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Synergy

Unique Items

Navigate Dispatch Episode 8: Synergy with our comprehensive guide. Discover hero assignments, walkthroughs for timed hacking sequences, and strategies for every mission.

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Navigate Dispatch Episode 8: Synergy with our comprehensive guide. Discover hero assignments, walkthroughs for timed hacking sequences, and strategies for every mission.

This guide covers the unique items and hero assignments for Dispatch Episode 8: Synergy. It details the heroes needed for each job, strategies for timed hacking sequences, and outcomes based on past choices.

  • Return to Crypto Night: Punch Up
  • Evacuation Order: Prism (Charisma goal of 7 for XP boost)
  • Capture Experiment 1067: Golem (Mobility)
  • Bomb Threat: Prism AND Punch Up/Golem
  • Locate the Tracker: Hacking Sequence (Timed) - involves navigating an antivirus using Build paths. Requires finding two calibration spots.
  • Rescue Flambae: Golem (Mobility and Vigor)
  • Help Brainbook: Prism (Intellect)
  • Shopping Spree: Punch Up AND Flambae OR Golem (Vigor and Mobility, Combat goal of 6 for XP boost)
  • Locate Sonar/Coupe OR Phenomaman/Waterboy: Hacking Sequence (Timed) - involves avoiding an antivirus and finding frequencies using Build paths.
  • Rescue Sonar/Coupe: Flambae OR Golem (Mobility)
  • S-S-S-S-Sewer Bomb: Prism OR Sonar (Intellect)
  • Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem (Mobility and Vigor)
  • Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe (Requires Charisma 8, Sonar exclusive, or Coupe exclusive)
  • Return of the Kaiju: Punch UP/Malevola AND Phenomaman (Combat and Vigor, Requires 10 Combat or 10 Vigor)
  • Witch Hunt: Prism/Punch Up/Sonar (Charisma or Intellect) OR Phenomaman (Phenomaman exclusive, Requires Charisma 6, or Intellect 6)
  • Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy (Mobility)
  • Escape Artist: Phenomaman OR Golem OR Invisigal (Mobility and Vigor)
  • The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem (Mobility, Vigor, and Combat)
  • Lockdown: Hacking Sequence (Timed) - involves using Build paths and a passcode (Left, Left, Right, Up) to reach electricity and exit.
  • Weakening Sonar/Coupe: Completing calls weakens the Red Ring (HP bar). Ends the shift when HP is 0.
  • The Torrance Terrors: Punch Up/Golem AND Flambae/Malevola (Combat and Vigor, Vigor goal of 8 for XP boost)
  • Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman (Intellect, Charisma, and Vigor)
  • S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy (Intellect)
  • Eastside Gang: Punch Up/Golem AND Flambae/Malevola/Phenomaman (Combat and Vigor, Vigor goal of 8 for XP boost)
  • Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem (Mobility and Vigor)
  • Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman (Combat and Vigor)
  • Coffee Run: Flambae OR Golem OR Invisigal (Mobility) (No consequences if not completed)
  • Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal (Intellect, Mobility, and Combat)
  • Defeat Mister Fister: Punch Up OR Malevola (Combat and Vigor, Don’t go over Combat 6, Mobility)
  • Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman (Vigor)
  • Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem (Vigor and Mobility)
  • Defeat SmileMore: Sonar OR Prism (Intellect and Charisma, Don’t go over Charisma 9)
  • Neighborhood Watch: Golem OR Phenomaman OR Punch Up (Vigor or Mobility or Charisma, Requires Combat 8, Mobility 7, or Charisma 7)
  • Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem (Mobility, Combat, and Vigor)
  • We Meet Again: Flambae/Malevola/Coupe/Invisigal (Combat and Mobility)
  • Entrapment: Sonar/Prism (Intellect) OR Waterboy OR Flambae (Waterboy exclusive, Flambae exclusive, Requires Intellect 8)
  • Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem (Mobility and Vigor)
  • S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal (Mobility, Yellow, Requires 1 Intellect)
  • Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem (Vigor and Mobility)
  • Get to the Chopper: Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman (Vigor, Mobility, and Intellect, Combat goal of 8 for XP boost)
  • Defeat Mindf*cker: Hacking Sequence (Timed) - involves navigating reversed controls and invisible spots using Build paths.

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