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The Road to Baldur's Gate — Synergy Walkthrough
Synergy

The Road to Baldur's Gate — Synergy Walkthrough

Master Dispatch Episode 8: Synergy with this comprehensive walkthrough. Learn hero assignments, navigate timed hacking sequences, and save the city.

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Master Dispatch Episode 8: Synergy with this comprehensive walkthrough. Learn hero assignments, navigate timed hacking sequences, and save the city.

Walkthrough
  1. 1
    Initial Choices: After cutscenes, choose a dialogue option for Blazer. Options include 'Go', 'Just come back' (+ relationship with Blonde Blazer), or 'Stay'.
  2. 2
    Starting Heroes: Begin with Prism, Golem, and Punch Up. Invisigal may still be unavailable.
  3. 3
    Mission Assignments:
    • Return to Crypto Night: Punch Up
  4. 4
    Evacuation Order (Reach Charisma 7 for XP boost): Prism
  5. 5
    Capture Experiment 1067: Golem (requires Mobility)
  6. 6
    Bomb Threat: Prism AND Punch Up/Golem
  7. 7
    City HP and Achievements: Failing calls now loses City HP. Prevent it from reaching zero to save the city and earn an achievement.
  8. 8
    Locate the Tracker (Timed Hacking Sequence):
    • Navigate the Build path, juke the Antivirus, and create paths to lure it away.
  9. 9
    Complete upper and lower Build paths to create a westward path.
  10. 10
    Destroy the Antivirus by grabbing electricity.
  11. 11
    Find both calibration spots: middle right and top right.
  12. 12
    Mission Assignments (Continued):
    • Rescue Flambae: Golem (requires Mobility and Vigor)
  13. 13
    Help Brainbook: Prism (requires Intellect)
  14. 14
    Shopping Spree (Reach Combat 6 for XP boost): Punch Up AND Flambae OR Golem (requires Vigor and Mobility)
  15. 15
    Locate Sonar/Coupe OR Phenomaman/Waterboy (Timed Hacking Sequence):
    • Avoid the Antivirus; it cannot be destroyed.
  16. 16
    Find the first frequency top left.
  17. 17
    Use Build paths on the top right to reach the second frequency, luring the Antivirus away.
  18. 18
    Mission Assignments (Continued):
    • Rescue Sonar/Coupe: Flambae OR Golem (requires Mobility)
  19. 19
    S-S-S-S-Sewer Bomb: Prism OR Sonar (requires Intellect)
  20. 20
    Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem (requires Mobility and Vigor)
  21. 21
    Outcome (Past Choice): If Invisigal was not cut from the team in 'Retrospective', she rejoins temporarily.
  22. 22
    Mission Assignments (Continued):
    • Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe (requires Charisma or Sonar/Coupe exclusives)
  23. 23
    Cutscene: Robert convinces Waterboy or Phenomaman to join.
  24. 24
    Mission Assignments (Continued):
    • Return of the Kaiju: Punch Up/Malevola AND Phenomaman (requires Combat and Vigor; specific actions require Combat 10 or Vigor 10)
  25. 25
    Witch Hunt: Prism/Punch Up/Sonar (requires Charisma or Intellect) OR Phenomaman (requires Phenomaman exclusive or Charisma 6/Intellect 6)
  26. 26
    Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy (requires Mobility)
  27. 27
    Escape Artist: Phenomaman OR Golem OR Invisigal (requires Mobility and Vigor)
  28. 28
    The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem (requires Mobility, Vigor, and Combat)
  29. 29
    Lockdown (Timed Hacking Sequence):
    • Use Build Paths to navigate to the passcode (Left, Left, Right, Up).
  30. 30
    Use the passcode to reach electricity, then bring it to the top left Build Path.
  31. 31
    Grab second electricity, bring it to the bottom right Build Path.
  32. 32
    Use the center Build Path, then grab electricity from the right side and bring it to the center.
  33. 33
    Place both electricity sources to reach the exit.
  34. 34
    Weakening Sonar/Coupe:
    • Complete calls as they appear (blinking red) to weaken the Red Ring (HP bar top right).
  35. 35
    The shift ends when the Red Ring HP reaches 0.
  36. 36
    Saving the city allows the ex-team member to rejoin later; losing removes this option.
  37. 37
    Mission Assignments (Continued):
    • The Torrance Terrors (Reach Vigor 8 for XP boost): Punch Up/Golem AND Flambae/Malevola (requires Combat and Vigor)
  38. 38
    Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman (requires Intellect, Charisma, and Vigor)
  39. 39
    S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy (requires Intellect)
  40. 40
    Eastside Gang (Reach Vigor 8 for XP boost): Punch Up/Golem AND Flambae/Malevola/Phenomaman (requires Combat and Vigor)
  41. 41
    Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem (requires Mobility and Vigor)
  42. 42
    Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman (requires Combat and Vigor)
  43. 43
    Coffee Run (no consequences): Flambae OR Golem OR Invisigal (requires Mobility)
  44. 44
    Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal (requires Intellect, Mobility, and Combat)
  45. 45
    Defeat Mister Fister (Don’t exceed Combat 6): Punch Up OR Malevola (requires Combat, Vigor, and some Mobility)
  46. 46
    Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman (requires Vigor)
  47. 47
    Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem (requires Vigor and Mobility)
  48. 48
    Defeat SmileMore (Don’t exceed Charisma 9): Sonar OR Prism (requires Intellect and Charisma)
  49. 49
    Neighborhood Watch: Golem OR Phenomaman OR Punch Up (requires Vigor, Mobility, or Charisma; specific actions require Combat 8, Mobility 7, or Charisma 7)
  50. 50
    Cutscene: Brief pause for a cutscene. Heroes may be at high risk of injury; use special items and Malevola/Waterboy for healing.
  51. 51
    Mission Assignments (Continued):
    • Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem (requires Mobility, Combat, and Vigor)
  52. 52
    We Meet Again: Flambae/Malevola/Coupe/Invisigal (requires Combat and Mobility)
  53. 53
    Entrapment: Sonar/Prism (requires Intellect) OR Waterboy OR Flambae (Waterboy/Flambae exclusives or Intellect 8)
  54. 54
    Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem (requires Mobility and Vigor)
  55. 55
    S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal (requires Mobility; correct answer is Yellow, requires Intellect 1, or Phenomaman/Golem exclusives, or Mobility 8)
  56. 56
    Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem (requires Vigor and Mobility)
  57. 57
    Get to the Chopper (Meet Combat 8 for XP boost): Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman (requires Vigor, Mobility, and Intellect)
  58. 58
    Defeat Mindf*cker (Timed Hacking Sequence):
    • Navigate through dead ends and invisible spots, avoiding an Antivirus.
  59. 59
    Controls are reversed (up=down, left=right) in a section. Use Build spots with reversed sequences.
  60. 60
    Complete the final Build spot with the reversed sequence: Right, Left.
Tips
  • Pay attention to dialogue choices as some are remembered.
  • Prioritize completing calls to prevent City HP loss and earn achievements.
  • Timed hacking sequences require quick navigation and strategic use of Build paths.
  • Utilize hero-specific skills and requirements for optimal mission success.
  • Manage hero injuries by using healing items and specific heroes.
Saving the city unlocks the option for an ex-team member to rejoin later. Failing to save the city removes this option. Specific mission completions may grant XP boosts or other benefits. The shift ends when the Red Ring HP is depleted.

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