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Treasure Hunting
Synergy

Treasure Hunting

Navigate Episode 8: Synergy in Dispatch with our comprehensive walkthrough. Learn hero assignments, hacking sequences, and strategies to succeed and save the city.

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Navigate Episode 8: Synergy in Dispatch with our comprehensive walkthrough. Learn hero assignments, hacking sequences, and strategies to succeed and save the city.

This guide covers Episode 8: Synergy in Dispatch. After the opening cutscenes, you'll begin your dispatch shift with Prism, Golem, and Punch Up. Be aware that failing calls will decrease City HP, and letting it reach zero results in losing the city and an achievement. Dialogue choices at the start can affect relationships.

Walkthrough
  1. 1
    Return to Crypto Night: Punch Up
  2. 2
    Evacuation Order (Charisma 7 for XP boost): Prism
  3. 3
    Capture Experiment 1067: Golem (Mobility)
  4. 4
    Bomb Threat: Prism AND Punch Up/Golem
  5. 5
    Locate the Tracker (Timed Hacking Sequence): Follow the Build path, lure the antivirus, create paths to trap it, and reach the Tracker spot. Find two calibration spots on the middle right and top right.
  6. 6
    Rescue Flambae: Golem (Mobility and Vigor)
  7. 7
    Help Brainbook: Prism (Intellect)
  8. 8
    Shopping Spree (Combat 6 for XP boost): Punch Up AND Flambae OR Golem (Vigor and Mobility)
  9. 9
    Locate Sonar/Coupe OR Phenomaman/Waterboy (Two Options - Hacking Sequence): Avoid the antivirus. Find the first frequency on the top left. Use Build paths on the top right and bottom to reach the second frequency, trapping the antivirus.
  10. 10
    Rescue Sonar/Coupe: Flambae OR Golem (Mobility)
  11. 11
    S-S-S-S-Sewer Bomb: Prism OR Sonar (Intellect)
  12. 12
    Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem (Mobility and Vigor)
  13. 13
    Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe (Requires Charisma 8 for speech, Sonar exclusive Red Ring Roast, or Coupe exclusive combat training)
  14. 14
    Return of the Kaiju: Punch UP/Malevola AND Phenomaman (Combat and Vigor - Requires 10 Combat to attack, or 10 Vigor to break collar)
  15. 15
    Witch Hunt: Prism/Punch Up/Sonar (Charisma or Intellect) OR Phenomaman (Phenomaman exclusive, Requires Charisma 6 for rally, or Intellect 6 for reason)
  16. 16
    Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy (Mobility)
  17. 17
    Escape Artist: Phenomaman OR Golem OR Invisigal (Mobility and Vigor)
  18. 18
    The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem (Mobility, Vigor, and Combat)
  19. 19
    Lockdown (Timed Hacking Sequence): Use Build paths and electricity to navigate a maze, solve reversed controls, and reach the exit.
  20. 20
    Weakening Sonar/Coupe: Respond to blinking red calls to weaken the Red Ring. The shift ends when the HP bar reaches 0. Saving the city allows an ex-team member to rejoin later.
  21. 21
    The Torrance Terrors (Vigor 8 for XP boost): Punch Up/Golem AND Flambae/Malevola (Combat and Vigor)
  22. 22
    Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman (Intellect, Charisma, and Vigor)
  23. 23
    S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy (Intellect)
  24. 24
    Eastside Gang (Vigor 8 for XP boost): Punch Up/Golem AND Flambae/Malevola/Phenomaman (Combat and Vigor)
  25. 25
    Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem (Mobility and Vigor)
  26. 26
    Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman (Combat and Vigor)
  27. 27
    Coffee Run (No consequences): Flambae OR Golem OR Invisigal (Mobility)
  28. 28
    Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal (Intellect, Mobility, and Combat)
  29. 29
    Defeat Mister Fister (Combat 6 restriction): Punch Up OR Malevola (Combat, Vigor, and Mobility)
  30. 30
    Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman (Vigor)
  31. 31
    Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem (Vigor and Mobility)
  32. 32
    Defeat SmileMore (Charisma 9 restriction): Sonar OR Prism (Intellect and Charisma)
  33. 33
    Neighborhood Watch: Golem OR Phenomaman OR Punch Up (Vigor, Mobility, or Charisma - Requires Combat 8 to aid, Mobility 7 to move, or Charisma 7 to convince)
  34. 34
    Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem (Mobility, Combat, and Vigor)
  35. 35
    We Meet Again: Flambae/Malevola/Coupe/Invisigal (Combat and Mobility)
  36. 36
    Entrapment: Sonar/Prism (Intellect) OR Waterboy OR Flambae (Waterboy exclusive, Flambae exclusive, or Requires Intellect 8)
  37. 37
    Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem (Mobility and Vigor)
  38. 38
    S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal (Mobility - Yellow is correct answer, Requires 1 Intellect. Phenomaman exclusive, Golem exclusive, or Requires Mobility 8)
  39. 39
    Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem (Vigor and Mobility)
  40. 40
    Get to the Chopper (Combat 8 for XP boost): Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman (Vigor, Mobility, and Intellect)
  41. 41
    Defeat Mindf*cker (Timed Hacking Sequence): Navigate a maze with reversed controls, using Build spots to reach the exit.
Tips
  • Pay attention to dialogue choices, as some are remembered.
  • Manage City HP carefully to avoid losing the city and an achievement.
  • Utilize hero abilities and stats for each job effectively.
  • Hacking sequences are timed and require careful navigation.
  • Heal heroes during later stages where injuries are common, using special items or Malevola/Waterboy.

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