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Base Building Guide
Synergy

Base Building Guide

Navigate the 'Synergy' Base Building Guide with expert tips on hero assignments, mission strategies, and crucial dialogue choices to save the city and earn achievements.

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Base Building Guide

Navigate the 'Synergy' Base Building Guide with expert tips on hero assignments, mission strategies, and crucial dialogue choices to save the city and earn achievements.

This guide covers the 'Synergy' episode of Dispatch, focusing on hero assignments for various calls, hacking sequences, and important dialogue choices that impact relationships and outcomes. Successfully completing calls is crucial for saving the city and earning achievements.

Hero Assignments & Mission Breakdown:

  1. Return to Crypto Night: Punch Up
  2. Evacuation Order (Charisma 7 for XP boost): Prism
  3. Capture Experiment 1067: Golem [Mobility]
  4. Bomb Threat: Prism AND Punch Up/Golem
  5. Locate the Tracker (Timed Hacking Sequence): Requires navigating antivirus using Build paths to find calibration spots.
  6. Rescue Flambae: Golem [Mobility, Vigor]
  7. Help Brainbook: Prism [Intellect]
  8. Shopping Spree (Combat 6 for XP boost): Punch Up AND Flambae OR Golem [Vigor, Mobility]
  9. Locate Sonar/Coupe OR Phenomaman/Waterboy (Hacking Sequence): Avoid antivirus, use Build paths to find frequencies.
  10. Rescue Sonar/Coupe: Flambae OR Golem [Mobility]
  11. S-S-S-S-Sewer Bomb: Prism OR Sonar [Intellect]
  12. Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem [Mobility, Vigor]
  13. Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe (Charisma options available).
  14. Return of the Kaiju: Punch UP/Malevola AND Phenomaman [Combat, Vigor] (Skill checks for attack options).
  15. Witch Hunt: Prism/Punch Up/Sonar [Charisma/Intellect] OR Phenomaman (Exclusive dialogue options).
  16. Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy [Mobility]
  17. Escape Artist: Phenomaman OR Golem OR Invisigal [Mobility, Vigor]
  18. The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem [Mobility, Vigor, Combat]
  19. Lockdown (Timed Hacking Sequence): Navigate paths and use electricity to unlock exit.
  20. The Torrance Terrors (Vigor 8 for XP boost): Punch Up/Golem AND Flambae/Malevola [Combat, Vigor]
  21. Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman [Intellect, Charisma, Vigor]
  22. S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy [Intellect]
  23. Eastside Gang (Vigor 8 for XP boost): Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat, Vigor]
  24. Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem [Mobility, Vigor]
  25. Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat, Vigor]
  26. Coffee Run (No consequences): Flambae OR Golem OR Invisigal [Mobility]
  27. Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal [Intellect, Mobility, Combat]
  28. Defeat Mister Fister (Combat 6 restriction): Punch Up OR Malevola [Combat, Vigor, Mobility]
  29. Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman [Vigor]
  30. Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem [Vigor, Mobility]
  31. Defeat SmileMore (Charisma 9 restriction): Sonar OR Prism [Intellect, Charisma]
  32. Neighborhood Watch: Golem OR Phenomaman OR Punch Up [Vigor/Mobility/Charisma] (Skill checks for options).
  33. Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem [Mobility, Combat, Vigor]
  34. We Meet Again: Flambae/Malevola/Coupe/Invisigal [Combat, Mobility]
  35. Entrapment: Sonar/Prism [Intellect] OR Waterboy OR Flambae (Exclusive options).
  36. Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem [Mobility, Vigor]
  37. S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal [Mobility] (Requires Intellect 1 for answer).
  38. Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem [Vigor, Mobility]
  39. Get to the Chopper (Combat 8 for XP boost): Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman [Vigor, Mobility, Intellect]
  40. Defeat Mindf*cker (Timed Hacking Sequence): Navigate reversed controls and Build paths to reach the exit.
  41. Help Equilibrium: Flambae OR Golem OR Phenomaman OR Coupe OR Invisigal [Mobility]
  42. Hospital Takeover (Vigor 6 for XP boost): Golem/Punch Up AND Coupe/Flambae [Vigor, Combat]
  43. Return of the Delivery Bots (Intellect 6 for XP boost): Sonar/Prism/Waterboy AND Flambae/Phenomaman/Coupe/Malevola [Intellect, Combat]
  44. Attack Coupe (Final): Blonde Blazer AND [High Combat/Vigor]

Dialogue Choices & Outcomes:

  • Initial dialogue with Blazer affects relationships.
  • Choices during conversations with Invisigal impact her relationship and potential future actions. Choosing 'GO IT ALONE' results in - relationship with Invisigal, while 'UNTIE HER' results in + relationship with Invisigal and GOOD MENTOR POINT +5.
  • Dialogue options after the final Coupe fight have no consequences.

Achievements:

  • Protected Los Angeles: Earned by completing enough successful calls during the Synergy shift.
  • All gas no brakes baby: Unlocked upon completing the final call against Coupe.

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