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Fighter
Synergy

Fighter

Your comprehensive guide to Dispatch Episode 8: Synergy. Learn hero assignments, navigate timed hacking sequences, and save the city.

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Your comprehensive guide to Dispatch Episode 8: Synergy. Learn hero assignments, navigate timed hacking sequences, and save the city.

This guide covers Dispatch Episode 8: Synergy. After the initial cutscenes, you'll begin your dispatch shift with Prism, Golem, and Punch Up. Some dialogue choices with Blazer will be remembered. Failing calls will decrease City HP, so be mindful to avoid losing the city and earning an achievement.

Hero Assignments & Strategies:

  • Return to Crypto Night: Punch Up
  • Evacuation Order (Charisma 7 for XP boost): Prism
  • Capture Experiment 1067: Golem [Mobility]
  • Bomb Threat: Prism AND Punch Up/Golem
  • Locate the Tracker (Timed Hacking Sequence): Navigate antivirus using Build paths, lure it, and trap it. Find two calibration spots on the middle right and top right.
  • Rescue Flambae: Golem [Mobility and Vigor]
  • Help Brainbook: Prism [Intellect]
  • Shopping Spree (Combat 6 for XP boost): Punch Up AND Flambae OR Golem [Vigor and Mobility]
  • Locate Sonar/Coupe OR Phenomaman/Waterboy (Hacking Sequence): Avoid antivirus. Find frequencies on top left and top right, using Build paths to navigate.
  • Rescue Sonar/Coupe: Flambae OR Golem [Mobility]
  • S-S-S-S-Sewer Bomb: Prism OR Sonar [Intellect]
  • Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem [Mobility and Vigor]
  • Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe. Options include Z-Team speech (Charisma 8), Red Ring Roast (Sonar exclusive), or combat training (Coupe exclusive).
  • Return of the Kaiju: Punch Up/Malevola AND Phenomaman [Combat and Vigor]. Options: Attack (Combat 10) or break collar (Vigor 10).
  • Witch Hunt: Prism/Punch Up/Sonar [Charisma or Intellect] OR Phenomaman. Options: Phenomaman exclusive, Rally (Charisma 6), or Reason (Intellect 6).
  • Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy [Mobility]
  • Escape Artist: Phenomaman OR Golem OR Invisigal [Mobility and Vigor]
  • The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem [Mobility, Vigor, and Combat]
  • Lockdown (Hacking Sequence): Navigate Build paths and electricity to unlock the exit.
  • The Torrance Terrors (Vigor 8 for XP boost): Punch Up/Golem AND Flambae/Malevola [Combat and Vigor]
  • Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman [Intellect, Charisma, and Vigor]
  • S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy [Intellect]
  • Eastside Gang (Vigor 8 for XP boost): Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat and Vigor]
  • Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem [Mobility and Vigor]
  • Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat and Vigor]
  • Coffee Run (No consequences): Flambae OR Golem OR Invisigal [Mobility]
  • Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal [Intellect, Mobility, and Combat]
  • Defeat Mister Fister (Combat 6 restriction): Punch Up OR Malevola [Combat, Vigor, Mobility]
  • Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman [Vigor]
  • Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem [Vigor and Mobility]
  • Defeat SmileMore (Charisma 9 restriction): Sonar OR Prism [Intellect and Charisma]
  • Neighborhood Watch: Golem OR Phenomaman OR Punch Up [Vigor, Mobility, or Charisma]. Options: Aid (Combat 8), Move (Mobility 7), Convince (Charisma 7).
  • Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem [Mobility, Combat, and Vigor]
  • We Meet Again: Flambae/Malevola/Coupe/Invisigal [Combat and Mobility]
  • Entrapment: Sonar/Prism [Intellect] OR Waterboy OR Flambae. Options: Waterboy exclusive, Flambae exclusive, or Intellect 8.
  • Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem [Mobility and Vigor]
  • S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal [Mobility]. Options: Phenomaman exclusive, Golem exclusive, or Mobility 8.
  • Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem [Vigor and Mobility]
  • Get to the Chopper (Combat 8 for XP boost): Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman [Vigor, Mobility, and Intellect]
  • Defeat Mindf*cker (Timed Hacking Sequence): Navigate reversed controls and Build paths to reach the exit.

Weakening Sonar/Coupe: Complete calls to weaken the Red Ring (HP bar). The shift ends when the bar reaches 0. Saving the city allows an ex-team member to rejoin later; losing removes this option.

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