmileMore: Assign Sonar OR Prism (needs Intellect and Charisma). Don't exceed Charisma restriction of 9.
- 46Neighborhood Watch: Assign Golem OR Phenomaman OR Punch Up (needs Vigor, Mobility, or Charisma). Options: Aid fight (Combat 8), Move to safety (Mobility 7), Convince to turn back (Charisma 7).
- 47Post-Cutscene: Heroes have a higher risk of injuries. Use special items and Malevola/Waterboy for healing.
- 48Atomic Automatons: Assign Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem (needs Mobility, Combat, and Vigor).
- 49We Meet Again: Assign Flambae/Malevola/Coupe/Invisigal (needs Combat and Mobility).
- 50Entrapment: Assign Sonar/Prism (needs Intellect) OR Waterboy OR Flambae. Use Waterboy's 'Get wet', Flambae's 'Get hot', or Intellect 8.
- 51Pursue Red Ring: Assign Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem (needs Mobility and Vigor).
- 52S-S-S-S-Sewer Bomb: Assign Phenomaman OR Golem OR Flambae OR Invisigal (needs Mobility). Options: Send bomb into space (Phenomaman exclusive), Absorb blast (Golem exclusive), Run to ocean (Mobility 8). Correct answer: Yellow (requires 1 Intellect).
- 53Bridge Rescue: Assign Golem/Invisigal/Phenomaman AND Punch Up/Golem (needs Vigor and Mobility).
- 54Get to the Chopper: Assign Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman (needs Vigor, Mobility, and Intellect). Meet Combat goal of 8 for XP boost.
- 55Defeat Mindf*cker (Hacking Sequence - Timed):
- Navigate to the Build path at a dead end.
- 56Cross an invisible spot, go over an Antivirus, and cross another invisible spot.
- 57Controls reverse (up=down, left=right). Use the top right Build spot with reversed sequence: Up, Left, Left, Right.
- 58Use the bottom right Build path with reversed sequence: Left, Right, Up, Up.
- 59Use the final Build spot with reversed sequence: Right, Left, Up, Up, Down, Right to exit.
Tips
- Pay attention to the Charisma, Combat, Intellect, Mobility, and Vigor goals for XP boosts.
- Failing calls can decrease City HP; avoid this to earn an achievement and keep options open.
- The 'Weakening Sonar/Coupe' objective needs to be completed until the Red Ring HP bar reaches 0 to end the shift.
- Saving the city provides an option to let an ex-team member rejoin later.
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